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Clutter README.
===============
This is Clutter 0.3. Clutter is a GObject based user interface toolkit
intended for the creation of fast, visually bespoke and impressive
applications. Open GL is used for rendering.
Its not meant to be a full featured GUI toolkit for regular desktop
apps nor provide a general interface to *all* OpenGL functionality.
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Clutter currently requires:
* GLib >= 2.10.0
* GdkPixbuf
* Pango 1.x
* OpenGL >= 1.2 or OpenGL ES 1.1
* GLX, SDL or an EGL Implementation
The official website is:
http://www.clutter-project.org
The Clutter blog is at
http://www.clutter-project.org/blog
To subscribe to the Clutter mailing list, send mail to:
clutter+subscribe@o-hand.com
The official mailing list archive is:
http://lists.o-hand.com/clutter/
New bug page on Bugzilla:
http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter
Clutter is LGPL licensed.
INSTALLATION
====
See the INSTALL file
RELEASE NOTES
====
Relevant information for developers with existing Clutter applications
wanting to port to newer releases;
Release Notes for Clutter 0.3
-----------------------------
* ClutterTexture changes:
+ clutter_texture_set_pixbuf() now takes a GError paremeter.
+ clutter_texture_upload_data has been split into two new and
more functional versions; clutter_texture_set_from_rgb_data(),
clutter_texture_set_from_yuv_data().
* The GLX specific API has been moved to the GLX backend code and
it's now under the ClutterGlx namespace.
* The priority of the various users of the GLib main loop has been
reviewed and changed were necessary. Every paint is queued with a
priority of G_PRIORITY_DEFAULT + 10; timelines are allocated with
a G_PRIORITY_DEFAULT + 30 priority; events are processed with a
G_PRIORITY_DEFAULT priority. This ensures that events are processed
before the paints take place.
* The ClutterActor::allocate_coords() has been renamed to
ClutterActor::query_coords(), in order to clarify its usage.
* Actors overriding ClutterActor::request_coords() and
ClutterActor::query_coords() must convert sizes obtained from the
public API from pixels to ClutterUnits, using the conversion
macros found in clutter-units.h. The conversion will be necessary
until the public API will switch over to returning the generic
units too.
* Users of Intel video cards should find that disabling sync-to-vblank
is no longer necessary. In case Clutter applications take really
long times for redrawing and appear stuck and unresponsive, the
sync-to-vblank feature might still be the culprit; in that case, use
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"export CLUTTER_VBLANK=none" to disable it and file a bug reporting the
video card model, the driver version and the X server version.
* ClutterTimeline objects now share the same timeout pool (see the
ClutterTimeoutPool API). This might cause problems with heavily
threaded libraries without integration with the GLib main loop.
If an application experiences bad behaviours during animations
use "export CLUTTER_TIMELINE=no-pool" to disable the timeout pool.
* clutter_color_parse() now handles color definitions with alpha. Alpha
will default to fully Opaque rather than fully transparent if not specified.
* The Clutter examples/ directory has been removed and replaced with a
tests/ directory.
* Event API changes and event queue (Ebassi) .
* Runtime options now dependant on backend.
HACKING
====
If you want to hack on and improve clutter check the TODO file.
BUGS
====
Bugs should be reported to the OpenedHand Bugzilla at:
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http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter
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You will need an account.
In the report you should include:
* what system you're running Clutter on;
* which version of GLib, GdkPixbuf and OpenGL you are using;
* which video card and which drivers you are using, including output of
glxinfo and xdpyinfo.
* how to reproduce the bug.
If you cannot reproduce the bug with one of the tests that come with Clutter
source code, you should include a small test case displaying the bad
behaviour.
If the bug exposes a crash, the exact text printed out and a stack trace
obtained using gdb are greatly appreciated.
PATCHES
====
Patches should be submitted using Bugzilla. Patches fixing a bug should be
attached to the bug report; patches for new features or for fixing bugs not
yet reported should be attached to a newly opened bug. Patches should always
be in the unified diff format.