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114 lines
2.6 KiB
C
114 lines
2.6 KiB
C
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#include <stdlib.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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#define TEST_TIMELINE_FPS 10
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#define TEST_TIMELINE_FRAME_COUNT 20
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#define TEST_ERROR_TOLERANCE 5
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typedef struct _TestState {
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ClutterTimeline *timeline;
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GTimeVal start_time;
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GTimeVal prev_frame_time;
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guint frame;
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gint completion_count;
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gint passed;
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}TestState;
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static void
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new_frame_cb (ClutterTimeline *timeline,
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gint frame_num,
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TestState *state)
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{
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GTimeVal current_time;
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glong total_elapsed_ms;
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glong frame_elapsed_ms = 0;
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gchar *bump = "";
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g_get_current_time (¤t_time);
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total_elapsed_ms = (current_time.tv_sec - state->start_time.tv_sec) * 1000;
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total_elapsed_ms += (current_time.tv_usec - state->start_time.tv_usec)/1000;
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if (state->frame>0)
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{
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frame_elapsed_ms =
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(current_time.tv_sec - state->prev_frame_time.tv_sec) * 1000;
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frame_elapsed_ms +=
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(current_time.tv_usec - state->prev_frame_time.tv_usec)/1000;
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if (ABS(frame_elapsed_ms - (1000/TEST_TIMELINE_FPS))
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> TEST_ERROR_TOLERANCE)
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{
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state->passed = FALSE;
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bump = " (BUMP)";
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}
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}
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g_print ("timeline frame=%-2d total elapsed=%-4li(ms) since last frame=%-4li(ms)%s\n",
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clutter_timeline_get_current_frame(state->timeline),
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total_elapsed_ms,
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frame_elapsed_ms,
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bump);
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state->prev_frame_time = current_time;
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state->frame++;
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}
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static void
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completed_cb (ClutterTimeline *timeline,
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TestState *state)
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{
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state->completion_count++;
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if (state->completion_count == 2)
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{
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if (state->passed)
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{
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g_print("Passed\n");
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exit(EXIT_SUCCESS);
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}
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else
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{
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g_print("Failed\n");
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exit(EXIT_FAILURE);
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}
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}
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}
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int
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main(int argc, char **argv)
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{
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TestState state;
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clutter_init (&argc, &argv);
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state.timeline =
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clutter_timeline_new (TEST_TIMELINE_FRAME_COUNT,
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TEST_TIMELINE_FPS);
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clutter_timeline_set_loop (state.timeline, TRUE);
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g_signal_connect (G_OBJECT(state.timeline),
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"new-frame",
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G_CALLBACK(new_frame_cb),
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&state);
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g_signal_connect (G_OBJECT(state.timeline),
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"completed",
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G_CALLBACK(completed_cb),
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&state);
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state.frame = 0;
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state.completion_count = 0;
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state.passed = TRUE;
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g_get_current_time (&state.start_time);
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clutter_timeline_start (state.timeline);
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clutter_main();
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return EXIT_FAILURE;
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}
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