mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 20:32:16 +00:00
258 lines
6.1 KiB
C
258 lines
6.1 KiB
C
|
/*
|
||
|
* Clutter COGL
|
||
|
*
|
||
|
* A basic GL/GLES Abstraction/Utility Layer
|
||
|
*
|
||
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
||
|
*
|
||
|
* Copyright (C) 2008 OpenedHand
|
||
|
*
|
||
|
* This library is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU Lesser General Public
|
||
|
* License as published by the Free Software Foundation; either
|
||
|
* version 2 of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This library is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
* Lesser General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU Lesser General Public
|
||
|
* License along with this library; if not, write to the
|
||
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||
|
* Boston, MA 02111-1307, USA.
|
||
|
*/
|
||
|
|
||
|
#ifdef HAVE_CONFIG_H
|
||
|
#include "config.h"
|
||
|
#endif
|
||
|
|
||
|
#include "cogl.h"
|
||
|
|
||
|
#include "cogl-internal.h"
|
||
|
#include "cogl-context.h"
|
||
|
#include "cogl-handle.h"
|
||
|
|
||
|
#ifdef HAVE_COGL_GLES2
|
||
|
|
||
|
#include "cogl-shader.h"
|
||
|
#include "cogl-program.h"
|
||
|
|
||
|
static void _cogl_program_free (CoglProgram *program);
|
||
|
|
||
|
COGL_HANDLE_DEFINE (Program, program, program_handles);
|
||
|
|
||
|
static void
|
||
|
_cogl_program_free (CoglProgram *program)
|
||
|
{
|
||
|
/* Frees program resources but its handle is not
|
||
|
released! Do that separately before this! */
|
||
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||
|
glDeleteProgram (program->gl_handle);
|
||
|
}
|
||
|
|
||
|
CoglHandle
|
||
|
cogl_create_program (void)
|
||
|
{
|
||
|
CoglProgram *program;
|
||
|
_COGL_GET_CONTEXT (ctx, 0);
|
||
|
|
||
|
program = g_slice_new (CoglProgram);
|
||
|
program->ref_count = 1;
|
||
|
program->gl_handle = glCreateProgram ();
|
||
|
|
||
|
program->attached_vertex_shader = FALSE;
|
||
|
program->attached_fragment_shader = FALSE;
|
||
|
program->attached_fixed_vertex_shader = FALSE;
|
||
|
program->attached_fixed_fragment_shader = FALSE;
|
||
|
|
||
|
COGL_HANDLE_DEBUG_NEW (program, program);
|
||
|
|
||
|
return _cogl_program_handle_new (program);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cogl_program_attach_shader (CoglHandle program_handle,
|
||
|
CoglHandle shader_handle)
|
||
|
{
|
||
|
CoglProgram *program;
|
||
|
CoglShader *shader;
|
||
|
|
||
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||
|
|
||
|
if (!cogl_is_program (program_handle) || !cogl_is_shader (shader_handle))
|
||
|
return;
|
||
|
|
||
|
program = _cogl_program_pointer_from_handle (program_handle);
|
||
|
shader = _cogl_shader_pointer_from_handle (shader_handle);
|
||
|
|
||
|
if (shader->type == GL_VERTEX_SHADER)
|
||
|
{
|
||
|
if (program->attached_fixed_vertex_shader)
|
||
|
{
|
||
|
glDetachShader (program->gl_handle, ctx->gles2.vertex_shader);
|
||
|
program->attached_fixed_vertex_shader = FALSE;
|
||
|
}
|
||
|
program->attached_vertex_shader = TRUE;
|
||
|
}
|
||
|
else if (shader->type == GL_FRAGMENT_SHADER)
|
||
|
{
|
||
|
if (program->attached_fixed_fragment_shader)
|
||
|
{
|
||
|
glDetachShader (program->gl_handle, ctx->gles2.fragment_shader);
|
||
|
program->attached_fixed_fragment_shader = FALSE;
|
||
|
}
|
||
|
program->attached_fragment_shader = TRUE;
|
||
|
}
|
||
|
|
||
|
glAttachShader (program->gl_handle, shader->gl_handle);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cogl_program_link (CoglHandle handle)
|
||
|
{
|
||
|
CoglProgram *program;
|
||
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||
|
|
||
|
if (!cogl_is_program (handle))
|
||
|
return;
|
||
|
|
||
|
program = _cogl_program_pointer_from_handle (handle);
|
||
|
|
||
|
if (!program->attached_vertex_shader
|
||
|
&& !program->attached_fixed_vertex_shader)
|
||
|
{
|
||
|
glAttachShader (program->gl_handle, ctx->gles2.vertex_shader);
|
||
|
program->attached_fixed_vertex_shader = TRUE;
|
||
|
}
|
||
|
|
||
|
if (!program->attached_fragment_shader
|
||
|
&& !program->attached_fixed_fragment_shader)
|
||
|
{
|
||
|
glAttachShader (program->gl_handle, ctx->gles2.fragment_shader);
|
||
|
program->attached_fixed_fragment_shader = TRUE;
|
||
|
}
|
||
|
|
||
|
/* Set the attributes so that the wrapper functions will still work */
|
||
|
cogl_gles2_wrapper_bind_attributes (program->gl_handle);
|
||
|
|
||
|
glLinkProgram (program->gl_handle);
|
||
|
|
||
|
/* Retrieve the uniforms */
|
||
|
cogl_gles2_wrapper_get_uniforms (program->gl_handle,
|
||
|
&program->uniforms);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cogl_program_use (CoglHandle handle)
|
||
|
{
|
||
|
CoglProgram *program;
|
||
|
GLuint gl_handle;
|
||
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||
|
|
||
|
if (handle != COGL_INVALID_HANDLE && !cogl_is_program (handle))
|
||
|
return;
|
||
|
|
||
|
if (handle == COGL_INVALID_HANDLE)
|
||
|
{
|
||
|
/* Go back to the fixed-functionality emulator program */
|
||
|
gl_handle = ctx->gles2.program;
|
||
|
ctx->gles2.uniforms = &ctx->gles2.fixed_uniforms;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
program = _cogl_program_pointer_from_handle (handle);
|
||
|
gl_handle = program->gl_handle;
|
||
|
/* Use the uniforms in the program */
|
||
|
ctx->gles2.uniforms = &program->uniforms;
|
||
|
}
|
||
|
|
||
|
glUseProgram (gl_handle);
|
||
|
|
||
|
/* Update all of the matrix attributes */
|
||
|
cogl_gles2_wrapper_update_matrix (&ctx->gles2, GL_MODELVIEW);
|
||
|
cogl_gles2_wrapper_update_matrix (&ctx->gles2, GL_PROJECTION);
|
||
|
cogl_gles2_wrapper_update_matrix (&ctx->gles2, GL_TEXTURE);
|
||
|
}
|
||
|
|
||
|
COGLint
|
||
|
cogl_program_get_uniform_location (CoglHandle handle,
|
||
|
const gchar *uniform_name)
|
||
|
{
|
||
|
CoglProgram *program;
|
||
|
_COGL_GET_CONTEXT (ctx, 0);
|
||
|
|
||
|
if (!cogl_is_program (handle))
|
||
|
return 0;
|
||
|
|
||
|
program = _cogl_program_pointer_from_handle (handle);
|
||
|
|
||
|
return glGetUniformLocation (program->gl_handle, uniform_name);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cogl_program_uniform_1f (COGLint uniform_no,
|
||
|
gfloat value)
|
||
|
{
|
||
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||
|
glUniform1f (uniform_no, value);
|
||
|
}
|
||
|
|
||
|
#else /* HAVE_COGL_GLES2 */
|
||
|
|
||
|
/* No support on regular OpenGL 1.1 */
|
||
|
|
||
|
CoglHandle
|
||
|
cogl_create_program (void)
|
||
|
{
|
||
|
return COGL_INVALID_HANDLE;
|
||
|
}
|
||
|
|
||
|
gboolean
|
||
|
cogl_is_program (CoglHandle handle)
|
||
|
{
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
CoglHandle
|
||
|
cogl_program_ref (CoglHandle handle)
|
||
|
{
|
||
|
return COGL_INVALID_HANDLE;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cogl_program_unref (CoglHandle handle)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cogl_program_attach_shader (CoglHandle program_handle,
|
||
|
CoglHandle shader_handle)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cogl_program_link (CoglHandle program_handle)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cogl_program_use (CoglHandle program_handle)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
COGLint
|
||
|
cogl_program_get_uniform_location (CoglHandle program_handle,
|
||
|
const gchar *uniform_name)
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cogl_program_uniform_1f (COGLint uniform_no,
|
||
|
gfloat value)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
#endif /* HAVE_COGL_GLES2 */
|