2018-12-21 15:35:18 -05:00
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/*
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* Copyright (C) 2018 Endless, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* Written by:
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* Georges Basile Stavracas Neto <gbsneto@gnome.org>
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*/
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2019-06-27 10:18:47 -04:00
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#include "config.h"
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#include "compositor/meta-window-actor-x11.h"
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2018-12-21 15:51:02 -05:00
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#include "backends/meta-logical-monitor.h"
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#include "compositor/compositor-private.h"
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#include "compositor/meta-surface-actor.h"
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#include "core/window-private.h"
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#include "meta/compositor.h"
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2018-12-21 15:35:18 -05:00
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#include "meta/meta-window-actor.h"
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2018-12-21 15:51:02 -05:00
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#include "meta/meta-x11-errors.h"
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#include "meta/window.h"
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#include "x11/meta-x11-display-private.h"
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2018-12-21 15:35:18 -05:00
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struct _MetaWindowActorX11
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{
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MetaWindowActor parent;
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2018-12-21 15:51:02 -05:00
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/* List of FrameData for recent frames */
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GList *frames;
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guint send_frame_messages_timer;
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int64_t frame_drawn_time;
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guint repaint_scheduled_id;
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/* If set, the client needs to be sent a _NET_WM_FRAME_DRAWN
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* client message for one or more messages in ->frames */
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gboolean needs_frame_drawn;
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gboolean repaint_scheduled;
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2018-12-21 15:35:18 -05:00
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};
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G_DEFINE_TYPE (MetaWindowActorX11, meta_window_actor_x11, META_TYPE_WINDOW_ACTOR)
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2018-12-21 15:51:02 -05:00
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/* Each time the application updates the sync request counter to a new even value
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* value, we queue a frame into the windows list of frames. Once we're painting
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* an update "in response" to the window, we fill in frame_counter with the
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* Cogl counter for that frame, and send _NET_WM_FRAME_DRAWN at the end of the
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* frame. _NET_WM_FRAME_TIMINGS is sent when we get a frame_complete callback.
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*
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* As an exception, if a window is completely obscured, we try to throttle drawning
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* to a slower frame rate. In this case, frame_counter stays -1 until
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* send_frame_message_timeout() runs, at which point we send both the
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* _NET_WM_FRAME_DRAWN and _NET_WM_FRAME_TIMINGS messages.
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*/
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typedef struct
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{
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uint64_t sync_request_serial;
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int64_t frame_counter;
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int64_t frame_drawn_time;
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} FrameData;
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static void
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frame_data_free (FrameData *frame)
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{
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g_slice_free (FrameData, frame);
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}
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static void
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surface_repaint_scheduled (MetaSurfaceActor *actor,
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gpointer user_data)
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{
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MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (user_data);
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actor_x11->repaint_scheduled = TRUE;
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}
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static void
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remove_frame_messages_timer (MetaWindowActorX11 *actor_x11)
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{
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g_assert (actor_x11->send_frame_messages_timer != 0);
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g_source_remove (actor_x11->send_frame_messages_timer);
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actor_x11->send_frame_messages_timer = 0;
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}
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static void
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do_send_frame_drawn (MetaWindowActorX11 *actor_x11,
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FrameData *frame)
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{
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MetaWindow *window =
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meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
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MetaDisplay *display = meta_window_get_display (window);
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Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
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XClientMessageEvent ev = { 0, };
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frame->frame_drawn_time =
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meta_compositor_monotonic_time_to_server_time (display,
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g_get_monotonic_time ());
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actor_x11->frame_drawn_time = frame->frame_drawn_time;
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ev.type = ClientMessage;
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ev.window = meta_window_get_xwindow (window);
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ev.message_type = display->x11_display->atom__NET_WM_FRAME_DRAWN;
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ev.format = 32;
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ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT (0xffffffff);
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ev.data.l[1] = frame->sync_request_serial >> 32;
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ev.data.l[2] = frame->frame_drawn_time & G_GUINT64_CONSTANT (0xffffffff);
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ev.data.l[3] = frame->frame_drawn_time >> 32;
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meta_x11_error_trap_push (display->x11_display);
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XSendEvent (xdisplay, ev.window, False, 0, (XEvent *) &ev);
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XFlush (xdisplay);
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meta_x11_error_trap_pop (display->x11_display);
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}
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static void
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do_send_frame_timings (MetaWindowActorX11 *actor_x11,
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FrameData *frame,
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int refresh_interval,
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int64_t presentation_time)
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{
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MetaWindow *window =
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meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
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MetaDisplay *display = meta_window_get_display (window);
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Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
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XClientMessageEvent ev = { 0, };
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ev.type = ClientMessage;
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ev.window = meta_window_get_xwindow (window);
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ev.message_type = display->x11_display->atom__NET_WM_FRAME_TIMINGS;
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ev.format = 32;
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ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT (0xffffffff);
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ev.data.l[1] = frame->sync_request_serial >> 32;
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if (presentation_time != 0)
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{
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int64_t presentation_time_server =
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meta_compositor_monotonic_time_to_server_time (display,
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presentation_time);
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int64_t presentation_time_offset = presentation_time_server - frame->frame_drawn_time;
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if (presentation_time_offset == 0)
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presentation_time_offset = 1;
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if ((int32_t)presentation_time_offset == presentation_time_offset)
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ev.data.l[2] = presentation_time_offset;
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}
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ev.data.l[3] = refresh_interval;
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ev.data.l[4] = 1000 * META_SYNC_DELAY;
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meta_x11_error_trap_push (display->x11_display);
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XSendEvent (xdisplay, ev.window, False, 0, (XEvent *) &ev);
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XFlush (xdisplay);
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meta_x11_error_trap_pop (display->x11_display);
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}
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static void
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send_frame_timings (MetaWindowActorX11 *actor_x11,
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FrameData *frame,
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ClutterFrameInfo *frame_info,
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int64_t presentation_time)
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{
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float refresh_rate;
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int refresh_interval;
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refresh_rate = frame_info->refresh_rate;
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/* 0.0 is a flag for not known, but sanity-check against other odd numbers */
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if (refresh_rate >= 1.0)
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refresh_interval = (int) (0.5 + 1000000 / refresh_rate);
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else
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refresh_interval = 0;
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do_send_frame_timings (actor_x11, frame, refresh_interval, presentation_time);
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}
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static gboolean
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send_frame_messages_timeout (gpointer data)
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{
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MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (data);
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GList *l;
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for (l = actor_x11->frames; l;)
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{
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GList *l_next = l->next;
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FrameData *frame = l->data;
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if (frame->frame_counter == -1)
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{
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do_send_frame_drawn (actor_x11, frame);
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do_send_frame_timings (actor_x11, frame, 0, 0);
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actor_x11->frames = g_list_delete_link (actor_x11->frames, l);
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frame_data_free (frame);
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}
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l = l_next;
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}
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actor_x11->needs_frame_drawn = FALSE;
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actor_x11->send_frame_messages_timer = 0;
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return G_SOURCE_REMOVE;
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}
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static void
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queue_send_frame_messages_timeout (MetaWindowActorX11 *actor_x11)
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{
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MetaWindow *window =
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meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
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MetaDisplay *display = meta_window_get_display (window);
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MetaLogicalMonitor *logical_monitor;
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int64_t current_time;
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float refresh_rate;
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int interval, offset;
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if (actor_x11->send_frame_messages_timer != 0)
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return;
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logical_monitor = meta_window_get_main_logical_monitor (window);
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if (logical_monitor)
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{
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GList *monitors = meta_logical_monitor_get_monitors (logical_monitor);
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MetaMonitor *monitor;
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MetaMonitorMode *mode;
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monitor = g_list_first (monitors)->data;
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mode = meta_monitor_get_current_mode (monitor);
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refresh_rate = meta_monitor_mode_get_refresh_rate (mode);
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}
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else
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{
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refresh_rate = 60.0f;
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}
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current_time =
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meta_compositor_monotonic_time_to_server_time (display,
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g_get_monotonic_time ());
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interval = (int) (1000000 / refresh_rate) * 6;
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offset = MAX (0, actor_x11->frame_drawn_time + interval - current_time) / 1000;
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/* The clutter master clock source has already been added with META_PRIORITY_REDRAW,
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* so the timer will run *after* the clutter frame handling, if a frame is ready
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* to be drawn when the timer expires.
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*/
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actor_x11->send_frame_messages_timer =
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g_timeout_add_full (META_PRIORITY_REDRAW, offset,
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send_frame_messages_timeout,
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actor_x11, NULL);
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g_source_set_name_by_id (actor_x11->send_frame_messages_timer,
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"[mutter] send_frame_messages_timeout");
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}
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static void
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assign_frame_counter_to_frames (MetaWindowActorX11 *actor_x11)
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{
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MetaWindow *window =
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meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
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MetaCompositor *compositor = window->display->compositor;
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ClutterStage *stage = CLUTTER_STAGE (compositor->stage);
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GList *l;
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/* If the window is obscured, then we're expecting to deal with sending
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* frame messages in a timeout, rather than in this paint cycle.
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*/
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if (actor_x11->send_frame_messages_timer != 0)
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return;
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for (l = actor_x11->frames; l; l = l->next)
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{
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FrameData *frame = l->data;
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if (frame->frame_counter == -1)
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frame->frame_counter = clutter_stage_get_frame_counter (stage);
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}
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}
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static void
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meta_window_actor_x11_frame_complete (MetaWindowActor *actor,
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ClutterFrameInfo *frame_info,
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int64_t presentation_time)
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{
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MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
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GList *l;
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if (meta_window_actor_is_destroyed (actor))
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return;
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for (l = actor_x11->frames; l;)
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{
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GList *l_next = l->next;
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FrameData *frame = l->data;
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int64_t frame_counter = frame_info->frame_counter;
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if (frame->frame_counter != -1 && frame->frame_counter <= frame_counter)
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{
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MetaWindow *window =
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meta_window_actor_get_meta_window (actor);
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if (G_UNLIKELY (frame->frame_drawn_time == 0))
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g_warning ("%s: Frame has assigned frame counter but no frame drawn time",
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window->desc);
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if (G_UNLIKELY (frame->frame_counter < frame_counter))
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g_warning ("%s: frame_complete callback never occurred for frame %" G_GINT64_FORMAT,
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window->desc, frame->frame_counter);
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actor_x11->frames = g_list_delete_link (actor_x11->frames, l);
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send_frame_timings (actor_x11, frame, frame_info, presentation_time);
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frame_data_free (frame);
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}
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l = l_next;
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}
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}
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static void
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meta_window_actor_x11_set_surface_actor (MetaWindowActor *actor,
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MetaSurfaceActor *surface)
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{
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MetaWindowActorClass *parent_class =
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META_WINDOW_ACTOR_CLASS (meta_window_actor_x11_parent_class);
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MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
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MetaSurfaceActor *old_surface;
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old_surface = meta_window_actor_get_surface (actor);
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if (old_surface)
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{
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g_signal_handler_disconnect (old_surface,
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actor_x11->repaint_scheduled_id);
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actor_x11->repaint_scheduled_id = 0;
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}
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parent_class->set_surface_actor (actor, surface);
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if (surface)
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{
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actor_x11->repaint_scheduled_id =
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|
g_signal_connect (surface, "repaint-scheduled",
|
|
|
|
G_CALLBACK (surface_repaint_scheduled),
|
|
|
|
actor_x11);
|
|
|
|
}
|
|
|
|
}
|
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|
|
|
|
|
|
static void
|
|
|
|
meta_window_actor_x11_queue_frame_drawn (MetaWindowActor *actor,
|
|
|
|
gboolean skip_sync_delay)
|
|
|
|
{
|
|
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
|
|
|
|
MetaWindow *window =
|
|
|
|
meta_window_actor_get_meta_window (actor);
|
|
|
|
FrameData *frame;
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|
|
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|
|
|
if (meta_window_actor_is_destroyed (actor))
|
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|
|
return;
|
|
|
|
|
|
|
|
frame = g_slice_new0 (FrameData);
|
|
|
|
frame->frame_counter = -1;
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|
|
frame->sync_request_serial = window->sync_request_serial;
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|
|
actor_x11->frames = g_list_prepend (actor_x11->frames, frame);
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|
|
actor_x11->needs_frame_drawn = TRUE;
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|
|
|
|
|
|
if (skip_sync_delay)
|
|
|
|
{
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|
|
|
ClutterActor *stage = clutter_actor_get_stage (CLUTTER_ACTOR (actor_x11));
|
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|
|
clutter_stage_skip_sync_delay (CLUTTER_STAGE (stage));
|
|
|
|
}
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|
|
|
|
if (!actor_x11->repaint_scheduled)
|
|
|
|
{
|
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|
|
MetaSurfaceActor *surface;
|
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|
|
gboolean is_obscured;
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|
|
surface = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
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|
|
if (surface)
|
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|
is_obscured = meta_surface_actor_is_obscured (surface);
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|
else
|
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|
|
is_obscured = FALSE;
|
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|
|
|
|
|
|
/* A frame was marked by the client without actually doing any
|
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|
|
* damage or any unobscured, or while we had the window frozen
|
|
|
|
* (e.g. during an interactive resize.) We need to make sure that the
|
|
|
|
* pre_paint/post_paint functions get called, enabling us to
|
|
|
|
* send a _NET_WM_FRAME_DRAWN. We do a 1-pixel redraw to get
|
|
|
|
* consistent timing with non-empty frames. If the window
|
|
|
|
* is completely obscured we fire off the send_frame_messages timeout.
|
|
|
|
*/
|
|
|
|
if (is_obscured)
|
|
|
|
{
|
|
|
|
queue_send_frame_messages_timeout (actor_x11);
|
|
|
|
}
|
|
|
|
else if (surface)
|
|
|
|
{
|
|
|
|
const cairo_rectangle_int_t clip = { 0, 0, 1, 1 };
|
|
|
|
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (surface), &clip);
|
|
|
|
actor_x11->repaint_scheduled = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
meta_window_actor_x11_pre_paint (MetaWindowActor *actor)
|
|
|
|
{
|
|
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
|
|
|
|
|
|
|
|
assign_frame_counter_to_frames (actor_x11);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
meta_window_actor_x11_post_paint (MetaWindowActor *actor)
|
|
|
|
{
|
|
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
|
|
|
|
|
|
|
|
actor_x11->repaint_scheduled = FALSE;
|
|
|
|
|
|
|
|
if (meta_window_actor_is_destroyed (actor))
|
|
|
|
return;
|
|
|
|
|
|
|
|
/* If the window had damage, but wasn't actually redrawn because
|
|
|
|
* it is obscured, we should wait until timer expiration before
|
|
|
|
* sending _NET_WM_FRAME_* messages.
|
|
|
|
*/
|
|
|
|
if (actor_x11->send_frame_messages_timer == 0 &&
|
|
|
|
actor_x11->needs_frame_drawn)
|
|
|
|
{
|
|
|
|
GList *l;
|
|
|
|
|
|
|
|
for (l = actor_x11->frames; l; l = l->next)
|
|
|
|
{
|
|
|
|
FrameData *frame = l->data;
|
|
|
|
|
|
|
|
if (frame->frame_drawn_time == 0)
|
|
|
|
do_send_frame_drawn (actor_x11, frame);
|
|
|
|
}
|
|
|
|
|
|
|
|
actor_x11->needs_frame_drawn = FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
meta_window_actor_x11_queue_destroy (MetaWindowActor *actor)
|
|
|
|
{
|
|
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
|
|
|
|
|
|
|
|
if (actor_x11->send_frame_messages_timer != 0)
|
|
|
|
remove_frame_messages_timer (actor_x11);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
meta_window_actor_x11_paint (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
|
|
|
|
|
|
|
|
/* This window got damage when obscured; we set up a timer
|
|
|
|
* to send frame completion events, but since we're drawing
|
|
|
|
* the window now (for some other reason) cancel the timer
|
|
|
|
* and send the completion events normally */
|
|
|
|
if (actor_x11->send_frame_messages_timer != 0)
|
|
|
|
{
|
|
|
|
remove_frame_messages_timer (actor_x11);
|
|
|
|
assign_frame_counter_to_frames (actor_x11);
|
|
|
|
}
|
|
|
|
|
|
|
|
CLUTTER_ACTOR_CLASS (meta_window_actor_x11_parent_class)->paint (actor);
|
|
|
|
}
|
|
|
|
|
2019-01-03 13:05:48 -05:00
|
|
|
static void
|
|
|
|
meta_window_actor_x11_constructed (GObject *object)
|
|
|
|
{
|
|
|
|
MetaWindowActor *window_actor = META_WINDOW_ACTOR (object);
|
|
|
|
MetaWindow *window =
|
|
|
|
meta_window_actor_get_meta_window (window_actor);
|
|
|
|
|
|
|
|
G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->constructed (object);
|
|
|
|
|
|
|
|
/* If a window doesn't start off with updates frozen, we should
|
|
|
|
* we should send a _NET_WM_FRAME_DRAWN immediately after the first drawn.
|
|
|
|
*/
|
|
|
|
if (window->extended_sync_request_counter &&
|
|
|
|
!meta_window_updates_are_frozen (window))
|
|
|
|
meta_window_actor_queue_frame_drawn (window_actor, FALSE);
|
|
|
|
}
|
|
|
|
|
2018-12-21 15:51:02 -05:00
|
|
|
static void
|
|
|
|
meta_window_actor_x11_dispose (GObject *object)
|
|
|
|
{
|
|
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (object);
|
|
|
|
|
|
|
|
if (actor_x11->send_frame_messages_timer != 0)
|
|
|
|
remove_frame_messages_timer (actor_x11);
|
|
|
|
|
|
|
|
G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->dispose (object);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
meta_window_actor_x11_finalize (GObject *object)
|
|
|
|
{
|
|
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (object);
|
|
|
|
|
|
|
|
g_list_free_full (actor_x11->frames, (GDestroyNotify) frame_data_free);
|
|
|
|
|
|
|
|
G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->finalize (object);
|
|
|
|
}
|
|
|
|
|
2018-12-21 15:35:18 -05:00
|
|
|
static void
|
|
|
|
meta_window_actor_x11_class_init (MetaWindowActorX11Class *klass)
|
|
|
|
{
|
2018-12-21 15:51:02 -05:00
|
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
|
|
|
|
|
|
|
|
window_actor_class->frame_complete = meta_window_actor_x11_frame_complete;
|
|
|
|
window_actor_class->set_surface_actor = meta_window_actor_x11_set_surface_actor;
|
|
|
|
window_actor_class->queue_frame_drawn = meta_window_actor_x11_queue_frame_drawn;
|
|
|
|
window_actor_class->pre_paint = meta_window_actor_x11_pre_paint;
|
|
|
|
window_actor_class->post_paint = meta_window_actor_x11_post_paint;
|
|
|
|
window_actor_class->queue_destroy = meta_window_actor_x11_queue_destroy;
|
|
|
|
|
|
|
|
actor_class->paint = meta_window_actor_x11_paint;
|
|
|
|
|
2019-01-03 13:05:48 -05:00
|
|
|
object_class->constructed = meta_window_actor_x11_constructed;
|
2018-12-21 15:51:02 -05:00
|
|
|
object_class->dispose = meta_window_actor_x11_dispose;
|
|
|
|
object_class->finalize = meta_window_actor_x11_finalize;
|
2018-12-21 15:35:18 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
meta_window_actor_x11_init (MetaWindowActorX11 *self)
|
|
|
|
{
|
|
|
|
}
|