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694 lines
22 KiB
C
694 lines
22 KiB
C
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_PIPELINE_STATE_H__
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#define __COGL_PIPELINE_STATE_H__
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#include <cogl/cogl-pipeline.h>
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#include <cogl/cogl-color.h>
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#include <glib.h>
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G_BEGIN_DECLS
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#ifdef COGL_ENABLE_EXPERIMENTAL_API
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#define cogl_pipeline_set_color cogl_pipeline_set_color_EXP
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/**
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* cogl_pipeline_set_color:
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* @pipeline: A #CoglPipeline object
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* @color: The components of the color
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*
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* Sets the basic color of the pipeline, used when no lighting is enabled.
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*
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* Note that if you don't add any layers to the pipeline then the color
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* will be blended unmodified with the destination; the default blend
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* expects premultiplied colors: for example, use (0.5, 0.0, 0.0, 0.5) for
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* semi-transparent red. See cogl_color_premultiply().
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*
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* The default value is (1.0, 1.0, 1.0, 1.0)
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_set_color (CoglPipeline *pipeline,
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const CoglColor *color);
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#define cogl_pipeline_set_color4ub cogl_pipeline_set_color4ub_EXP
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/**
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* cogl_pipeline_set_color4ub:
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* @pipeline: A #CoglPipeline object
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* @red: The red component
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* @green: The green component
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* @blue: The blue component
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* @alpha: The alpha component
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*
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* Sets the basic color of the pipeline, used when no lighting is enabled.
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*
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* The default value is (0xff, 0xff, 0xff, 0xff)
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_set_color4ub (CoglPipeline *pipeline,
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guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha);
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#define cogl_pipeline_set_color4f cogl_pipeline_set_color4f_EXP
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/**
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* cogl_pipeline_set_color4f:
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* @pipeline: A #CoglPipeline object
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* @red: The red component
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* @green: The green component
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* @blue: The blue component
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* @alpha: The alpha component
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*
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* Sets the basic color of the pipeline, used when no lighting is enabled.
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*
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* The default value is (1.0, 1.0, 1.0, 1.0)
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_set_color4f (CoglPipeline *pipeline,
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float red,
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float green,
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float blue,
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float alpha);
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#define cogl_pipeline_get_color cogl_pipeline_get_color_EXP
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/**
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* cogl_pipeline_get_color:
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* @pipeline: A #CoglPipeline object
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* @color: (out): The location to store the color
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*
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* Retrieves the current pipeline color.
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_get_color (CoglPipeline *pipeline,
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CoglColor *color);
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#define cogl_pipeline_set_ambient cogl_pipeline_set_ambient_EXP
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/**
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* cogl_pipeline_set_ambient:
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* @pipeline: A #CoglPipeline object
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* @ambient: The components of the desired ambient color
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*
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* Sets the pipeline's ambient color, in the standard OpenGL lighting
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* model. The ambient color affects the overall color of the object.
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*
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* Since the diffuse color will be intense when the light hits the surface
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* directly, the ambient will be most apparent where the light hits at a
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* slant.
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*
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* The default value is (0.2, 0.2, 0.2, 1.0)
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_set_ambient (CoglPipeline *pipeline,
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const CoglColor *ambient);
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#define cogl_pipeline_get_ambient cogl_pipeline_get_ambient_EXP
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/**
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* cogl_pipeline_get_ambient:
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* @pipeline: A #CoglPipeline object
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* @ambient: The location to store the ambient color
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*
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* Retrieves the current ambient color for @pipeline
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_get_ambient (CoglPipeline *pipeline,
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CoglColor *ambient);
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#define cogl_pipeline_set_diffuse cogl_pipeline_set_diffuse_EXP
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/**
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* cogl_pipeline_set_diffuse:
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* @pipeline: A #CoglPipeline object
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* @diffuse: The components of the desired diffuse color
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*
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* Sets the pipeline's diffuse color, in the standard OpenGL lighting
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* model. The diffuse color is most intense where the light hits the
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* surface directly - perpendicular to the surface.
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*
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* The default value is (0.8, 0.8, 0.8, 1.0)
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_set_diffuse (CoglPipeline *pipeline,
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const CoglColor *diffuse);
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#define cogl_pipeline_get_diffuse cogl_pipeline_get_diffuse_EXP
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/**
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* cogl_pipeline_get_diffuse:
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* @pipeline: A #CoglPipeline object
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* @diffuse: The location to store the diffuse color
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*
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* Retrieves the current diffuse color for @pipeline
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_get_diffuse (CoglPipeline *pipeline,
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CoglColor *diffuse);
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#define cogl_pipeline_set_ambient_and_diffuse \
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cogl_pipeline_set_ambient_and_diffuse_EXP
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/**
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* cogl_pipeline_set_ambient_and_diffuse:
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* @pipeline: A #CoglPipeline object
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* @color: The components of the desired ambient and diffuse colors
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*
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* Conveniently sets the diffuse and ambient color of @pipeline at the same
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* time. See cogl_pipeline_set_ambient() and cogl_pipeline_set_diffuse().
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*
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* The default ambient color is (0.2, 0.2, 0.2, 1.0)
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*
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* The default diffuse color is (0.8, 0.8, 0.8, 1.0)
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_set_ambient_and_diffuse (CoglPipeline *pipeline,
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const CoglColor *color);
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#define cogl_pipeline_set_specular cogl_pipeline_set_specular_EXP
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/**
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* cogl_pipeline_set_specular:
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* @pipeline: A #CoglPipeline object
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* @specular: The components of the desired specular color
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*
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* Sets the pipeline's specular color, in the standard OpenGL lighting
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* model. The intensity of the specular color depends on the viewport
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* position, and is brightest along the lines of reflection.
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*
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* The default value is (0.0, 0.0, 0.0, 1.0)
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_set_specular (CoglPipeline *pipeline,
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const CoglColor *specular);
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#define cogl_pipeline_get_specular cogl_pipeline_get_specular_EXP
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/**
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* cogl_pipeline_get_specular:
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* @pipeline: A #CoglPipeline object
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* @specular: The location to store the specular color
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*
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* Retrieves the pipelines current specular color.
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_get_specular (CoglPipeline *pipeline,
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CoglColor *specular);
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#define cogl_pipeline_set_shininess cogl_pipeline_set_shininess_EXP
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/**
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* cogl_pipeline_set_shininess:
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* @pipeline: A #CoglPipeline object
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* @shininess: The desired shininess; must be >= 0.0
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*
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* Sets the shininess of the pipeline, in the standard OpenGL lighting
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* model, which determines the size of the specular highlights. A
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* higher @shininess will produce smaller highlights which makes the
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* object appear more shiny.
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*
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* The default value is 0.0
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_set_shininess (CoglPipeline *pipeline,
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float shininess);
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#define cogl_pipeline_get_shininess cogl_pipeline_get_shininess_EXP
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/**
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* cogl_pipeline_get_shininess:
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* @pipeline: A #CoglPipeline object
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*
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* Retrieves the pipelines current emission color.
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*
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* Return value: The pipelines current shininess value
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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float
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cogl_pipeline_get_shininess (CoglPipeline *pipeline);
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#define cogl_pipeline_set_emission cogl_pipeline_set_emission_EXP
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/**
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* cogl_pipeline_set_emission:
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* @pipeline: A #CoglPipeline object
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* @emission: The components of the desired emissive color
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*
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* Sets the pipeline's emissive color, in the standard OpenGL lighting
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* model. It will look like the surface is a light source emitting this
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* color.
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*
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* The default value is (0.0, 0.0, 0.0, 1.0)
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_set_emission (CoglPipeline *pipeline,
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const CoglColor *emission);
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#define cogl_pipeline_get_emission cogl_pipeline_get_emission_EXP
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/**
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* cogl_pipeline_get_emission:
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* @pipeline: A #CoglPipeline object
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* @emission: The location to store the emission color
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*
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* Retrieves the pipelines current emission color.
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_get_emission (CoglPipeline *pipeline,
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CoglColor *emission);
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/**
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* CoglPipelineAlphaFunc:
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* @COGL_PIPELINE_ALPHA_FUNC_NEVER: Never let the fragment through.
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* @COGL_PIPELINE_ALPHA_FUNC_LESS: Let the fragment through if the incoming
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* alpha value is less than the reference alpha value
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* @COGL_PIPELINE_ALPHA_FUNC_EQUAL: Let the fragment through if the incoming
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* alpha value equals the reference alpha value
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* @COGL_PIPELINE_ALPHA_FUNC_LEQUAL: Let the fragment through if the incoming
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* alpha value is less than or equal to the reference alpha value
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* @COGL_PIPELINE_ALPHA_FUNC_GREATER: Let the fragment through if the incoming
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* alpha value is greater than the reference alpha value
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* @COGL_PIPELINE_ALPHA_FUNC_NOTEQUAL: Let the fragment through if the incoming
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* alpha value does not equal the reference alpha value
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* @COGL_PIPELINE_ALPHA_FUNC_GEQUAL: Let the fragment through if the incoming
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* alpha value is greater than or equal to the reference alpha value.
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* @COGL_PIPELINE_ALPHA_FUNC_ALWAYS: Always let the fragment through.
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*
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* Alpha testing happens before blending primitives with the framebuffer and
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* gives an opportunity to discard fragments based on a comparison with the
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* incoming alpha value and a reference alpha value. The #CoglPipelineAlphaFunc
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* determines how the comparison is done.
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*/
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typedef enum {
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COGL_PIPELINE_ALPHA_FUNC_NEVER = 0x0200,
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COGL_PIPELINE_ALPHA_FUNC_LESS = 0x0201,
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COGL_PIPELINE_ALPHA_FUNC_EQUAL = 0x0202,
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COGL_PIPELINE_ALPHA_FUNC_LEQUAL = 0x0203,
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COGL_PIPELINE_ALPHA_FUNC_GREATER = 0x0204,
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COGL_PIPELINE_ALPHA_FUNC_NOTEQUAL = 0x0205,
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COGL_PIPELINE_ALPHA_FUNC_GEQUAL = 0x0206,
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COGL_PIPELINE_ALPHA_FUNC_ALWAYS = 0x0207
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} CoglPipelineAlphaFunc;
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/* NB: these values come from the equivalents in gl.h */
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#define cogl_pipeline_set_alpha_test_function \
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cogl_pipeline_set_alpha_test_function_EXP
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/**
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* cogl_pipeline_set_alpha_test_function:
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* @pipeline: A #CoglPipeline object
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* @alpha_func: A @CoglPipelineAlphaFunc constant
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* @alpha_reference: A reference point that the chosen alpha function uses
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* to compare incoming fragments to.
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*
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* Before a primitive is blended with the framebuffer, it goes through an
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* alpha test stage which lets you discard fragments based on the current
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* alpha value. This function lets you change the function used to evaluate
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* the alpha channel, and thus determine which fragments are discarded
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* and which continue on to the blending stage.
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*
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* The default is %COGL_PIPELINE_ALPHA_FUNC_ALWAYS
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_set_alpha_test_function (CoglPipeline *pipeline,
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CoglPipelineAlphaFunc alpha_func,
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float alpha_reference);
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#define cogl_pipeline_get_alpha_test_function \
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cogl_pipeline_get_alpha_test_function_EXP
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/**
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* cogl_pipeline_get_alpha_test_function:
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* @pipeline: A #CoglPipeline object
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*
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* Return value: The alpha test function of @pipeline.
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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CoglPipelineAlphaFunc
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cogl_pipeline_get_alpha_test_function (CoglPipeline *pipeline);
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#define cogl_pipeline_get_alpha_test_reference \
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cogl_pipeline_get_alpha_test_reference_EXP
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/**
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* cogl_pipeline_get_alpha_test_reference:
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* @pipeline: A #CoglPipeline object
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*
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* Return value: The alpha test reference value of @pipeline.
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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float
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cogl_pipeline_get_alpha_test_reference (CoglPipeline *pipeline);
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#define cogl_pipeline_set_blend cogl_pipeline_set_blend_EXP
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/**
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* cogl_pipeline_set_blend:
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* @pipeline: A #CoglPipeline object
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* @blend_string: A <link linkend="cogl-Blend-Strings">Cogl blend string</link>
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* describing the desired blend function.
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* @error: return location for a #GError that may report lack of driver
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* support if you give separate blend string statements for the alpha
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||
|
* channel and RGB channels since some drivers, or backends such as
|
||
|
* GLES 1.1, don't support this feature. May be %NULL, in which case a
|
||
|
* warning will be printed out using GLib's logging facilities if an
|
||
|
* error is encountered.
|
||
|
*
|
||
|
* If not already familiar; please refer <link linkend="cogl-Blend-Strings">here</link>
|
||
|
* for an overview of what blend strings are, and their syntax.
|
||
|
*
|
||
|
* Blending occurs after the alpha test function, and combines fragments with
|
||
|
* the framebuffer.
|
||
|
|
||
|
* Currently the only blend function Cogl exposes is ADD(). So any valid
|
||
|
* blend statements will be of the form:
|
||
|
*
|
||
|
* |[
|
||
|
* <channel-mask>=ADD(SRC_COLOR*(<factor>), DST_COLOR*(<factor>))
|
||
|
* ]|
|
||
|
*
|
||
|
* This is the list of source-names usable as blend factors:
|
||
|
* <itemizedlist>
|
||
|
* <listitem><para>SRC_COLOR: The color of the in comming fragment</para></listitem>
|
||
|
* <listitem><para>DST_COLOR: The color of the framebuffer</para></listitem>
|
||
|
* <listitem><para>CONSTANT: The constant set via cogl_pipeline_set_blend_constant()</para></listitem>
|
||
|
* </itemizedlist>
|
||
|
*
|
||
|
* The source names can be used according to the
|
||
|
* <link linkend="cogl-Blend-String-syntax">color-source and factor syntax</link>,
|
||
|
* so for example "(1-SRC_COLOR[A])" would be a valid factor, as would
|
||
|
* "(CONSTANT[RGB])"
|
||
|
*
|
||
|
* These can also be used as factors:
|
||
|
* <itemizedlist>
|
||
|
* <listitem>0: (0, 0, 0, 0)</listitem>
|
||
|
* <listitem>1: (1, 1, 1, 1)</listitem>
|
||
|
* <listitem>SRC_ALPHA_SATURATE_FACTOR: (f,f,f,1) where f = MIN(SRC_COLOR[A],1-DST_COLOR[A])</listitem>
|
||
|
* </itemizedlist>
|
||
|
*
|
||
|
* <note>Remember; all color components are normalized to the range [0, 1]
|
||
|
* before computing the result of blending.</note>
|
||
|
*
|
||
|
* <example id="cogl-Blend-Strings-blend-unpremul">
|
||
|
* <title>Blend Strings/1</title>
|
||
|
* <para>Blend a non-premultiplied source over a destination with
|
||
|
* premultiplied alpha:</para>
|
||
|
* <programlisting>
|
||
|
* "RGB = ADD(SRC_COLOR*(SRC_COLOR[A]), DST_COLOR*(1-SRC_COLOR[A]))"
|
||
|
* "A = ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
|
||
|
* </programlisting>
|
||
|
* </example>
|
||
|
*
|
||
|
* <example id="cogl-Blend-Strings-blend-premul">
|
||
|
* <title>Blend Strings/2</title>
|
||
|
* <para>Blend a premultiplied source over a destination with
|
||
|
* premultiplied alpha</para>
|
||
|
* <programlisting>
|
||
|
* "RGBA = ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
|
||
|
* </programlisting>
|
||
|
* </example>
|
||
|
*
|
||
|
* The default blend string is:
|
||
|
* |[
|
||
|
* RGBA = ADD (SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))
|
||
|
* ]|
|
||
|
*
|
||
|
* That gives normal alpha-blending when the calculated color for the pipeline
|
||
|
* is in premultiplied form.
|
||
|
*
|
||
|
* Return value: %TRUE if the blend string was successfully parsed, and the
|
||
|
* described blending is supported by the underlying driver/hardware. If
|
||
|
* there was an error, %FALSE is returned and @error is set accordingly (if
|
||
|
* present).
|
||
|
*
|
||
|
* Since: 2.0
|
||
|
* Stability: Unstable
|
||
|
*/
|
||
|
gboolean
|
||
|
cogl_pipeline_set_blend (CoglPipeline *pipeline,
|
||
|
const char *blend_string,
|
||
|
GError **error);
|
||
|
|
||
|
#define cogl_pipeline_set_blend_constant cogl_pipeline_set_blend_constant_EXP
|
||
|
/**
|
||
|
* cogl_pipeline_set_blend_constant:
|
||
|
* @pipeline: A #CoglPipeline object
|
||
|
* @constant_color: The constant color you want
|
||
|
*
|
||
|
* When blending is setup to reference a CONSTANT blend factor then
|
||
|
* blending will depend on the constant set with this function.
|
||
|
*
|
||
|
* Since: 2.0
|
||
|
* Stability: Unstable
|
||
|
*/
|
||
|
void
|
||
|
cogl_pipeline_set_blend_constant (CoglPipeline *pipeline,
|
||
|
const CoglColor *constant_color);
|
||
|
|
||
|
#define cogl_pipeline_set_point_size cogl_pipeline_set_point_size_EXP
|
||
|
/**
|
||
|
* cogl_pipeline_set_point_size:
|
||
|
* @pipeline: a #CoglPipeline pointer
|
||
|
* @point_size: the new point size.
|
||
|
*
|
||
|
* Changes the size of points drawn when %COGL_VERTICES_MODE_POINTS is
|
||
|
* used with the vertex buffer API. Note that typically the GPU will
|
||
|
* only support a limited minimum and maximum range of point sizes. If
|
||
|
* the chosen point size is outside that range then the nearest value
|
||
|
* within that range will be used instead. The size of a point is in
|
||
|
* screen space so it will be the same regardless of any
|
||
|
* transformations. The default point size is 1.0.
|
||
|
*
|
||
|
* Since: 2.0
|
||
|
* Stability: Unstable
|
||
|
*/
|
||
|
void
|
||
|
cogl_pipeline_set_point_size (CoglPipeline *pipeline,
|
||
|
float point_size);
|
||
|
|
||
|
#define cogl_pipeline_get_point_size cogl_pipeline_get_point_size_EXP
|
||
|
/**
|
||
|
* cogl_pipeline_get_point_size:
|
||
|
* @pipeline: a #CoglPipeline pointer
|
||
|
*
|
||
|
* Get the size of points drawn when %COGL_VERTICES_MODE_POINTS is
|
||
|
* used with the vertex buffer API.
|
||
|
*
|
||
|
* Return value: the point size of the @pipeline.
|
||
|
*
|
||
|
* Since: 2.0
|
||
|
* Stability: Unstable
|
||
|
*/
|
||
|
float
|
||
|
cogl_pipeline_get_point_size (CoglPipeline *pipeline);
|
||
|
|
||
|
#define cogl_pipeline_get_color_mask cogl_pipeline_get_color_mask_EXP
|
||
|
/**
|
||
|
* cogl_pipeline_get_color_mask:
|
||
|
* @pipeline: a #CoglPipeline object.
|
||
|
*
|
||
|
* Gets the current #CoglColorMask of which channels would be written to the
|
||
|
* current framebuffer. Each bit set in the mask means that the
|
||
|
* corresponding color would be written.
|
||
|
*
|
||
|
* Returns: A #CoglColorMask
|
||
|
* Since: 1.8
|
||
|
* Stability: unstable
|
||
|
*/
|
||
|
CoglColorMask
|
||
|
cogl_pipeline_get_color_mask (CoglPipeline *pipeline);
|
||
|
|
||
|
#define cogl_pipeline_set_color_mask cogl_pipeline_set_color_mask_EXP
|
||
|
/**
|
||
|
* cogl_pipeline_set_color_mask:
|
||
|
* @pipeline: a #CoglPipeline object.
|
||
|
* @color_mask: A #CoglColorMask of which color channels to write to
|
||
|
* the current framebuffer.
|
||
|
*
|
||
|
* Defines a bit mask of which color channels should be written to the
|
||
|
* current framebuffer. If a bit is set in @color_mask that means that
|
||
|
* color will be written.
|
||
|
*
|
||
|
* Since: 1.8
|
||
|
* Stability: unstable
|
||
|
*/
|
||
|
void
|
||
|
cogl_pipeline_set_color_mask (CoglPipeline *pipeline,
|
||
|
CoglColorMask color_mask);
|
||
|
|
||
|
#define cogl_pipeline_get_user_program cogl_pipeline_get_user_program_EXP
|
||
|
/**
|
||
|
* cogl_pipeline_get_user_program:
|
||
|
* @pipeline: a #CoglPipeline object.
|
||
|
*
|
||
|
* Queries what user program has been associated with the given
|
||
|
* @pipeline using cogl_pipeline_set_user_program().
|
||
|
*
|
||
|
* Return value: The current user program or %COGL_INVALID_HANDLE.
|
||
|
*
|
||
|
* Since: 2.0
|
||
|
* Stability: Unstable
|
||
|
*/
|
||
|
CoglHandle
|
||
|
cogl_pipeline_get_user_program (CoglPipeline *pipeline);
|
||
|
|
||
|
#define cogl_pipeline_set_user_program cogl_pipeline_set_user_program_EXP
|
||
|
/**
|
||
|
* cogl_pipeline_set_user_program:
|
||
|
* @pipeline: a #CoglPipeline object.
|
||
|
* @program: A #CoglHandle to a linked CoglProgram
|
||
|
*
|
||
|
* Associates a linked CoglProgram with the given pipeline so that the
|
||
|
* program can take full control of vertex and/or fragment processing.
|
||
|
*
|
||
|
* This is an example of how it can be used to associate an ARBfp
|
||
|
* program with a #CoglPipeline:
|
||
|
* |[
|
||
|
* CoglHandle shader;
|
||
|
* CoglHandle program;
|
||
|
* CoglPipeline *pipeline;
|
||
|
*
|
||
|
* shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
|
||
|
* cogl_shader_source (shader,
|
||
|
* "!!ARBfp1.0\n"
|
||
|
* "MOV result.color,fragment.color;\n"
|
||
|
* "END\n");
|
||
|
* cogl_shader_compile (shader);
|
||
|
*
|
||
|
* program = cogl_create_program ();
|
||
|
* cogl_program_attach_shader (program, shader);
|
||
|
* cogl_program_link (program);
|
||
|
*
|
||
|
* pipeline = cogl_pipeline_new ();
|
||
|
* cogl_pipeline_set_user_program (pipeline, program);
|
||
|
*
|
||
|
* cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
|
||
|
* cogl_rectangle (0, 0, 100, 100);
|
||
|
* ]|
|
||
|
*
|
||
|
* It is possibly worth keeping in mind that this API is not part of
|
||
|
* the long term design for how we want to expose shaders to Cogl
|
||
|
* developers (We are planning on deprecating the cogl_program and
|
||
|
* cogl_shader APIs in favour of a "snippet" framework) but in the
|
||
|
* meantime we hope this will handle most practical GLSL and ARBfp
|
||
|
* requirements.
|
||
|
*
|
||
|
* Also remember you need to check for either the
|
||
|
* %COGL_FEATURE_SHADERS_GLSL or %COGL_FEATURE_SHADERS_ARBFP before
|
||
|
* using the cogl_program or cogl_shader API.
|
||
|
*
|
||
|
* Since: 2.0
|
||
|
* Stability: Unstable
|
||
|
*/
|
||
|
void
|
||
|
cogl_pipeline_set_user_program (CoglPipeline *pipeline,
|
||
|
CoglHandle program);
|
||
|
|
||
|
#define cogl_pipeline_set_depth_state cogl_pipeline_set_depth_state_EXP
|
||
|
/**
|
||
|
* cogl_pipeline_set_depth_state:
|
||
|
* @pipeline: A #CoglPipeline object
|
||
|
* @state: A #CoglDepthState struct
|
||
|
* @error: A #GError to report failures to setup the given @state.
|
||
|
*
|
||
|
* This commits all the depth state configured in @state struct to the
|
||
|
* given @pipeline. The configuration values are copied into the
|
||
|
* pipeline so there is no requirement to keep the #CoglDepthState
|
||
|
* struct around if you don't need it any more.
|
||
|
*
|
||
|
* Note: Since some platforms do not support the depth range feature
|
||
|
* it is possible for this function to fail and report an @error.
|
||
|
*
|
||
|
* Returns: TRUE if the GPU supports all the given @state else %FALSE
|
||
|
* and returns an @error.
|
||
|
*
|
||
|
* Since: 2.0
|
||
|
* Stability: Unstable
|
||
|
*/
|
||
|
gboolean
|
||
|
cogl_pipeline_set_depth_state (CoglPipeline *pipeline,
|
||
|
const CoglDepthState *state,
|
||
|
GError **error);
|
||
|
|
||
|
#define cogl_pipeline_get_depth_state cogl_pipeline_get_depth_state_EXP
|
||
|
/**
|
||
|
* cogl_pipeline_get_depth_state
|
||
|
* @pipeline: A #CoglPipeline object
|
||
|
* @state: A destination #CoglDepthState struct
|
||
|
*
|
||
|
* Retrieves the current depth state configuration for the given
|
||
|
* @pipeline as previously set using cogl_pipeline_set_depth_state().
|
||
|
*
|
||
|
* Since: 2.0
|
||
|
* Stability: Unstable
|
||
|
*/
|
||
|
void
|
||
|
cogl_pipeline_get_depth_state (CoglPipeline *pipeline,
|
||
|
CoglDepthState *state_out);
|
||
|
|
||
|
#endif /* COGL_ENABLE_EXPERIMENTAL_API */
|
||
|
|
||
|
G_END_DECLS
|
||
|
|
||
|
#endif /* __COGL_PIPELINE_STATE_H__ */
|