mutter/src/compositor/meta-window-actor-x11.c

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/*
* Copyright (C) 2018 Endless, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Georges Basile Stavracas Neto <gbsneto@gnome.org>
*/
#include "config.h"
#include "compositor/meta-window-actor-x11.h"
#include "backends/meta-logical-monitor.h"
#include "compositor/compositor-private.h"
#include "compositor/meta-surface-actor.h"
#include "core/window-private.h"
#include "meta/compositor.h"
#include "meta/meta-window-actor.h"
#include "meta/meta-x11-errors.h"
#include "meta/window.h"
#include "x11/meta-x11-display-private.h"
struct _MetaWindowActorX11
{
MetaWindowActor parent;
/* List of FrameData for recent frames */
GList *frames;
guint send_frame_messages_timer;
int64_t frame_drawn_time;
guint repaint_scheduled_id;
/* If set, the client needs to be sent a _NET_WM_FRAME_DRAWN
* client message for one or more messages in ->frames */
gboolean needs_frame_drawn;
gboolean repaint_scheduled;
};
G_DEFINE_TYPE (MetaWindowActorX11, meta_window_actor_x11, META_TYPE_WINDOW_ACTOR)
/* Each time the application updates the sync request counter to a new even value
* value, we queue a frame into the windows list of frames. Once we're painting
* an update "in response" to the window, we fill in frame_counter with the
* Cogl counter for that frame, and send _NET_WM_FRAME_DRAWN at the end of the
* frame. _NET_WM_FRAME_TIMINGS is sent when we get a frame_complete callback.
*
* As an exception, if a window is completely obscured, we try to throttle drawning
* to a slower frame rate. In this case, frame_counter stays -1 until
* send_frame_message_timeout() runs, at which point we send both the
* _NET_WM_FRAME_DRAWN and _NET_WM_FRAME_TIMINGS messages.
*/
typedef struct
{
uint64_t sync_request_serial;
int64_t frame_counter;
int64_t frame_drawn_time;
} FrameData;
static void
frame_data_free (FrameData *frame)
{
g_slice_free (FrameData, frame);
}
static void
surface_repaint_scheduled (MetaSurfaceActor *actor,
gpointer user_data)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (user_data);
actor_x11->repaint_scheduled = TRUE;
}
static void
remove_frame_messages_timer (MetaWindowActorX11 *actor_x11)
{
g_assert (actor_x11->send_frame_messages_timer != 0);
g_source_remove (actor_x11->send_frame_messages_timer);
actor_x11->send_frame_messages_timer = 0;
}
static void
do_send_frame_drawn (MetaWindowActorX11 *actor_x11,
FrameData *frame)
{
MetaWindow *window =
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
MetaDisplay *display = meta_window_get_display (window);
Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
XClientMessageEvent ev = { 0, };
frame->frame_drawn_time =
meta_compositor_monotonic_time_to_server_time (display,
g_get_monotonic_time ());
actor_x11->frame_drawn_time = frame->frame_drawn_time;
ev.type = ClientMessage;
ev.window = meta_window_get_xwindow (window);
ev.message_type = display->x11_display->atom__NET_WM_FRAME_DRAWN;
ev.format = 32;
ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT (0xffffffff);
ev.data.l[1] = frame->sync_request_serial >> 32;
ev.data.l[2] = frame->frame_drawn_time & G_GUINT64_CONSTANT (0xffffffff);
ev.data.l[3] = frame->frame_drawn_time >> 32;
meta_x11_error_trap_push (display->x11_display);
XSendEvent (xdisplay, ev.window, False, 0, (XEvent *) &ev);
XFlush (xdisplay);
meta_x11_error_trap_pop (display->x11_display);
}
static void
do_send_frame_timings (MetaWindowActorX11 *actor_x11,
FrameData *frame,
int refresh_interval,
int64_t presentation_time)
{
MetaWindow *window =
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
MetaDisplay *display = meta_window_get_display (window);
Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
XClientMessageEvent ev = { 0, };
ev.type = ClientMessage;
ev.window = meta_window_get_xwindow (window);
ev.message_type = display->x11_display->atom__NET_WM_FRAME_TIMINGS;
ev.format = 32;
ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT (0xffffffff);
ev.data.l[1] = frame->sync_request_serial >> 32;
if (presentation_time != 0)
{
int64_t presentation_time_server =
meta_compositor_monotonic_time_to_server_time (display,
presentation_time);
int64_t presentation_time_offset = presentation_time_server - frame->frame_drawn_time;
if (presentation_time_offset == 0)
presentation_time_offset = 1;
if ((int32_t)presentation_time_offset == presentation_time_offset)
ev.data.l[2] = presentation_time_offset;
}
ev.data.l[3] = refresh_interval;
ev.data.l[4] = 1000 * META_SYNC_DELAY;
meta_x11_error_trap_push (display->x11_display);
XSendEvent (xdisplay, ev.window, False, 0, (XEvent *) &ev);
XFlush (xdisplay);
meta_x11_error_trap_pop (display->x11_display);
}
static void
send_frame_timings (MetaWindowActorX11 *actor_x11,
FrameData *frame,
ClutterFrameInfo *frame_info,
int64_t presentation_time)
{
float refresh_rate;
int refresh_interval;
refresh_rate = frame_info->refresh_rate;
/* 0.0 is a flag for not known, but sanity-check against other odd numbers */
if (refresh_rate >= 1.0)
refresh_interval = (int) (0.5 + 1000000 / refresh_rate);
else
refresh_interval = 0;
do_send_frame_timings (actor_x11, frame, refresh_interval, presentation_time);
}
static gboolean
send_frame_messages_timeout (gpointer data)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (data);
GList *l;
for (l = actor_x11->frames; l;)
{
GList *l_next = l->next;
FrameData *frame = l->data;
if (frame->frame_counter == -1)
{
do_send_frame_drawn (actor_x11, frame);
do_send_frame_timings (actor_x11, frame, 0, 0);
actor_x11->frames = g_list_delete_link (actor_x11->frames, l);
frame_data_free (frame);
}
l = l_next;
}
actor_x11->needs_frame_drawn = FALSE;
actor_x11->send_frame_messages_timer = 0;
return G_SOURCE_REMOVE;
}
static void
queue_send_frame_messages_timeout (MetaWindowActorX11 *actor_x11)
{
MetaWindow *window =
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
MetaDisplay *display = meta_window_get_display (window);
MetaLogicalMonitor *logical_monitor;
int64_t current_time;
float refresh_rate;
int interval, offset;
if (actor_x11->send_frame_messages_timer != 0)
return;
logical_monitor = meta_window_get_main_logical_monitor (window);
if (logical_monitor)
{
GList *monitors = meta_logical_monitor_get_monitors (logical_monitor);
MetaMonitor *monitor;
MetaMonitorMode *mode;
monitor = g_list_first (monitors)->data;
mode = meta_monitor_get_current_mode (monitor);
refresh_rate = meta_monitor_mode_get_refresh_rate (mode);
}
else
{
refresh_rate = 60.0f;
}
current_time =
meta_compositor_monotonic_time_to_server_time (display,
g_get_monotonic_time ());
interval = (int) (1000000 / refresh_rate) * 6;
offset = MAX (0, actor_x11->frame_drawn_time + interval - current_time) / 1000;
/* The clutter master clock source has already been added with META_PRIORITY_REDRAW,
* so the timer will run *after* the clutter frame handling, if a frame is ready
* to be drawn when the timer expires.
*/
actor_x11->send_frame_messages_timer =
g_timeout_add_full (META_PRIORITY_REDRAW, offset,
send_frame_messages_timeout,
actor_x11, NULL);
g_source_set_name_by_id (actor_x11->send_frame_messages_timer,
"[mutter] send_frame_messages_timeout");
}
static void
assign_frame_counter_to_frames (MetaWindowActorX11 *actor_x11)
{
MetaWindow *window =
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
MetaCompositor *compositor = window->display->compositor;
ClutterStage *stage = CLUTTER_STAGE (compositor->stage);
GList *l;
/* If the window is obscured, then we're expecting to deal with sending
* frame messages in a timeout, rather than in this paint cycle.
*/
if (actor_x11->send_frame_messages_timer != 0)
return;
for (l = actor_x11->frames; l; l = l->next)
{
FrameData *frame = l->data;
if (frame->frame_counter == -1)
frame->frame_counter = clutter_stage_get_frame_counter (stage);
}
}
static void
meta_window_actor_x11_frame_complete (MetaWindowActor *actor,
ClutterFrameInfo *frame_info,
int64_t presentation_time)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
GList *l;
if (meta_window_actor_is_destroyed (actor))
return;
for (l = actor_x11->frames; l;)
{
GList *l_next = l->next;
FrameData *frame = l->data;
int64_t frame_counter = frame_info->frame_counter;
if (frame->frame_counter != -1 && frame->frame_counter <= frame_counter)
{
MetaWindow *window =
meta_window_actor_get_meta_window (actor);
if (G_UNLIKELY (frame->frame_drawn_time == 0))
g_warning ("%s: Frame has assigned frame counter but no frame drawn time",
window->desc);
if (G_UNLIKELY (frame->frame_counter < frame_counter))
g_warning ("%s: frame_complete callback never occurred for frame %" G_GINT64_FORMAT,
window->desc, frame->frame_counter);
actor_x11->frames = g_list_delete_link (actor_x11->frames, l);
send_frame_timings (actor_x11, frame, frame_info, presentation_time);
frame_data_free (frame);
}
l = l_next;
}
}
static void
meta_window_actor_x11_set_surface_actor (MetaWindowActor *actor,
MetaSurfaceActor *surface)
{
MetaWindowActorClass *parent_class =
META_WINDOW_ACTOR_CLASS (meta_window_actor_x11_parent_class);
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
MetaSurfaceActor *old_surface;
old_surface = meta_window_actor_get_surface (actor);
if (old_surface)
{
g_signal_handler_disconnect (old_surface,
actor_x11->repaint_scheduled_id);
actor_x11->repaint_scheduled_id = 0;
}
parent_class->set_surface_actor (actor, surface);
if (surface)
{
actor_x11->repaint_scheduled_id =
g_signal_connect (surface, "repaint-scheduled",
G_CALLBACK (surface_repaint_scheduled),
actor_x11);
}
}
static void
meta_window_actor_x11_queue_frame_drawn (MetaWindowActor *actor,
gboolean skip_sync_delay)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
MetaWindow *window =
meta_window_actor_get_meta_window (actor);
FrameData *frame;
if (meta_window_actor_is_destroyed (actor))
return;
frame = g_slice_new0 (FrameData);
frame->frame_counter = -1;
frame->sync_request_serial = window->sync_request_serial;
actor_x11->frames = g_list_prepend (actor_x11->frames, frame);
actor_x11->needs_frame_drawn = TRUE;
if (skip_sync_delay)
{
ClutterActor *stage = clutter_actor_get_stage (CLUTTER_ACTOR (actor_x11));
clutter_stage_skip_sync_delay (CLUTTER_STAGE (stage));
}
if (!actor_x11->repaint_scheduled)
{
MetaSurfaceActor *surface;
gboolean is_obscured;
surface = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
if (surface)
is_obscured = meta_surface_actor_is_obscured (surface);
else
is_obscured = FALSE;
/* A frame was marked by the client without actually doing any
* damage or any unobscured, or while we had the window frozen
* (e.g. during an interactive resize.) We need to make sure that the
* pre_paint/post_paint functions get called, enabling us to
* send a _NET_WM_FRAME_DRAWN. We do a 1-pixel redraw to get
* consistent timing with non-empty frames. If the window
* is completely obscured we fire off the send_frame_messages timeout.
*/
if (is_obscured)
{
queue_send_frame_messages_timeout (actor_x11);
}
else if (surface)
{
const cairo_rectangle_int_t clip = { 0, 0, 1, 1 };
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (surface), &clip);
actor_x11->repaint_scheduled = TRUE;
}
}
}
static void
meta_window_actor_x11_pre_paint (MetaWindowActor *actor)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
assign_frame_counter_to_frames (actor_x11);
}
static void
meta_window_actor_x11_post_paint (MetaWindowActor *actor)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
actor_x11->repaint_scheduled = FALSE;
if (meta_window_actor_is_destroyed (actor))
return;
/* If the window had damage, but wasn't actually redrawn because
* it is obscured, we should wait until timer expiration before
* sending _NET_WM_FRAME_* messages.
*/
if (actor_x11->send_frame_messages_timer == 0 &&
actor_x11->needs_frame_drawn)
{
GList *l;
for (l = actor_x11->frames; l; l = l->next)
{
FrameData *frame = l->data;
if (frame->frame_drawn_time == 0)
do_send_frame_drawn (actor_x11, frame);
}
actor_x11->needs_frame_drawn = FALSE;
}
}
static void
meta_window_actor_x11_queue_destroy (MetaWindowActor *actor)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
if (actor_x11->send_frame_messages_timer != 0)
remove_frame_messages_timer (actor_x11);
}
static void
meta_window_actor_x11_paint (ClutterActor *actor)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
/* This window got damage when obscured; we set up a timer
* to send frame completion events, but since we're drawing
* the window now (for some other reason) cancel the timer
* and send the completion events normally */
if (actor_x11->send_frame_messages_timer != 0)
{
remove_frame_messages_timer (actor_x11);
assign_frame_counter_to_frames (actor_x11);
}
CLUTTER_ACTOR_CLASS (meta_window_actor_x11_parent_class)->paint (actor);
}
static void
meta_window_actor_x11_constructed (GObject *object)
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (object);
MetaWindow *window =
meta_window_actor_get_meta_window (window_actor);
G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->constructed (object);
/* If a window doesn't start off with updates frozen, we should
* we should send a _NET_WM_FRAME_DRAWN immediately after the first drawn.
*/
if (window->extended_sync_request_counter &&
!meta_window_updates_are_frozen (window))
meta_window_actor_queue_frame_drawn (window_actor, FALSE);
}
static void
meta_window_actor_x11_dispose (GObject *object)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (object);
if (actor_x11->send_frame_messages_timer != 0)
remove_frame_messages_timer (actor_x11);
G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->dispose (object);
}
static void
meta_window_actor_x11_finalize (GObject *object)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (object);
g_list_free_full (actor_x11->frames, (GDestroyNotify) frame_data_free);
G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->finalize (object);
}
static void
meta_window_actor_x11_class_init (MetaWindowActorX11Class *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
window_actor_class->frame_complete = meta_window_actor_x11_frame_complete;
window_actor_class->set_surface_actor = meta_window_actor_x11_set_surface_actor;
window_actor_class->queue_frame_drawn = meta_window_actor_x11_queue_frame_drawn;
window_actor_class->pre_paint = meta_window_actor_x11_pre_paint;
window_actor_class->post_paint = meta_window_actor_x11_post_paint;
window_actor_class->queue_destroy = meta_window_actor_x11_queue_destroy;
actor_class->paint = meta_window_actor_x11_paint;
object_class->constructed = meta_window_actor_x11_constructed;
object_class->dispose = meta_window_actor_x11_dispose;
object_class->finalize = meta_window_actor_x11_finalize;
}
static void
meta_window_actor_x11_init (MetaWindowActorX11 *self)
{
}