2013-10-13 07:47:53 -04:00
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/**
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* SECTION:meta-surface-actor
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* @title: MetaSurfaceActor
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* @short_description: An actor representing a surface in the scene graph
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*
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* A surface can be either a shaped texture, or a group of shaped texture,
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* used to draw the content of a window.
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*/
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#include <config.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl-wayland-server.h>
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#include <cogl/cogl-texture-pixmap-x11.h>
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#include <meta/meta-shaped-texture.h>
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#include "meta-surface-actor.h"
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2013-11-21 16:25:20 -05:00
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#include "meta-cullable.h"
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2013-10-13 07:47:53 -04:00
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#include "meta-shaped-texture-private.h"
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struct _MetaSurfaceActorPrivate
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{
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2013-11-19 11:22:49 -05:00
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MetaShapedTexture *texture;
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MetaWaylandBuffer *buffer;
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2013-10-13 07:47:53 -04:00
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};
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2013-11-21 16:25:20 -05:00
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static void cullable_iface_init (MetaCullableInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
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2013-10-13 07:47:53 -04:00
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static void
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meta_surface_actor_class_init (MetaSurfaceActorClass *klass)
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{
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g_type_class_add_private (klass, sizeof (MetaSurfaceActorPrivate));
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}
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2013-11-21 16:25:20 -05:00
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static void
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meta_surface_actor_cull_out (MetaCullable *cullable,
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cairo_region_t *unobscured_region,
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cairo_region_t *clip_region)
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{
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meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
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}
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static void
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meta_surface_actor_reset_culling (MetaCullable *cullable)
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{
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meta_cullable_reset_culling_children (cullable);
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}
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static void
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cullable_iface_init (MetaCullableInterface *iface)
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{
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iface->cull_out = meta_surface_actor_cull_out;
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iface->reset_culling = meta_surface_actor_reset_culling;
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}
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2013-10-13 07:47:53 -04:00
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static void
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meta_surface_actor_init (MetaSurfaceActor *self)
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{
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MetaSurfaceActorPrivate *priv;
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priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
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META_TYPE_SURFACE_ACTOR,
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MetaSurfaceActorPrivate);
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priv->texture = NULL;
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}
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MetaSurfaceActor *
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meta_surface_actor_new (void)
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{
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MetaSurfaceActor *self = g_object_new (META_TYPE_SURFACE_ACTOR, NULL);
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MetaShapedTexture *stex;
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stex = META_SHAPED_TEXTURE (meta_shaped_texture_new ());
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self->priv->texture = stex;
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clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (stex));
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return self;
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}
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cairo_surface_t *
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meta_surface_actor_get_image (MetaSurfaceActor *self,
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cairo_rectangle_int_t *clip)
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{
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return meta_shaped_texture_get_image (self->priv->texture, clip);
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}
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MetaShapedTexture *
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meta_surface_actor_get_texture (MetaSurfaceActor *self)
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{
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return self->priv->texture;
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}
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static void
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update_area (MetaSurfaceActor *self,
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int x, int y, int width, int height)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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if (meta_is_wayland_compositor ())
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{
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struct wl_resource *resource = priv->buffer->resource;
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struct wl_shm_buffer *shm_buffer = wl_shm_buffer_get (resource);
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if (shm_buffer)
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{
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CoglTexture2D *texture = COGL_TEXTURE_2D (priv->buffer->texture);
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cogl_wayland_texture_2d_update_area (texture, shm_buffer, x, y, width, height);
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}
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}
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else
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{
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CoglTexturePixmapX11 *texture = COGL_TEXTURE_PIXMAP_X11 (meta_shaped_texture_get_texture (priv->texture));
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cogl_texture_pixmap_x11_update_area (texture, x, y, width, height);
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}
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}
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gboolean
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meta_surface_actor_damage_all (MetaSurfaceActor *self,
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cairo_region_t *unobscured_region)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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CoglTexture *texture = meta_shaped_texture_get_texture (priv->texture);
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update_area (self, 0, 0, cogl_texture_get_width (texture), cogl_texture_get_height (texture));
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return meta_shaped_texture_update_area (self->priv->texture,
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0, 0,
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cogl_texture_get_width (texture),
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cogl_texture_get_height (texture),
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unobscured_region);
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}
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gboolean
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meta_surface_actor_damage_area (MetaSurfaceActor *self,
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int x,
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int y,
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int width,
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int height,
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cairo_region_t *unobscured_region)
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{
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update_area (self, x, y, width, height);
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return meta_shaped_texture_update_area (self->priv->texture,
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x, y, width, height,
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unobscured_region);
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}
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void
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meta_surface_actor_attach_wayland_buffer (MetaSurfaceActor *self,
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MetaWaylandBuffer *buffer)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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priv->buffer = buffer;
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meta_shaped_texture_set_texture (self->priv->texture, buffer->texture);
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}
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void
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meta_surface_actor_set_texture (MetaSurfaceActor *self,
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CoglTexture *texture)
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{
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meta_shaped_texture_set_texture (self->priv->texture, texture);
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}
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