mutter/clutter/cogl/common/cogl-primitives.h

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/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_PRIMITIVES_H
#define __COGL_PRIMITIVES_H
typedef struct _CoglFixedVec2 CoglFixedVec2;
typedef struct _CoglBezQuad CoglBezQuad;
typedef struct _CoglBezCubic CoglBezCubic;
Bug 1172 - Disjoint paths and clip to path * clutter/cogl/cogl-path.h: * clutter/cogl/common/cogl-primitives.c: * clutter/cogl/common/cogl-primitives.h: * clutter/cogl/gl/cogl-primitives.c: * clutter/cogl/gles/cogl-primitives.c: Changed the semantics of cogl_path_move_to. Previously this always started a new path but now it instead starts a new disjoint sub path. The path isn't cleared until you call either cogl_path_stroke, cogl_path_fill or cogl_path_new. There are also cogl_path_stroke_preserve and cogl_path_fill_preserve functions. * clutter/cogl/gl/cogl-context.c: * clutter/cogl/gl/cogl-context.h: * clutter/cogl/gles/cogl-context.c: * clutter/cogl/gles/cogl-context.h: Convert the path nodes array to a GArray. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure * clutter/cogl/common/cogl-clip-stack.c: * clutter/cogl/common/cogl-clip-stack.h: Simplified the clip stack code quite a bit to make it more maintainable. Previously whenever you added a new clip it would go through a separate route to immediately intersect with the current clip and when you removed it again it would immediately rebuild the entire clip. Now when you add or remove a clip it doesn't do anything immediately but just sets a dirty flag instead. * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: Taken away the code to intersect stencil clips when there is exactly one stencil bit. It won't work with path clips and I don't know of any platform that doesn't have eight or zero stencil bits. It needs at least three bits to intersect a path with an existing clip. cogl_features_init now just decides you don't have a stencil buffer at all if you have less than three bits. * clutter/cogl/cogl.h.in: New functions and documentation. * tests/interactive/test-clip.c: Replaced with a different test that lets you add and remove clips. The three different mouse buttons add clips in different shapes. This makes it easier to test multiple levels of clipping. * tests/interactive/test-cogl-primitives.c: Use cogl_path_stroke_preserve when using the same path again. * doc/reference/cogl/cogl-sections.txt: Document the new functions.
2008-12-04 13:45:09 +00:00
typedef struct _CoglPathNode CoglPathNode;
struct _CoglFixedVec2
{
2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com> Bug 1209 - Move fixed point API in COGL * clutter/cogl/cogl-fixed.h: * clutter/cogl/cogl.h.in: * clutter/cogl/common/Makefile.am: * clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed one and avoids the dependency of COGL on Clutter's own API. * clutter/cogl/common/cogl-clip-stack.c: * clutter/cogl/common/cogl-primitives.c: * clutter/cogl/common/cogl-primitives.h: Update internal usage of ClutterFixed to CoglFixed. * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl-primitives.c: * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the COGL API. * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-fbo.c: * clutter/cogl/gles/cogl-gles2-wrapper.c: * clutter/cogl/gles/cogl-primitives.c: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of the COGL API. * clutter/pango/pangoclutter-glyph-cache.c: * clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango renderer glyphs cache. * clutter/clutter-fixed.c: * clutter/clutter-fixed.h: ClutterFixed and related API becomes a simple transition API for bindings and public Clutter API. * clutter/clutter-actor.c: * clutter/clutter-alpha.c: * clutter/clutter-backend.c: * clutter/clutter-behaviour-depth.c: * clutter/clutter-behaviour-ellipse.c: * clutter/clutter-behaviour-path.c: * clutter/clutter-behaviour-rotate.c: * clutter/clutter-behaviour-scale.c: * clutter/clutter-clone-texture.c: * clutter/clutter-color.c: * clutter/clutter-entry.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: * clutter/clutter-timeline.c: * clutter/clutter-units.h: Move from the internal usage of ClutterFixed to CoglFixed. * doc/reference/clutter/clutter-sections.txt: * doc/reference/cogl/cogl-docs.sgml: * doc/reference/cogl/cogl-sections.txt: Update the documentation. * tests/test-cogl-tex-tile.c: * tests/test-project.c: Fix tests after the API change * README: Add release notes.
2008-10-30 16:37:55 +00:00
CoglFixed x;
CoglFixed y;
};
#ifdef CLUTTER_COGL_HAS_GL
Bug 1172 - Disjoint paths and clip to path * clutter/cogl/cogl-path.h: * clutter/cogl/common/cogl-primitives.c: * clutter/cogl/common/cogl-primitives.h: * clutter/cogl/gl/cogl-primitives.c: * clutter/cogl/gles/cogl-primitives.c: Changed the semantics of cogl_path_move_to. Previously this always started a new path but now it instead starts a new disjoint sub path. The path isn't cleared until you call either cogl_path_stroke, cogl_path_fill or cogl_path_new. There are also cogl_path_stroke_preserve and cogl_path_fill_preserve functions. * clutter/cogl/gl/cogl-context.c: * clutter/cogl/gl/cogl-context.h: * clutter/cogl/gles/cogl-context.c: * clutter/cogl/gles/cogl-context.h: Convert the path nodes array to a GArray. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure * clutter/cogl/common/cogl-clip-stack.c: * clutter/cogl/common/cogl-clip-stack.h: Simplified the clip stack code quite a bit to make it more maintainable. Previously whenever you added a new clip it would go through a separate route to immediately intersect with the current clip and when you removed it again it would immediately rebuild the entire clip. Now when you add or remove a clip it doesn't do anything immediately but just sets a dirty flag instead. * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: Taken away the code to intersect stencil clips when there is exactly one stencil bit. It won't work with path clips and I don't know of any platform that doesn't have eight or zero stencil bits. It needs at least three bits to intersect a path with an existing clip. cogl_features_init now just decides you don't have a stencil buffer at all if you have less than three bits. * clutter/cogl/cogl.h.in: New functions and documentation. * tests/interactive/test-clip.c: Replaced with a different test that lets you add and remove clips. The three different mouse buttons add clips in different shapes. This makes it easier to test multiple levels of clipping. * tests/interactive/test-cogl-primitives.c: Use cogl_path_stroke_preserve when using the same path again. * doc/reference/cogl/cogl-sections.txt: Document the new functions.
2008-12-04 13:45:09 +00:00
typedef struct _CoglFloatVec2 CoglFloatVec2;
Bug 1172 - Disjoint paths and clip to path * clutter/cogl/cogl-path.h: * clutter/cogl/common/cogl-primitives.c: * clutter/cogl/common/cogl-primitives.h: * clutter/cogl/gl/cogl-primitives.c: * clutter/cogl/gles/cogl-primitives.c: Changed the semantics of cogl_path_move_to. Previously this always started a new path but now it instead starts a new disjoint sub path. The path isn't cleared until you call either cogl_path_stroke, cogl_path_fill or cogl_path_new. There are also cogl_path_stroke_preserve and cogl_path_fill_preserve functions. * clutter/cogl/gl/cogl-context.c: * clutter/cogl/gl/cogl-context.h: * clutter/cogl/gles/cogl-context.c: * clutter/cogl/gles/cogl-context.h: Convert the path nodes array to a GArray. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure * clutter/cogl/common/cogl-clip-stack.c: * clutter/cogl/common/cogl-clip-stack.h: Simplified the clip stack code quite a bit to make it more maintainable. Previously whenever you added a new clip it would go through a separate route to immediately intersect with the current clip and when you removed it again it would immediately rebuild the entire clip. Now when you add or remove a clip it doesn't do anything immediately but just sets a dirty flag instead. * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: Taken away the code to intersect stencil clips when there is exactly one stencil bit. It won't work with path clips and I don't know of any platform that doesn't have eight or zero stencil bits. It needs at least three bits to intersect a path with an existing clip. cogl_features_init now just decides you don't have a stencil buffer at all if you have less than three bits. * clutter/cogl/cogl.h.in: New functions and documentation. * tests/interactive/test-clip.c: Replaced with a different test that lets you add and remove clips. The three different mouse buttons add clips in different shapes. This makes it easier to test multiple levels of clipping. * tests/interactive/test-cogl-primitives.c: Use cogl_path_stroke_preserve when using the same path again. * doc/reference/cogl/cogl-sections.txt: Document the new functions.
2008-12-04 13:45:09 +00:00
struct _CoglFloatVec2
{
GLfloat x;
GLfloat y;
};
Bug 1172 - Disjoint paths and clip to path * clutter/cogl/cogl-path.h: * clutter/cogl/common/cogl-primitives.c: * clutter/cogl/common/cogl-primitives.h: * clutter/cogl/gl/cogl-primitives.c: * clutter/cogl/gles/cogl-primitives.c: Changed the semantics of cogl_path_move_to. Previously this always started a new path but now it instead starts a new disjoint sub path. The path isn't cleared until you call either cogl_path_stroke, cogl_path_fill or cogl_path_new. There are also cogl_path_stroke_preserve and cogl_path_fill_preserve functions. * clutter/cogl/gl/cogl-context.c: * clutter/cogl/gl/cogl-context.h: * clutter/cogl/gles/cogl-context.c: * clutter/cogl/gles/cogl-context.h: Convert the path nodes array to a GArray. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure * clutter/cogl/common/cogl-clip-stack.c: * clutter/cogl/common/cogl-clip-stack.h: Simplified the clip stack code quite a bit to make it more maintainable. Previously whenever you added a new clip it would go through a separate route to immediately intersect with the current clip and when you removed it again it would immediately rebuild the entire clip. Now when you add or remove a clip it doesn't do anything immediately but just sets a dirty flag instead. * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: Taken away the code to intersect stencil clips when there is exactly one stencil bit. It won't work with path clips and I don't know of any platform that doesn't have eight or zero stencil bits. It needs at least three bits to intersect a path with an existing clip. cogl_features_init now just decides you don't have a stencil buffer at all if you have less than three bits. * clutter/cogl/cogl.h.in: New functions and documentation. * tests/interactive/test-clip.c: Replaced with a different test that lets you add and remove clips. The three different mouse buttons add clips in different shapes. This makes it easier to test multiple levels of clipping. * tests/interactive/test-cogl-primitives.c: Use cogl_path_stroke_preserve when using the same path again. * doc/reference/cogl/cogl-sections.txt: Document the new functions.
2008-12-04 13:45:09 +00:00
struct _CoglPathNode
{
GLfloat x;
GLfloat y;
guint path_size;
};
#else /* CLUTTER_COGL_HAS_GL */
struct _CoglPathNode
{
GLfixed x;
GLfixed y;
guint path_size;
};
#endif /* CLUTTER_COGL_HAS_GL */
struct _CoglBezQuad
{
CoglFixedVec2 p1;
CoglFixedVec2 p2;
CoglFixedVec2 p3;
};
struct _CoglBezCubic
{
CoglFixedVec2 p1;
CoglFixedVec2 p2;
CoglFixedVec2 p3;
CoglFixedVec2 p4;
};
#endif /* __COGL_PRIMITIVES_H */