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73 lines
1.9 KiB
C
73 lines
1.9 KiB
C
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#ifndef __COGL_MATERIAL_PRIVATE_H
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#define __COGL_MATERIAL_PRIVATE_H
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#include "cogl-material.h"
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#include "cogl-matrix.h"
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#include <glib.h>
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typedef struct _CoglMaterial CoglMaterial;
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typedef struct _CoglMaterialLayer CoglMaterialLayer;
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typedef enum _CoglMaterialLayerFlags
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{
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COGL_MATERIAL_LAYER_FLAG_USER_MATRIX = 1L<<0,
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} CoglMaterialLayerFlags;
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struct _CoglMaterialLayer
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{
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guint ref_count;
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guint index; /*!< lowest index is blended first then others
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on top */
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gulong flags;
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CoglHandle texture; /*!< The texture for this layer, or COGL_INVALID_HANDLE
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for an empty layer */
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/* Determines how the color of individual texture fragments
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* are calculated. */
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CoglMaterialLayerCombineFunc texture_combine_rgb_func;
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CoglMaterialLayerCombineSrc texture_combine_rgb_src[3];
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CoglMaterialLayerCombineOp texture_combine_rgb_op[3];
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CoglMaterialLayerCombineFunc texture_combine_alpha_func;
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CoglMaterialLayerCombineSrc texture_combine_alpha_src[3];
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CoglMaterialLayerCombineOp texture_combine_alpha_op[3];
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/* TODO: Support purely GLSL based material layers */
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CoglMatrix matrix;
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};
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typedef enum _CoglMaterialFlags
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{
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COGL_MATERIAL_FLAG_ENABLE_BLEND = 1L<<0,
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COGL_MATERIAL_FLAG_SHOWN_SAMPLER_WARNING = 1L<<1
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} CoglMaterialFlags;
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struct _CoglMaterial
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{
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guint ref_count;
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gulong flags;
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/* Standard OpenGL lighting model attributes */
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GLfloat ambient[4];
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GLfloat diffuse[4];
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GLfloat specular[4];
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GLfloat emission[4];
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GLfloat shininess;
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/* Determines what fragments are discarded based on their alpha */
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CoglMaterialAlphaFunc alpha_func;
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GLfloat alpha_func_reference;
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/* Determines how this material is blended with other primitives */
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CoglMaterialBlendFactor blend_src_factor;
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CoglMaterialBlendFactor blend_dst_factor;
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GList *layers;
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};
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#endif /* __COGL_MATERIAL_PRIVATE_H */
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