mutter/src/compositor/meta-dnd-actor-private.h

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* meta-dnd-actor-private.h: Actor for painting the DnD surface
*
* Copyright 2014 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*
* Author: Carlos Garnacho <carlosg@gnome.org>
*/
#ifndef META_DND_ACTOR_PRIVATE_H
#define META_DND_ACTOR_PRIVATE_H
#include "meta-feedback-actor-private.h"
/**
* MetaDnDActor:
*
* This class handles the rendering of the DnD surface
*/
#define META_TYPE_DND_ACTOR (meta_dnd_actor_get_type ())
#define META_DND_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_DND_ACTOR, MetaDnDActor))
#define META_DND_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_DND_ACTOR, MetaDnDActorClass))
#define META_IS_DND_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_DND_ACTOR))
#define META_IS_DND_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_DND_ACTOR))
#define META_DND_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_DND_ACTOR, MetaDnDActorClass))
typedef struct _MetaDnDActor MetaDnDActor;
typedef struct _MetaDnDActorClass MetaDnDActorClass;
struct _MetaDnDActorClass
{
/*< private >*/
MetaFeedbackActorClass parent_class;
};
struct _MetaDnDActor
{
MetaFeedbackActor parent;
};
GType meta_dnd_actor_get_type (void);
ClutterActor *meta_dnd_actor_new (ClutterActor *drag_origin,
int start_x,
int start_y);
void meta_dnd_actor_drag_finish (MetaDnDActor *self,
gboolean success);
#endif /* META_DND_ACTOR_PRIVATE_H */