mutter/examples/cogl-basic-video-player.c

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#include <stdbool.h>
introduce texture loaders to make allocations lazy This introduces the internal idea of texture loaders that track the state for loading and allocating a texture. This defers a lot more work until the texture is allocated. There are several intentions to this change: - provides a means for extending how textures are allocated without requiring all the parameters to be supplied in a single _texture_new() function call. - allow us to remove the internal_format argument from all _texture_new() apis since using CoglPixelFormat is bad way of expressing the internal format constraints because it is too specific. For now the internal_format arguments haven't actually been removed but this patch does introduce replacement apis for controlling the internal format: cogl_texture_set_components() lets you specify what components your texture needs when it is allocated. cogl_texture_set_premultiplied() lets you specify whether a texture data should be interpreted as premultiplied or not. - Enable us to support asynchronous texture loading + allocation in the future. Of note, the _new_from_data() texture constructors all continue to allocate textures immediately so that existing code doesn't need to be adapted to manage the lifetime of the data being uploaded. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 6a83de9ef4210f380a31f410797447b365a8d02c) Note: Compared to the original patch, the ->premultipled state for textures isn't forced to be %TRUE in _cogl_texture_init since that effectively ignores the users explicitly given internal_format which was a mistake and on master that change should have been made in the patch that followed. The gtk-doc comments for cogl_texture_set_premultiplied() and cogl_texture_set_components() have also been updated in-line with this fix.
2013-06-23 15:18:18 +00:00
#include <string.h>
#include <cogl/cogl.h>
#include <cogl-gst/cogl-gst.h>
typedef struct _Data
{
CoglFramebuffer *fb;
CoglPipeline *border_pipeline;
CoglPipeline *video_pipeline;
CoglGstVideoSink *sink;
int onscreen_width;
int onscreen_height;
CoglGstRectangle video_output;
bool draw_ready;
bool frame_ready;
GMainLoop *main_loop;
}Data;
static gboolean
_bus_watch (GstBus *bus,
GstMessage *msg,
void *user_data)
{
Data *data = (Data*) user_data;
switch (GST_MESSAGE_TYPE (msg))
{
case GST_MESSAGE_EOS:
{
g_main_loop_quit (data->main_loop);
break;
}
case GST_MESSAGE_ERROR:
{
char *debug;
GError *error = NULL;
gst_message_parse_error (msg, &error, &debug);
g_free (debug);
if (error != NULL)
{
g_error ("Playback error: %s\n", error->message);
g_error_free (error);
}
g_main_loop_quit (data->main_loop);
break;
}
default:
break;
}
return TRUE;
}
static void
_draw (Data *data)
{
/*
The cogl pipeline needs to be retrieved from the sink before every draw.
This is due to the cogl-gst sink creating a new cogl pipeline for each frame
by copying the previous one and attaching the new frame to it.
*/
CoglPipeline* current = cogl_gst_video_sink_get_pipeline (data->sink);
data->video_pipeline = current;
if (data->video_output.x)
{
int x = data->video_output.x;
/* Letterboxed with vertical borders */
cogl_framebuffer_draw_rectangle (data->fb,
data->border_pipeline,
0, 0, x, data->onscreen_height);
cogl_framebuffer_draw_rectangle (data->fb,
data->border_pipeline,
data->onscreen_width - x,
0,
data->onscreen_width,
data->onscreen_height);
cogl_framebuffer_draw_rectangle (data->fb, data->video_pipeline,
x, 0,
x + data->video_output.width,
data->onscreen_height);
}
else if (data->video_output.y)
{
int y = data->video_output.y;
/* Letterboxed with horizontal borders */
cogl_framebuffer_draw_rectangle (data->fb,
data->border_pipeline,
0, 0, data->onscreen_width, y);
cogl_framebuffer_draw_rectangle (data->fb,
data->border_pipeline,
0,
data->onscreen_height - y,
data->onscreen_width,
data->onscreen_height);
cogl_framebuffer_draw_rectangle (data->fb, data->video_pipeline,
0, y,
data->onscreen_width,
y + data->video_output.height);
}
else
{
cogl_framebuffer_draw_rectangle (data->fb,
data->video_pipeline,
0, 0,
data->onscreen_width,
data->onscreen_height);
}
cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
}
static void
_check_draw (Data *data)
{
/* The frame is only drawn once we know that a new buffer is ready
* from GStreamer and that Cogl is ready to accept some new
* rendering */
if (data->draw_ready && data->frame_ready)
{
_draw (data);
data->draw_ready = FALSE;
data->frame_ready = FALSE;
}
}
static void
_frame_callback (CoglOnscreen *onscreen,
CoglFrameEvent event,
CoglFrameInfo *info,
void *user_data)
{
Data *data = user_data;
if (event == COGL_FRAME_EVENT_SYNC)
{
data->draw_ready = TRUE;
_check_draw (data);
}
}
static void
_new_frame_cb (CoglGstVideoSink *sink,
Data *data)
{
data->frame_ready = TRUE;
_check_draw (data);
}
static void
_resize_callback (CoglOnscreen *onscreen,
int width,
int height,
void *user_data)
{
Data *data = user_data;
CoglGstRectangle available;
data->onscreen_width = width;
data->onscreen_height = height;
cogl_framebuffer_orthographic (data->fb, 0, 0, width, height, -1, 100);
if (!data->video_pipeline)
return;
available.x = 0;
available.y = 0;
available.width = width;
available.height = height;
cogl_gst_video_sink_fit_size (data->sink,
&available,
&data->video_output);
}
/*
A callback like this should be attached to the cogl-pipeline-ready
signal. This way requesting the cogl pipeline before its creation
by the sink is avoided. At this point, user textures and snippets can
be added to the cogl pipeline.
*/
static void
_set_up_pipeline (gpointer instance,
gpointer user_data)
{
Data* data = (Data*) user_data;
/*
The cogl-gst sink, depending on the video format, can use up to 3 texture
layers to render a frame. To avoid overwriting frame data, the first
free layer in the cogl pipeline needs to be queried before adding any
additional textures.
*/
int free_layer = cogl_gst_video_sink_get_free_layer (data->sink);
data->video_pipeline = cogl_gst_video_sink_get_pipeline (data->sink);
while (free_layer > 0)
{
free_layer--;
cogl_pipeline_set_layer_filters (data->video_pipeline, free_layer,
COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR,
COGL_PIPELINE_FILTER_LINEAR);
}
/* disable blending... */
cogl_pipeline_set_blend (data->video_pipeline,
"RGBA = ADD (SRC_COLOR, 0)", NULL);
/* Now that we know the video size we can perform letterboxing */
_resize_callback (COGL_ONSCREEN (data->fb),
data->onscreen_width,
data->onscreen_height,
data);
cogl_onscreen_add_frame_callback (COGL_ONSCREEN (data->fb), _frame_callback,
data, NULL);
/*
The cogl-gst-new-frame signal is emitted when the cogl-gst sink has
retrieved a new frame and attached it to the cogl pipeline. This can be
used to make sure cogl doesn't do any unnecessary drawing i.e. keeps to the
frame-rate of the video.
*/
g_signal_connect (data->sink, "new-frame", G_CALLBACK (_new_frame_cb), data);
}
int
main (int argc,
char **argv)
{
Data data;
CoglContext *ctx;
CoglOnscreen *onscreen;
GstElement *pipeline;
GstElement *bin;
GSource *cogl_source;
GstBus *bus;
char *uri;
memset (&data, 0, sizeof (Data));
/* Set the necessary cogl elements */
ctx = cogl_context_new (NULL, NULL);
onscreen = cogl_onscreen_new (ctx, 640, 480);
cogl_onscreen_set_resizable (onscreen, TRUE);
cogl_onscreen_add_resize_callback (onscreen, _resize_callback, &data, NULL);
cogl_onscreen_show (onscreen);
data.fb = onscreen;
cogl_framebuffer_orthographic (data.fb, 0, 0, 640, 480, -1, 100);
data.border_pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4f (data.border_pipeline, 0, 0, 0, 1);
/* disable blending */
cogl_pipeline_set_blend (data.border_pipeline,
"RGBA = ADD (SRC_COLOR, 0)", NULL);
/* Intialize GStreamer */
gst_init (&argc, &argv);
/*
Create the cogl-gst video sink by calling the cogl_gst_video_sink_new
function and passing it a CoglContext (this is used to create the
CoglPipeline and the texures for each frame). Alternatively you can use
gst_element_factory_make ("coglsink", "some_name") and then set the
context with cogl_gst_video_sink_set_context.
*/
data.sink = cogl_gst_video_sink_new (ctx);
pipeline = gst_pipeline_new ("gst-player");
bin = gst_element_factory_make ("playbin", "bin");
if (argc < 2)
uri = "http://docs.gstreamer.com/media/sintel_trailer-480p.webm";
else
uri = argv[1];
g_object_set (G_OBJECT (bin), "video-sink", GST_ELEMENT (data.sink), NULL);
gst_bin_add (GST_BIN (pipeline), bin);
g_object_set (G_OBJECT (bin), "uri", uri, NULL);
gst_element_set_state (pipeline, GST_STATE_PLAYING);
bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
gst_bus_add_watch (bus, _bus_watch, &data);
data.main_loop = g_main_loop_new (NULL, FALSE);
cogl_source = cogl_glib_source_new (ctx, G_PRIORITY_DEFAULT);
g_source_attach (cogl_source, NULL);
/*
The cogl-pipeline-ready signal tells you when the cogl pipeline is
initialized i.e. when cogl-gst has figured out the video format and
is prepared to retrieve and attach the first frame of the video.
*/
g_signal_connect (data.sink, "pipeline-ready",
G_CALLBACK (_set_up_pipeline), &data);
data.draw_ready = TRUE;
data.frame_ready = FALSE;
g_main_loop_run (data.main_loop);
g_source_destroy (cogl_source);
g_source_unref (cogl_source);
g_main_loop_unref (data.main_loop);
return 0;
}