mutter/clutter/clutter-transition.c

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-transition
* @Title: ClutterTransition
* @Short_Description: Transition between two values
*
* #ClutterTransition is a subclass of #ClutterTimeline that computes
* the interpolation between two values, stored by a #ClutterInterval.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-transition.h"
#include "clutter-animatable.h"
#include "clutter-debug.h"
#include "clutter-interval.h"
#include "clutter-private.h"
#include "clutter-timeline.h"
struct _ClutterTransitionPrivate
{
ClutterInterval *interval;
ClutterAnimatable *animatable;
guint remove_on_complete : 1;
};
enum
{
PROP_0,
PROP_INTERVAL,
PROP_ANIMATABLE,
PROP_REMOVE_ON_COMPLETE,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
static GQuark quark_animatable_set = 0;
G_DEFINE_ABSTRACT_TYPE (ClutterTransition, clutter_transition, CLUTTER_TYPE_TIMELINE)
static void
clutter_transition_attach (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
CLUTTER_TRANSITION_GET_CLASS (transition)->attached (transition, animatable);
}
static void
clutter_transition_detach (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
CLUTTER_TRANSITION_GET_CLASS (transition)->detached (transition, animatable);
}
static void
clutter_transition_real_compute_value (ClutterTransition *transition,
ClutterAnimatable *animatable,
ClutterInterval *interval,
gdouble progress)
{
}
static void
clutter_transition_real_attached (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
}
static void
clutter_transition_real_detached (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
}
static void
clutter_transition_new_frame (ClutterTimeline *timeline,
gint elapsed G_GNUC_UNUSED)
{
ClutterTransition *transition = CLUTTER_TRANSITION (timeline);
ClutterTransitionPrivate *priv = transition->priv;
gdouble progress;
if (priv->interval == NULL ||
priv->animatable == NULL)
return;
progress = clutter_timeline_get_progress (timeline);
CLUTTER_TRANSITION_GET_CLASS (timeline)->compute_value (transition,
priv->animatable,
priv->interval,
progress);
}
static void
clutter_transition_completed (ClutterTimeline *timeline)
{
ClutterTransitionPrivate *priv = CLUTTER_TRANSITION (timeline)->priv;
if (priv->animatable != NULL && priv->remove_on_complete)
{
int n_repeats, cur_repeat;
n_repeats = clutter_timeline_get_repeat_count (timeline);
cur_repeat = clutter_timeline_get_current_repeat (timeline);
if (n_repeats == 0 || cur_repeat == n_repeats)
{
clutter_transition_detach (CLUTTER_TRANSITION (timeline),
priv->animatable);
g_clear_object (&priv->animatable);
g_object_unref (timeline);
}
}
}
static void
clutter_transition_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterTransition *transition = CLUTTER_TRANSITION (gobject);
switch (prop_id)
{
case PROP_INTERVAL:
clutter_transition_set_interval (transition, g_value_get_object (value));
break;
case PROP_ANIMATABLE:
clutter_transition_set_animatable (transition, g_value_get_object (value));
break;
case PROP_REMOVE_ON_COMPLETE:
clutter_transition_set_remove_on_complete (transition, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_transition_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterTransitionPrivate *priv = CLUTTER_TRANSITION (gobject)->priv;
switch (prop_id)
{
case PROP_INTERVAL:
g_value_set_object (value, priv->interval);
break;
case PROP_ANIMATABLE:
g_value_set_object (value, priv->animatable);
break;
case PROP_REMOVE_ON_COMPLETE:
g_value_set_boolean (value, priv->remove_on_complete);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_transition_dispose (GObject *gobject)
{
ClutterTransitionPrivate *priv = CLUTTER_TRANSITION (gobject)->priv;
if (priv->animatable != NULL)
clutter_transition_detach (CLUTTER_TRANSITION (gobject),
priv->animatable);
g_clear_object (&priv->interval);
g_clear_object (&priv->animatable);
G_OBJECT_CLASS (clutter_transition_parent_class)->dispose (gobject);
}
static void
clutter_transition_class_init (ClutterTransitionClass *klass)
{
ClutterTimelineClass *timeline_class = CLUTTER_TIMELINE_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
quark_animatable_set =
g_quark_from_static_string ("-clutter-transition-animatable-set");
g_type_class_add_private (klass, sizeof (ClutterTransitionPrivate));
klass->compute_value = clutter_transition_real_compute_value;
klass->attached = clutter_transition_real_attached;
klass->detached = clutter_transition_real_detached;
timeline_class->new_frame = clutter_transition_new_frame;
timeline_class->completed = clutter_transition_completed;
gobject_class->set_property = clutter_transition_set_property;
gobject_class->get_property = clutter_transition_get_property;
gobject_class->dispose = clutter_transition_dispose;
/**
* ClutterTransition:interval:
*
* The #ClutterInterval used to describe the initial and final states
* of the transition.
*
* Since: 1.10
*/
obj_props[PROP_INTERVAL] =
g_param_spec_object ("interval",
P_("Interval"),
P_("The interval of values to transition"),
CLUTTER_TYPE_INTERVAL,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterTransition:animatable:
*
* The #ClutterAnimatable instance currently being animated.
*
* Since: 1.10
*/
obj_props[PROP_ANIMATABLE] =
g_param_spec_object ("animatable",
P_("Animatable"),
P_("The animatable object"),
CLUTTER_TYPE_ANIMATABLE,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterTransition:remove-on-complete:
*
* Whether the #ClutterTransition should be automatically detached
* from the #ClutterTransition:animatable instance whenever the
* #ClutterTimeline::completed signal is emitted.
*
* The #ClutterTransition:remove-on-complete property takes into
* account the value of the #ClutterTimeline:repeat-count property,
* and it only detaches the transition if the transition is not
* repeating.
*
* Since: 1.10
*/
obj_props[PROP_REMOVE_ON_COMPLETE] =
g_param_spec_boolean ("remove-on-complete",
P_("Remove on Complete"),
P_("Detach the transition when completed"),
FALSE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
clutter_transition_init (ClutterTransition *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_TRANSITION,
ClutterTransitionPrivate);
}
/**
* clutter_transition_set_interval:
* @transition: a #ClutterTransition
* @interval: (allow-none): a #ClutterInterval, or %NULL
*
* Sets the #ClutterTransition:interval property using @interval.
*
* The @transition will acquire a reference on the @interval, sinking
* the floating flag on it if necessary.
*
* Since: 1.10
*/
void
clutter_transition_set_interval (ClutterTransition *transition,
ClutterInterval *interval)
{
ClutterTransitionPrivate *priv;
g_return_if_fail (CLUTTER_IS_TRANSITION (transition));
g_return_if_fail (interval == NULL || CLUTTER_IS_INTERVAL (interval));
priv = transition->priv;
g_clear_object (&priv->interval);
if (interval != NULL)
priv->interval = g_object_ref_sink (interval);
g_object_notify_by_pspec (G_OBJECT (transition), obj_props[PROP_INTERVAL]);
}
/**
* clutter_transition_get_interval:
* @transition: a #ClutterTransition
*
* Retrieves the interval set using clutter_transition_set_interval()
*
* Return value: (transfer none): a #ClutterInterval, or %NULL; the returned
* interval is owned by the #ClutterTransition and it should not be freed
* directly
*
* Since: 1.10
*/
ClutterInterval *
clutter_transition_get_interval (ClutterTransition *transition)
{
g_return_val_if_fail (CLUTTER_IS_TRANSITION (transition), NULL);
return transition->priv->interval;
}
/**
* clutter_transition_set_animatable:
* @transition: a #ClutterTransition
* @animatable: (allow-none): a #ClutterAnimatable, or %NULL
*
* Sets the #ClutterTransition:animatable property.
*
* The @transition will acquire a reference to the @animatable instance,
* and will call the #ClutterTransitionClass.attached() virtual function.
*
* If an existing #ClutterAnimatable is attached to @transition, the
* reference will be released, and the #ClutterTransitionClas.detached()
* virtual function will be called.
*
* Since: 1.10
*/
void
clutter_transition_set_animatable (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
ClutterTransitionPrivate *priv;
g_return_if_fail (CLUTTER_IS_TRANSITION (transition));
g_return_if_fail (animatable == NULL || CLUTTER_IS_ANIMATABLE (animatable));
priv = transition->priv;
if (priv->animatable == animatable)
return;
if (priv->animatable != NULL)
clutter_transition_detach (transition, priv->animatable);
g_clear_object (&priv->animatable);
if (animatable != NULL)
{
priv->animatable = g_object_ref (animatable);
clutter_transition_attach (transition, priv->animatable);
}
}
/**
* clutter_transition_get_animatable:
* @transition: a #ClutterTransition
*
* Retrieves the #ClutterAnimatable set using clutter_transition_set_animatable().
*
* Return value: (transfer none): a #ClutterAnimatable, or %NULL; the returned
* animatable is owned by the #ClutterTransition, and it should not be freed
* directly.
*
* Since: 1.10
*/
ClutterAnimatable *
clutter_transition_get_animatable (ClutterTransition *transition)
{
g_return_val_if_fail (CLUTTER_IS_TRANSITION (transition), NULL);
return transition->priv->animatable;
}
/**
* clutter_transition_set_remove_on_complete:
* @transition: a #ClutterTransition
* @remove_complete: whether to detach @transition when complete
*
* Sets whether @transition should be detached from the #ClutterAnimatable
* set using clutter_transition_set_animatable() when the
* #ClutterTimeline::completed signal is emitted.
*
* Since: 1.10
*/
void
clutter_transition_set_remove_on_complete (ClutterTransition *transition,
gboolean remove_complete)
{
g_return_if_fail (CLUTTER_IS_TRANSITION (transition));
remove_complete = !!remove_complete;
if (transition->priv->remove_on_complete == remove_complete)
return;
transition->priv->remove_on_complete = remove_complete;
g_object_notify_by_pspec (G_OBJECT (transition),
obj_props[PROP_REMOVE_ON_COMPLETE]);
}
/**
* clutter_transition_get_remove_on_complete:
* @transition: a #ClutterTransition
*
* Retrieves the value of the #ClutterTransition:remove-on-complete property.
*
* Return value: %TRUE if the @transition should be detached when complete,
* and %FALSE otherwise
*
* Since: 1.10
*/
gboolean
clutter_transition_get_remove_on_complete (ClutterTransition *transition)
{
g_return_val_if_fail (CLUTTER_IS_TRANSITION (transition), FALSE);
return transition->priv->remove_on_complete;
}