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95 lines
3.1 KiB
C
95 lines
3.1 KiB
C
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/*
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* Copyright (C) 2013 Intel Corporation
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU Lesser General Public License,
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* version 2.1, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
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* Boston, MA 02111-1307, USA.
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*
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*/
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#include <stdlib.h>
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#include <math.h>
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#include <cairo.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#define STAGE_WIDTH 800
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#define STAGE_HEIGHT 550
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static ClutterActor *
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create_hand (void)
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{
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GdkPixbuf *pixbuf = gdk_pixbuf_new_from_file (TESTS_DATADIR G_DIR_SEPARATOR_S "redhand.png", NULL);
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ClutterContent *image = clutter_image_new ();
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ClutterActor *actor = clutter_actor_new ();
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clutter_image_set_data (CLUTTER_IMAGE (image),
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gdk_pixbuf_get_pixels (pixbuf),
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gdk_pixbuf_get_has_alpha (pixbuf)
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? COGL_PIXEL_FORMAT_RGBA_8888
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: COGL_PIXEL_FORMAT_RGB_888,
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gdk_pixbuf_get_width (pixbuf),
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gdk_pixbuf_get_height (pixbuf),
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gdk_pixbuf_get_rowstride (pixbuf),
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NULL);
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clutter_actor_set_content (actor, image);
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clutter_actor_set_size (actor,
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gdk_pixbuf_get_width (pixbuf),
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gdk_pixbuf_get_height (pixbuf));
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clutter_actor_set_reactive (actor, TRUE);
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g_object_unref (pixbuf);
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return actor;
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}
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G_MODULE_EXPORT int
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test_rotate_zoom_main (int argc, char *argv[])
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{
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ClutterActor *stage, *actor;
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gfloat width, height;
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/* initialize Clutter */
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return EXIT_FAILURE;
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/* create a resizable stage */
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stage = clutter_stage_new ();
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Rotate and Zoom actions");
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clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
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clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
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clutter_actor_set_reactive (stage, FALSE);
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clutter_actor_show (stage);
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actor = create_hand ();
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clutter_actor_add_action (actor, clutter_rotate_action_new ());
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clutter_actor_add_action (actor, clutter_zoom_action_new ());
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clutter_actor_add_child (stage, actor);
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clutter_actor_get_size (actor, &width, &height);
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clutter_actor_set_position (actor,
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STAGE_WIDTH / 2 - width / 2,
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STAGE_HEIGHT / 2 - height / 2);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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G_MODULE_EXPORT const char *
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test_rotate_zoom_describe (void)
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{
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return "Rotates and zooms an actor using touch events";
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}
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