mutter/cogl/cogl-buffer.c

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/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Damien Lespiau <damien.lespiau@intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
/* For an overview of the functionality implemented here, please see
* cogl-buffer.h, which contains the gtk-doc section overview for the
* Pixel Buffers API.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <string.h>
#include <glib.h>
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl-pixel-buffer-private.h"
/* XXX:
* The CoglObject macros don't support any form of inheritance, so for
* now we implement the CoglObject support for the CoglBuffer
* abstract class manually.
*/
static GSList *_cogl_buffer_types;
void
_cogl_buffer_register_buffer_type (const CoglObjectClass *klass)
{
_cogl_buffer_types = g_slist_prepend (_cogl_buffer_types, (void *) klass);
}
CoglBool
cogl_is_buffer (void *object)
{
const CoglObject *obj = object;
GSList *l;
if (object == NULL)
return FALSE;
for (l = _cogl_buffer_types; l; l = l->next)
if (l->data == obj->klass)
return TRUE;
return FALSE;
}
/*
* Fallback path, buffer->data points to a malloc'ed buffer.
*/
static void *
malloc_map (CoglBuffer *buffer,
CoglBufferAccess access,
CoglBufferMapHint hints)
{
buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
return buffer->data;
}
static void
malloc_unmap (CoglBuffer *buffer)
{
buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
}
static CoglBool
malloc_set_data (CoglBuffer *buffer,
unsigned int offset,
const void *data,
unsigned int size)
{
memcpy (buffer->data + offset, data, size);
return TRUE;
}
void
_cogl_buffer_initialize (CoglBuffer *buffer,
CoglContext *ctx,
size_t size,
CoglBufferBindTarget default_target,
CoglBufferUsageHint usage_hint,
CoglBufferUpdateHint update_hint)
{
CoglBool use_malloc = FALSE;
buffer->context = ctx;
buffer->flags = COGL_BUFFER_FLAG_NONE;
buffer->store_created = FALSE;
buffer->size = size;
buffer->last_target = default_target;
buffer->usage_hint = usage_hint;
buffer->update_hint = update_hint;
buffer->data = NULL;
buffer->immutable_ref = 0;
if (default_target == COGL_BUFFER_BIND_TARGET_PIXEL_PACK ||
default_target == COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK)
{
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_PBOS))
use_malloc = TRUE;
}
else if (default_target == COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER ||
default_target == COGL_BUFFER_BIND_TARGET_INDEX_BUFFER)
{
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_VBOS))
use_malloc = TRUE;
}
if (use_malloc)
{
buffer->vtable.map = malloc_map;
buffer->vtable.unmap = malloc_unmap;
buffer->vtable.set_data = malloc_set_data;
buffer->data = g_malloc (size);
}
else
{
buffer->vtable.map = ctx->driver_vtable->buffer_map;
buffer->vtable.unmap = ctx->driver_vtable->buffer_unmap;
buffer->vtable.set_data = ctx->driver_vtable->buffer_set_data;
ctx->driver_vtable->buffer_create (buffer);
buffer->flags |= COGL_BUFFER_FLAG_BUFFER_OBJECT;
}
}
void
_cogl_buffer_fini (CoglBuffer *buffer)
{
_COGL_RETURN_IF_FAIL (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED));
_COGL_RETURN_IF_FAIL (buffer->immutable_ref == 0);
if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
buffer->context->driver_vtable->buffer_destroy (buffer);
else
g_free (buffer->data);
}
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
2010-02-09 20:57:32 -05:00
unsigned int
cogl_buffer_get_size (CoglBuffer *buffer)
{
if (!cogl_is_buffer (buffer))
return 0;
return COGL_BUFFER (buffer)->size;
}
void
cogl_buffer_set_update_hint (CoglBuffer *buffer,
CoglBufferUpdateHint hint)
{
if (!cogl_is_buffer (buffer))
return;
if (G_UNLIKELY (hint > COGL_BUFFER_UPDATE_HINT_STREAM))
hint = COGL_BUFFER_UPDATE_HINT_STATIC;
buffer->update_hint = hint;
}
CoglBufferUpdateHint
cogl_buffer_get_update_hint (CoglBuffer *buffer)
{
if (!cogl_is_buffer (buffer))
return FALSE;
return buffer->update_hint;
}
static void
warn_about_midscene_changes (void)
{
static CoglBool seen = FALSE;
if (!seen)
{
g_warning ("Mid-scene modification of buffers has "
"undefined results\n");
seen = TRUE;
}
}
void *
cogl_buffer_map (CoglBuffer *buffer,
CoglBufferAccess access,
CoglBufferMapHint hints)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
if (G_UNLIKELY (buffer->immutable_ref))
warn_about_midscene_changes ();
if (buffer->flags & COGL_BUFFER_FLAG_MAPPED)
return buffer->data;
buffer->data = buffer->vtable.map (buffer, access, hints);
return buffer->data;
}
void
cogl_buffer_unmap (CoglBuffer *buffer)
{
if (!cogl_is_buffer (buffer))
return;
if (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED))
return;
buffer->vtable.unmap (buffer);
}
void *
_cogl_buffer_map_for_fill_or_fallback (CoglBuffer *buffer)
{
CoglContext *ctx = buffer->context;
void *ret;
_COGL_RETURN_VAL_IF_FAIL (!ctx->buffer_map_fallback_in_use, NULL);
ctx->buffer_map_fallback_in_use = TRUE;
ret = cogl_buffer_map (buffer,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD);
if (ret)
return ret;
else
{
/* If the map fails then we'll use a temporary buffer to fill
the data and then upload it using cogl_buffer_set_data when
the buffer is unmapped. The temporary buffer is shared to
avoid reallocating it every time */
g_byte_array_set_size (ctx->buffer_map_fallback_array, buffer->size);
buffer->flags |= COGL_BUFFER_FLAG_MAPPED_FALLBACK;
return ctx->buffer_map_fallback_array->data;
}
}
void
_cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer)
{
CoglContext *ctx = buffer->context;
_COGL_RETURN_IF_FAIL (ctx->buffer_map_fallback_in_use);
ctx->buffer_map_fallback_in_use = FALSE;
if ((buffer->flags & COGL_BUFFER_FLAG_MAPPED_FALLBACK))
{
cogl_buffer_set_data (buffer, 0,
ctx->buffer_map_fallback_array->data,
buffer->size);
buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED_FALLBACK;
}
else
cogl_buffer_unmap (buffer);
}
CoglBool
cogl_buffer_set_data (CoglBuffer *buffer,
size_t offset,
const void *data,
size_t size)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), FALSE);
_COGL_RETURN_VAL_IF_FAIL ((offset + size) <= buffer->size, FALSE);
if (G_UNLIKELY (buffer->immutable_ref))
warn_about_midscene_changes ();
return buffer->vtable.set_data (buffer, offset, data, size);
}
CoglBuffer *
_cogl_buffer_immutable_ref (CoglBuffer *buffer)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
buffer->immutable_ref++;
return buffer;
}
void
_cogl_buffer_immutable_unref (CoglBuffer *buffer)
{
_COGL_RETURN_IF_FAIL (cogl_is_buffer (buffer));
_COGL_RETURN_IF_FAIL (buffer->immutable_ref > 0);
buffer->immutable_ref--;
}