mutter/cogl/cogl-bitmap-private.h

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/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_BITMAP_H
#define __COGL_BITMAP_H
#include <glib.h>
#include "cogl-object-private.h"
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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#include "cogl-buffer.h"
#include "cogl-bitmap.h"
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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/*
* _cogl_bitmap_new_with_malloc_buffer:
* @context: A #CoglContext
* @width: width of the bitmap in pixels
* @height: height of the bitmap in pixels
* @format: the format of the pixels the array will store
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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*
* This is equivalent to cogl_bitmap_new_with_size() except that it
* allocated the buffer using g_malloc() instead of creating a
* #CoglPixelBuffer. The buffer will be automatically destroyed when
* the bitmap is freed.
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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*
* Return value: a #CoglPixelBuffer representing the newly created array
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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*
* Since: 1.10
* Stability: Unstable
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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*/
CoglBitmap *
_cogl_bitmap_new_with_malloc_buffer (CoglContext *context,
unsigned int width,
unsigned int height,
CoglPixelFormat format);
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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/* The idea of this function is that it will create a bitmap that
shares the actual data with another bitmap. This is needed for the
atlas texture backend because it needs upload a bitmap to a sub
texture but override the format so that it ignores the premult
flag. */
CoglBitmap *
_cogl_bitmap_new_shared (CoglBitmap *shared_bmp,
CoglPixelFormat format,
int width,
int height,
int rowstride);
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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CoglBitmap *
_cogl_bitmap_convert (CoglBitmap *bmp,
CoglPixelFormat dst_format);
CoglBool
_cogl_bitmap_convert_into_bitmap (CoglBitmap *src_bmp,
CoglBitmap *dst_bmp);
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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CoglBitmap *
_cogl_bitmap_from_file (const char *filename,
GError **error);
CoglBool
_cogl_bitmap_unpremult (CoglBitmap *dst_bmp);
CoglBool
_cogl_bitmap_premult (CoglBitmap *dst_bmp);
CoglBool
_cogl_bitmap_convert_premult_status (CoglBitmap *bmp,
CoglPixelFormat dst_format);
CoglBool
_cogl_bitmap_copy_subregion (CoglBitmap *src,
CoglBitmap *dst,
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
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int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height);
/* Creates a deep copy of the source bitmap */
CoglBitmap *
_cogl_bitmap_copy (CoglBitmap *src_bmp);
CoglBool
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
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_cogl_bitmap_get_size_from_file (const char *filename,
int *width,
int *height);
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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void
_cogl_bitmap_set_format (CoglBitmap *bitmap,
CoglPixelFormat format);
/* Maps the bitmap so that the pixels can be accessed directly or if
the bitmap is just a memory bitmap then it just returns the pointer
to memory. Note that the bitmap isn't guaranteed to allocated to
the full size of rowstride*height so it is not safe to read up to
the rowstride of the last row. This will be the case if the user
uploads data using gdk_pixbuf_new_subpixbuf with a sub region
containing the last row of the pixbuf because in that case the
rowstride can be much larger than the width of the image */
uint8_t *
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
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_cogl_bitmap_map (CoglBitmap *bitmap,
CoglBufferAccess access,
CoglBufferMapHint hints);
void
_cogl_bitmap_unmap (CoglBitmap *bitmap);
/* These two are replacements for map and unmap that should used when
the pointer is going to be passed to GL for pixel packing or
unpacking. The address might not be valid for reading if the bitmap
was created with new_from_buffer but it will however be good to
pass to glTexImage2D for example. The access should be READ for
unpacking and WRITE for packing. It can not be both */
uint8_t *
_cogl_bitmap_bind (CoglBitmap *bitmap,
CoglBufferAccess access,
CoglBufferMapHint hints);
void
_cogl_bitmap_unbind (CoglBitmap *bitmap);
CoglContext *
_cogl_bitmap_get_context (CoglBitmap *bitmap);
#endif /* __COGL_BITMAP_H */