2010-07-01 17:04:59 -04:00
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifndef __COGL_TEXTURE_3D_PRIVATE_H
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#define __COGL_TEXTURE_3D_PRIVATE_H
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#include "cogl-handle.h"
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#include "cogl-material-private.h"
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#include "cogl-texture-private.h"
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#define COGL_TEXTURE_3D(tex) ((CoglTexture3D *) tex)
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typedef struct _CoglTexture3D CoglTexture3D;
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struct _CoglTexture3D
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{
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CoglTexture _parent;
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/* The internal format of the GL texture represented as a
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CoglPixelFormat */
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CoglPixelFormat format;
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/* The internal format of the GL texture represented as a GL enum */
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GLenum gl_format;
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/* The texture object number */
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GLuint gl_texture;
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int width;
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int height;
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int depth;
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GLenum min_filter;
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GLenum mag_filter;
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GLint wrap_mode_s;
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GLint wrap_mode_t;
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2010-07-12 12:01:32 -04:00
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GLint wrap_mode_p;
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2010-07-01 17:04:59 -04:00
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gboolean auto_mipmap;
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gboolean mipmaps_dirty;
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2010-07-13 13:41:01 -04:00
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CoglTexturePixel first_pixel;
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2010-07-01 17:04:59 -04:00
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};
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GQuark
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_cogl_handle_texture_3d_get_type (void);
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/*
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* cogl_texture_3d_new_from_bitmap:
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* @bmp_handle: A #CoglHandle to a bitmap.
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* @height: height of the texture in pixels.
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* @depth: depth of the texture in pixels.
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will
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* be used. The default blending equations of Cogl expect premultiplied
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* color data; the main use of passing a non-premultiplied format here
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* is if you have non-premultiplied source data and are going to adjust
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* the blend mode (see cogl_material_set_blend()) or use the data for
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* something other than straight blending.
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* @error: A GError return location.
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*
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* Creates a new 3D texture and initializes it with the images in
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* @bmp_handle. The images are assumed to be packed together after one
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* another in the increasing y axis. The height of individual image is
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* given as @height and the number of images is given in @depth. The
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* actual height of the bitmap can be larger than @height × @depth. In
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* this case it assumes there is padding between the images.
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*
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* Return value: the newly created texture or %COGL_INVALID_HANDLE if
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* there was an error.
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*/
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CoglHandle
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_cogl_texture_3d_new_from_bitmap (CoglHandle bmp_handle,
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unsigned int height,
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unsigned int depth,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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GError **error);
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#endif /* __COGL_TEXTURE_3D_PRIVATE_H */
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