mirror of
https://github.com/brl/mutter.git
synced 2024-11-27 10:30:47 -05:00
138 lines
4.9 KiB
XML
138 lines
4.9 KiB
XML
|
<?xml version="1.0"?>
|
||
|
<!DOCTYPE chapter PUBLIC
|
||
|
"-//OASIS//DTD DocBook XML V4.3//EN"
|
||
|
"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
|
||
|
]>
|
||
|
<chapter id="migrating-ClutterEffect">
|
||
|
|
||
|
<chapterinfo>
|
||
|
<author>
|
||
|
<firstname>Emmanuele</firstname>
|
||
|
<surname>Bassi</surname>
|
||
|
<affiliation>
|
||
|
<address>
|
||
|
<email>ebassi@linux.intel.com</email>
|
||
|
</address>
|
||
|
</affiliation>
|
||
|
</author>
|
||
|
</chapterinfo>
|
||
|
|
||
|
<title>Migrating from ClutterEffect</title>
|
||
|
|
||
|
<para>Since version 1.0, Clutter provides the #ClutterAnimation API
|
||
|
and the clutter_actor_animate() family of functions as replacements
|
||
|
for the <structname>ClutterEffectTemplate</structname> and
|
||
|
clutter_effect_* API for creating simple, one-off animations.</para>
|
||
|
|
||
|
<section id="using-actor-animate">
|
||
|
<title>Using <function>clutter_actor_animate()</function></title>
|
||
|
|
||
|
<para>Prior to Clutter 1.0, the way to create simple, one-off
|
||
|
animations involving a single actor was the ClutterEffect API. The
|
||
|
major downside of this API was that to abstract the duration and
|
||
|
easing function of the animation the application developer had to
|
||
|
create a <structname>ClutterEffectTemplate</structname> and keep it
|
||
|
around for the duration of the application.</para>
|
||
|
|
||
|
<para>The clutter_actor_animate() function performs all of the
|
||
|
memory management that was delegated to the
|
||
|
<structname>ClutterEffectTemplate</structname>, freeing the developer
|
||
|
from having to deal with object bookkeeping.</para>
|
||
|
|
||
|
<para>Another downside of the ClutterEffect API is that every
|
||
|
possible animation has its own function (scaling, opacity, rotation,
|
||
|
movement, etc.), and new functions cannot be added outside of
|
||
|
Clutter.</para>
|
||
|
|
||
|
<example id="example-clutter-effect">
|
||
|
<title>Effect example</title>
|
||
|
<para>The following code shows a simple animation using
|
||
|
the ClutterEffect API. It animates an actor linearly in 500
|
||
|
milliseconds, by moving it to the (100, 100) coordinates
|
||
|
while fading it out.</para>
|
||
|
<programlisting>
|
||
|
ClutterEffectTemplate *tmpl;
|
||
|
|
||
|
tmpl = clutter_effect_template_new_for_duration (500, clutter_ramp_inc_func);
|
||
|
clutter_effect_move (tmpl, actor, 100, 100, NULL, NULL);
|
||
|
clutter_effect_fade (tmpl, actor, 0, NULL, NULL);
|
||
|
|
||
|
g_object_unref (tmpl);
|
||
|
</programlisting>
|
||
|
</example>
|
||
|
|
||
|
<para>The clutter_actor_animate() function will implicitely
|
||
|
create a #ClutterAnimation with the passed duration and easing
|
||
|
mode, and will bind all the passed properties. All readable and
|
||
|
writable properties specified by a #ClutterActor are animatable
|
||
|
through clutter_actor_animate().</para>
|
||
|
|
||
|
<example id="example-actor-animate">
|
||
|
<title>Animation example</title>
|
||
|
<para>The following code shows the clutter_actor_animate() call
|
||
|
equivalent to the previous ClutterEffect example.</para>
|
||
|
<programlisting>
|
||
|
clutter_actor_animate (actor, CLUTTER_LINEAR, 500,
|
||
|
"x", 100.0,
|
||
|
"y", 100.0,
|
||
|
"opacity", 0,
|
||
|
NULL);
|
||
|
</programlisting>
|
||
|
</example>
|
||
|
|
||
|
<para>The ClutterEffect API provided a way to be notified of the
|
||
|
effect completion. Since the clutter_actor_animate() function creates
|
||
|
a #ClutterAnimation instance it's possible to use the
|
||
|
#ClutterAnimation::completed signal for the same notification.</para>
|
||
|
|
||
|
<example id="example-clutter-effect-complete">
|
||
|
<title>Effect complete example</title>
|
||
|
<para>The following code shows how to receive notification of the
|
||
|
completion of the animation.</para>
|
||
|
<programlisting>
|
||
|
static void
|
||
|
on_fade_complete (ClutterActor *actor,
|
||
|
gpointer data)
|
||
|
{
|
||
|
clutter_actor_hide (actor);
|
||
|
}
|
||
|
|
||
|
ClutterEffectTemplate *tmpl;
|
||
|
|
||
|
tmpl = clutter_effect_template_new_for_duration (500, clutter_ramp_inc_func);
|
||
|
clutter_effect_fade (tmpl, actor, 0, on_fade_complete, NULL);
|
||
|
|
||
|
g_object_unref (tmpl);
|
||
|
</programlisting>
|
||
|
</example>
|
||
|
|
||
|
<para>The clutter_actor_animate() function also has a convenience
|
||
|
wrapper that allows to inline the signal connection:</para>
|
||
|
|
||
|
<example id="example-actor-animate-complete">
|
||
|
<title>Animation completed example</title>
|
||
|
<para>The following code shows how to get the same notification
|
||
|
as the example above.</para>
|
||
|
<programlisting>
|
||
|
ClutterAnimation *animation;
|
||
|
|
||
|
animation = clutter_actor_animate (actor, CLUTTER_LINER, 500,
|
||
|
"opacity", 0,
|
||
|
NULL);
|
||
|
g_signal_connect_swapped (animation,
|
||
|
"completed", G_CALLBACK (clutter_actor_hide),
|
||
|
actor);
|
||
|
|
||
|
/* OR */
|
||
|
|
||
|
clutter_actor_animate (actor, CLUTTER_LINER, 500,
|
||
|
"opacity", 0,
|
||
|
"signal-swapped::completed", clutter_actor_hide, actor,
|
||
|
NULL);
|
||
|
</programlisting>
|
||
|
</example>
|
||
|
|
||
|
</section>
|
||
|
|
||
|
</chapter>
|