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63 lines
2.6 KiB
Plaintext
63 lines
2.6 KiB
Plaintext
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INTRODUCTION
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============
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Clutter is an open source software library for creating fast, visually rich and animated
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graphical user interfaces. For more information see http://clutter-project.org
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BUILDING CLUTTER
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================
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Currently only building with MSVC is supported (please feel free to contribute a different
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build system.
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To build clutter, you will need runtime + dev libraries and headers for:
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glib & co.
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----------
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glib, gobject, gmodule, gdk pixbuf, freetype, fontconfig, pango, pangoft2, gettext, iconv,
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expat, these can be found at Tor Lillqvist's site, http://www.gimp.org/~tml/gimp/win32/.
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The simplest way to install the runtimes is probably to install Gimp (http://gimp.org), but
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the dev packages you will need to install by hand (not forgetting to tell your MSVC where
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to look for the includes and libs).
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In addition to the libs, you will also need glib-genmarshal and glib-mkenums programs,
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both of which come with the glib developement packages, but make sure that the releveant
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bin directory is added to your MSVC path; glib-mkenums is a perl script, so you will also
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need perl installed in MSVC path. Unfortunately, due to the severe limitations of the
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cmd.exe shell, I have ended up hardcoding the location of glib-mkmenus to the custom build
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rules for clutter-enum-types.c.in and clutter-enum-types.h.in, so you will need to edit
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those to match your install (if you can come up with a better way of doing this, patches
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are, of course, welcome).
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SDL
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---
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The windows port uses sdl backend; you can get the necessary files from http://libsdl.org/
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(or feel free to write a different backend).
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GLee
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----
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Believe it or not, windows in 2007 only supports OpenGL 1.1 specification (which is a
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decade old). Glee is a library by Ben Woodhouse, which wraps the OpenGL extension API
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and eliminates the need to load any post 1.1 OpenGL functions (up to standard 2.2) as
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extensions; you can get it from http://elf-stone.com/glee.php.
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Known Issues
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============
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* Could not include clutter-marshal.h: no such a file or directory -- this sometimes happens
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for reasons unknown. clutter-marshal.h is generated from the clutter-marshal.list; compiling
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clutter-marshal.list twice in succession usually fixes this.
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* test-perspective:
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There are some issues with the SDL backend running in fullscreen mode (it does not work).
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* test-offscreen:
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Offscreen rendering is currently not supported by the SDL backend; feel free to fix this.
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* test-textures:
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Does not work; unsure of the causes.
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Bugs
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====
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Please report bugs, submit patches, etc., to http://bugzilla.o-hand.com/
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