mutter/tests/test-cogl-tex-polygon.c

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#include <config.h>
#include <glib.h>
#include <stdlib.h>
#include <clutter/clutter.h>
#include <cogl/cogl.h>
/* Coglbox declaration
*--------------------------------------------------*/
G_BEGIN_DECLS
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
#define TEST_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_IS_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TEST_TYPE_COGLBOX))
#define TEST_IS_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TEST_TYPE_COGLBOX))
#define TEST_COGLBOX_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
typedef struct _TestCoglbox TestCoglbox;
typedef struct _TestCoglboxClass TestCoglboxClass;
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
struct _TestCoglbox
{
ClutterActor parent;
/*< private >*/
TestCoglboxPrivate *priv;
};
struct _TestCoglboxClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_test_coglbox1) (void);
void (*_test_coglbox2) (void);
void (*_test_coglbox3) (void);
void (*_test_coglbox4) (void);
};
GType test_coglbox_get_type (void) G_GNUC_CONST;
G_END_DECLS
/* Coglbox private declaration
*--------------------------------------------------*/
G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
#define TEST_COGLBOX_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
struct _TestCoglboxPrivate
{
CoglHandle cogl_tex_id;
gint frame;
};
/* Coglbox implementation
*--------------------------------------------------*/
static void
test_coglbox_fade_texture (CoglHandle tex_id,
ClutterFixed x1,
ClutterFixed y1,
ClutterFixed x2,
ClutterFixed y2,
ClutterFixed tx1,
ClutterFixed ty1,
ClutterFixed tx2,
ClutterFixed ty2)
{
CoglTextureVertex vertices[4];
int i;
static const ClutterColor white = { 0xff, 0xff, 0xff, 0xff };
vertices[0].x = x1;
vertices[0].y = y1;
vertices[0].z = 0;
vertices[0].tx = tx1;
vertices[0].ty = ty1;
vertices[1].x = x1;
vertices[1].y = y2;
vertices[1].z = 0;
vertices[1].tx = tx1;
vertices[1].ty = ty2;
vertices[2].x = x2;
vertices[2].y = y2;
vertices[2].z = 0;
vertices[2].tx = tx2;
vertices[2].ty = ty2;
vertices[3].x = x2;
vertices[3].y = y1;
vertices[3].z = 0;
vertices[3].tx = tx2;
vertices[3].ty = ty1;
for (i = 0; i < 4; i++)
{
vertices[i].color.red = 255;
vertices[i].color.green = 255;
vertices[i].color.blue = 255;
vertices[i].color.alpha = ((i ^ (i >> 1)) & 1) ? 0 : 128;
}
cogl_texture_polygon (tex_id, 4, vertices, TRUE);
cogl_color (&white);
}
static void
test_coglbox_triangle_texture (CoglHandle tex_id,
ClutterFixed x,
ClutterFixed y,
ClutterFixed tx1,
ClutterFixed ty1,
ClutterFixed tx2,
ClutterFixed ty2,
ClutterFixed tx3,
ClutterFixed ty3)
{
CoglTextureVertex vertices[3];
int tex_width = cogl_texture_get_width (tex_id);
int tex_height = cogl_texture_get_height (tex_id);
vertices[0].x = x + tx1 * tex_width;
vertices[0].y = y + ty1 * tex_height;
vertices[0].z = 0;
vertices[0].tx = tx1;
vertices[0].ty = ty1;
vertices[1].x = x + tx2 * tex_width;
vertices[1].y = y + ty2 * tex_height;
vertices[1].z = 0;
vertices[1].tx = tx2;
vertices[1].ty = ty2;
vertices[2].x = x + tx3 * tex_width;
vertices[2].y = y + ty3 * tex_height;
vertices[2].z = 0;
vertices[2].tx = tx3;
vertices[2].ty = ty3;
cogl_texture_polygon (tex_id, 3, vertices, FALSE);
}
static void
test_coglbox_paint (ClutterActor *self)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
int tex_width = cogl_texture_get_width (priv->cogl_tex_id);
int tex_height = cogl_texture_get_height (priv->cogl_tex_id);
int i;
for (i = 0; i < 2; i++)
{
cogl_texture_set_filters (priv->cogl_tex_id,
i ? CGL_LINEAR : CGL_NEAREST,
i ? CGL_LINEAR : CGL_NEAREST);
if (i)
{
cogl_push_matrix ();
cogl_translate (tex_width, tex_height, 0);
}
cogl_push_matrix ();
cogl_translate (tex_width / 2, 0, 0);
cogl_rotate (priv->frame, 0, 1, 0);
cogl_translate (-tex_width / 2, 0, 0);
/* Draw a hand and refect it */
cogl_texture_rectangle (priv->cogl_tex_id,
0, 0,
CLUTTER_INT_TO_FIXED (tex_width),
CLUTTER_INT_TO_FIXED (tex_height),
0, 0, CFX_ONE, CFX_ONE);
test_coglbox_fade_texture (priv->cogl_tex_id,
0, CLUTTER_INT_TO_FIXED (tex_height),
CLUTTER_INT_TO_FIXED (tex_width),
CLUTTER_INT_TO_FIXED (tex_height * 3 / 2),
0, CFX_ONE,
CFX_ONE, CFX_ONE / 2);
cogl_pop_matrix ();
cogl_push_matrix ();
cogl_translate (tex_width * 3 / 2 + 60, 0, 0);
cogl_rotate (priv->frame, 0, 1, 0);
cogl_translate (-tex_width / 2 - 10, 0, 0);
/* Draw the texture split into two triangles */
test_coglbox_triangle_texture (priv->cogl_tex_id,
0, 0,
0, 0,
0, CFX_ONE,
CFX_ONE, CFX_ONE);
test_coglbox_triangle_texture (priv->cogl_tex_id,
CLUTTER_INT_TO_FIXED (20), 0,
0, 0,
CFX_ONE, 0,
CFX_ONE, CFX_ONE);
cogl_pop_matrix ();
if (i)
cogl_pop_matrix ();
}
}
static void
test_coglbox_finalize (GObject *object)
{
G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
}
static void
test_coglbox_dispose (GObject *object)
{
TestCoglboxPrivate *priv;
priv = TEST_COGLBOX_GET_PRIVATE (object);
cogl_texture_unref (priv->cogl_tex_id);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}
static void
test_coglbox_init (TestCoglbox *self)
{
TestCoglboxPrivate *priv;
self->priv = priv = TEST_COGLBOX_GET_PRIVATE (self);
priv->cogl_tex_id = cogl_texture_new_from_file ("redhand.png", 0,
COGL_PIXEL_FORMAT_ANY,
NULL);
cogl_texture_set_filters (priv->cogl_tex_id,
CGL_LINEAR, CGL_LINEAR);
}
static void
test_coglbox_class_init (TestCoglboxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->finalize = test_coglbox_finalize;
gobject_class->dispose = test_coglbox_dispose;
actor_class->paint = test_coglbox_paint;
g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
}
ClutterActor*
test_coglbox_new (void)
{
return g_object_new (TEST_TYPE_COGLBOX, NULL);
}
static void
frame_cb (ClutterTimeline *timeline,
gint frame_num,
gpointer data)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (data);
priv->frame = frame_num;
clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
}
int
main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterActor *coglbox;
ClutterTimeline *timeline;
ClutterColor blue = { 0x30, 0x30, 0xff, 0xff };
clutter_init (&argc, &argv);
/* Stage */
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &blue);
clutter_actor_set_size (stage, 800, 600);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
/* Cogl Box */
coglbox = test_coglbox_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
/* Timeline for animation */
timeline = clutter_timeline_new (360, 60); /* num frames, fps */
g_object_set (timeline, "loop", TRUE, NULL); /* have it loop */
g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox);
clutter_timeline_start (timeline);
clutter_actor_show_all (stage);
clutter_main ();
return 0;
}