2010-05-20 09:54:44 -04:00
|
|
|
/*
|
|
|
|
* Cogl
|
|
|
|
*
|
|
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
|
|
*
|
|
|
|
* Copyright (C) 2010 Intel Corporation.
|
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 2 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Lesser General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
|
|
* License along with this library; if not, write to the
|
|
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
|
|
* Boston, MA 02111-1307, USA.
|
|
|
|
*
|
|
|
|
* Authors:
|
|
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <cogl.h>
|
2011-10-13 17:34:30 -04:00
|
|
|
#include <cogl-util.h>
|
2010-05-20 09:54:44 -04:00
|
|
|
#include <cogl-vector.h>
|
|
|
|
|
|
|
|
#include <glib.h>
|
|
|
|
#include <math.h>
|
|
|
|
#include <string.h>
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector3_init (CoglVector3 *vector, float x, float y, float z)
|
|
|
|
{
|
|
|
|
vector->x = x;
|
|
|
|
vector->y = y;
|
|
|
|
vector->z = z;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector3_init_zero (CoglVector3 *vector)
|
|
|
|
{
|
|
|
|
memset (vector, 0, sizeof (CoglVector3));
|
|
|
|
}
|
|
|
|
|
|
|
|
gboolean
|
|
|
|
cogl_vector3_equal (gconstpointer v1, gconstpointer v2)
|
|
|
|
{
|
|
|
|
CoglVector3 *vector0 = (CoglVector3 *)v1;
|
|
|
|
CoglVector3 *vector1 = (CoglVector3 *)v2;
|
|
|
|
|
2011-10-13 17:34:30 -04:00
|
|
|
_COGL_RETURN_VAL_IF_FAIL (v1 != NULL, FALSE);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (v2 != NULL, FALSE);
|
2010-05-20 09:54:44 -04:00
|
|
|
|
|
|
|
/* There's no point picking an arbitrary epsilon that's appropriate
|
|
|
|
* for comparing the components so we just use == that will at least
|
|
|
|
* consider -0 and 0 to be equal. */
|
|
|
|
return
|
|
|
|
vector0->x == vector1->x &&
|
|
|
|
vector0->y == vector1->y &&
|
|
|
|
vector0->z == vector1->z;
|
|
|
|
}
|
|
|
|
|
|
|
|
gboolean
|
|
|
|
cogl_vector3_equal_with_epsilon (const CoglVector3 *vector0,
|
|
|
|
const CoglVector3 *vector1,
|
|
|
|
float epsilon)
|
|
|
|
{
|
2011-10-13 17:34:30 -04:00
|
|
|
_COGL_RETURN_VAL_IF_FAIL (vector0 != NULL, FALSE);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (vector1 != NULL, FALSE);
|
2010-05-20 09:54:44 -04:00
|
|
|
|
|
|
|
if (fabsf (vector0->x - vector1->x) < epsilon &&
|
|
|
|
fabsf (vector0->y - vector1->y) < epsilon &&
|
|
|
|
fabsf (vector0->z - vector1->z) < epsilon)
|
|
|
|
return TRUE;
|
|
|
|
else
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
CoglVector3 *
|
|
|
|
cogl_vector3_copy (const CoglVector3 *vector)
|
|
|
|
{
|
|
|
|
if (vector)
|
|
|
|
return g_slice_dup (CoglVector3, vector);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector3_free (CoglVector3 *vector)
|
|
|
|
{
|
|
|
|
g_slice_free (CoglVector3, vector);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector3_invert (CoglVector3 *vector)
|
|
|
|
{
|
|
|
|
vector->x = -vector->x;
|
|
|
|
vector->y = -vector->y;
|
|
|
|
vector->z = -vector->z;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector3_add (CoglVector3 *result,
|
|
|
|
const CoglVector3 *a,
|
|
|
|
const CoglVector3 *b)
|
|
|
|
{
|
|
|
|
result->x = a->x + b->x;
|
|
|
|
result->y = a->y + b->y;
|
|
|
|
result->z = a->z + b->z;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector3_subtract (CoglVector3 *result,
|
|
|
|
const CoglVector3 *a,
|
|
|
|
const CoglVector3 *b)
|
|
|
|
{
|
|
|
|
result->x = a->x - b->x;
|
|
|
|
result->y = a->y - b->y;
|
|
|
|
result->z = a->z - b->z;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector3_multiply_scalar (CoglVector3 *vector,
|
|
|
|
float scalar)
|
|
|
|
{
|
|
|
|
vector->x *= scalar;
|
|
|
|
vector->y *= scalar;
|
|
|
|
vector->z *= scalar;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector3_divide_scalar (CoglVector3 *vector,
|
|
|
|
float scalar)
|
|
|
|
{
|
|
|
|
float one_over_scalar = 1.0f / scalar;
|
|
|
|
vector->x *= one_over_scalar;
|
|
|
|
vector->y *= one_over_scalar;
|
|
|
|
vector->z *= one_over_scalar;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector3_normalize (CoglVector3 *vector)
|
|
|
|
{
|
|
|
|
float mag_squared =
|
|
|
|
vector->x * vector->x +
|
|
|
|
vector->y * vector->y +
|
|
|
|
vector->z * vector->z;
|
|
|
|
|
|
|
|
if (mag_squared > 0.0f)
|
|
|
|
{
|
|
|
|
float one_over_mag = 1.0f / sqrtf (mag_squared);
|
|
|
|
vector->x *= one_over_mag;
|
|
|
|
vector->y *= one_over_mag;
|
|
|
|
vector->z *= one_over_mag;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float
|
|
|
|
cogl_vector3_magnitude (const CoglVector3 *vector)
|
|
|
|
{
|
|
|
|
return sqrtf (vector->x * vector->x +
|
|
|
|
vector->y * vector->y +
|
|
|
|
vector->z * vector->z);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector3_cross_product (CoglVector3 *result,
|
|
|
|
const CoglVector3 *a,
|
|
|
|
const CoglVector3 *b)
|
|
|
|
{
|
|
|
|
CoglVector3 tmp;
|
|
|
|
|
|
|
|
tmp.x = a->y * b->z - a->z * b->y;
|
|
|
|
tmp.y = a->z * b->x - a->x * b->z;
|
|
|
|
tmp.z = a->x * b->y - a->y * b->x;
|
|
|
|
*result = tmp;
|
|
|
|
}
|
|
|
|
|
|
|
|
float
|
|
|
|
cogl_vector3_dot_product (const CoglVector3 *a, const CoglVector3 *b)
|
|
|
|
{
|
|
|
|
return a->x * b->x + a->y * b->y + a->z * b->z;
|
|
|
|
}
|
|
|
|
|
|
|
|
float
|
|
|
|
cogl_vector3_distance (const CoglVector3 *a, const CoglVector3 *b)
|
|
|
|
{
|
|
|
|
float dx = b->x - a->x;
|
|
|
|
float dy = b->y - a->y;
|
|
|
|
float dz = b->z - a->z;
|
|
|
|
|
|
|
|
return sqrtf (dx * dx + dy * dy + dz * dz);
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
void
|
|
|
|
cogl_vector4_init (CoglVector4 *vector, float x, float y, float z)
|
|
|
|
{
|
|
|
|
vector->x = x;
|
|
|
|
vector->y = y;
|
|
|
|
vector->z = z;
|
|
|
|
vector->w = w;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector4_init_zero (CoglVector4 *vector)
|
|
|
|
{
|
|
|
|
memset (vector, 0, sizeof (CoglVector4));
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector4_init_from_vector4 (CoglVector4 *vector, CoglVector4 *src)
|
|
|
|
{
|
|
|
|
*vector4 = *src;
|
|
|
|
}
|
|
|
|
|
|
|
|
gboolean
|
|
|
|
cogl_vector4_equal (gconstpointer *v0, gconstpointer *v1)
|
|
|
|
{
|
2011-10-13 17:34:30 -04:00
|
|
|
_COGL_RETURN_VAL_IF_FAIL (v1 != NULL, FALSE);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (v2 != NULL, FALSE);
|
2010-05-20 09:54:44 -04:00
|
|
|
|
|
|
|
return memcmp (v1, v2, sizeof (float) * 4) == 0 ? TRUE : FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
CoglVector4 *
|
|
|
|
cogl_vector4_copy (CoglVector4 *vector)
|
|
|
|
{
|
|
|
|
if (vector)
|
|
|
|
return g_slice_dup (CoglVector4, vector);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector4_free (CoglVector4 *vector)
|
|
|
|
{
|
|
|
|
g_slice_free (CoglVector4, vector);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector4_invert (CoglVector4 *vector)
|
|
|
|
{
|
|
|
|
vector.x = -vector.x;
|
|
|
|
vector.y = -vector.y;
|
|
|
|
vector.z = -vector.z;
|
|
|
|
vector.w = -vector.w;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector4_add (CoglVector4 *result,
|
|
|
|
CoglVector4 *a,
|
|
|
|
CoglVector4 *b)
|
|
|
|
{
|
|
|
|
result.x = a.x + b.x;
|
|
|
|
result.y = a.y + b.y;
|
|
|
|
result.z = a.z + b.z;
|
|
|
|
result.w = a.w + b.w;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector4_subtract (CoglVector4 *result,
|
|
|
|
CoglVector4 *a,
|
|
|
|
CoglVector4 *b)
|
|
|
|
{
|
|
|
|
result.x = a.x - b.x;
|
|
|
|
result.y = a.y - b.y;
|
|
|
|
result.z = a.z - b.z;
|
|
|
|
result.w = a.w - b.w;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
cogl_vector4_divide (CoglVector4 *vector,
|
|
|
|
float scalar)
|
|
|
|
{
|
|
|
|
float one_over_scalar = 1.0f / scalar;
|
|
|
|
result.x *= one_over_scalar;
|
|
|
|
result.y *= one_over_scalar;
|
|
|
|
result.z *= one_over_scalar;
|
|
|
|
result.w *= one_over_scalar;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|