mirror of
https://github.com/brl/mutter.git
synced 2024-11-29 19:40:43 -05:00
145 lines
4.7 KiB
C
145 lines
4.7 KiB
C
|
#include <clutter/clutter.h>
|
||
|
#include <string.h>
|
||
|
|
||
|
#include "test-conform-common.h"
|
||
|
|
||
|
static const ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
|
||
|
|
||
|
static void
|
||
|
paint_cb (ClutterActor *stage)
|
||
|
{
|
||
|
/* This texture is painted mirrored around the x-axis */
|
||
|
guint8 data0[] = {
|
||
|
0xff, 0x00, 0x00, /* red -> becomes bottom left */
|
||
|
0x00, 0xff, 0x00, /* green -> becomes bottom right */
|
||
|
0x00, 0x00, 0xff, /* blue -> becomes top left */
|
||
|
0xff, 0x00, 0xff /* magenta -> becomes top right */
|
||
|
};
|
||
|
/* This texture is painted mirrored about the y-axis */
|
||
|
guint8 data1[] = {
|
||
|
0x00, 0xff, 0x00, /* green -> becomes top right */
|
||
|
0xff, 0xff, 0x00, /* yellow -> becomes top left */
|
||
|
0xff, 0x00, 0xff, /* magenta -> becomes bottom right */
|
||
|
0x00, 0xff, 0xff /* cyan -> becomes bottom left */
|
||
|
};
|
||
|
CoglHandle tex0, tex1;
|
||
|
CoglPipeline *pipeline;
|
||
|
CoglMatrix matrix;
|
||
|
int width, height;
|
||
|
guint8 *pixels, *p;
|
||
|
|
||
|
width = clutter_actor_get_width (stage);
|
||
|
height = clutter_actor_get_height (stage);
|
||
|
|
||
|
tex0 = cogl_texture_new_from_data (2, 2,
|
||
|
COGL_TEXTURE_NO_ATLAS,
|
||
|
COGL_PIXEL_FORMAT_RGB_888,
|
||
|
COGL_PIXEL_FORMAT_ANY,
|
||
|
6,
|
||
|
data0);
|
||
|
tex1 = cogl_texture_new_from_data (2, 2,
|
||
|
COGL_TEXTURE_NO_ATLAS,
|
||
|
COGL_PIXEL_FORMAT_RGB_888,
|
||
|
COGL_PIXEL_FORMAT_ANY,
|
||
|
6,
|
||
|
data1);
|
||
|
|
||
|
pipeline = cogl_pipeline_new ();
|
||
|
|
||
|
/* Set the two textures as layers */
|
||
|
cogl_pipeline_set_layer_texture (pipeline, 0, tex0);
|
||
|
cogl_pipeline_set_layer_filters (pipeline, 0,
|
||
|
COGL_PIPELINE_FILTER_NEAREST,
|
||
|
COGL_PIPELINE_FILTER_NEAREST);
|
||
|
cogl_pipeline_set_layer_texture (pipeline, 1, tex1);
|
||
|
cogl_pipeline_set_layer_filters (pipeline, 1,
|
||
|
COGL_PIPELINE_FILTER_NEAREST,
|
||
|
COGL_PIPELINE_FILTER_NEAREST);
|
||
|
|
||
|
/* Set a combine mode so that the two textures get added together */
|
||
|
cogl_pipeline_set_layer_combine (pipeline, 1,
|
||
|
"RGBA=ADD(PREVIOUS, TEXTURE)",
|
||
|
NULL);
|
||
|
|
||
|
/* Set a matrix on the first layer so that it will mirror about the y-axis */
|
||
|
cogl_matrix_init_identity (&matrix);
|
||
|
cogl_matrix_translate (&matrix, 0.0f, 1.0f, 0.0f);
|
||
|
cogl_matrix_scale (&matrix, 1.0f, -1.0f, 1.0f);
|
||
|
cogl_pipeline_set_layer_matrix (pipeline, 0, &matrix);
|
||
|
|
||
|
/* Set a matrix on the second layer so that it will mirror about the x-axis */
|
||
|
cogl_matrix_init_identity (&matrix);
|
||
|
cogl_matrix_translate (&matrix, 1.0f, 0.0f, 0.0f);
|
||
|
cogl_matrix_scale (&matrix, -1.0f, 1.0f, 1.0f);
|
||
|
cogl_pipeline_set_layer_matrix (pipeline, 1, &matrix);
|
||
|
|
||
|
cogl_set_source (pipeline);
|
||
|
cogl_rectangle (0, 0, width, height);
|
||
|
|
||
|
cogl_handle_unref (tex1);
|
||
|
cogl_handle_unref (tex0);
|
||
|
cogl_object_unref (pipeline);
|
||
|
|
||
|
/* The textures are setup so that when added together with the
|
||
|
correct matrices then all of the pixels should be white. We can
|
||
|
verify this by reading back the entire stage */
|
||
|
pixels = g_malloc (width * height * 4);
|
||
|
|
||
|
cogl_read_pixels (0, 0, width, height,
|
||
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
||
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||
|
pixels);
|
||
|
|
||
|
for (p = pixels + width * height * 4; p > pixels;)
|
||
|
{
|
||
|
p -= 4;
|
||
|
g_assert_cmpint (p[0], ==, 0xff);
|
||
|
g_assert_cmpint (p[1], ==, 0xff);
|
||
|
g_assert_cmpint (p[2], ==, 0xff);
|
||
|
}
|
||
|
|
||
|
g_free (pixels);
|
||
|
|
||
|
clutter_main_quit ();
|
||
|
}
|
||
|
|
||
|
static gboolean
|
||
|
queue_redraw (gpointer stage)
|
||
|
{
|
||
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
test_cogl_pipeline_user_matrix (TestUtilsGTestFixture *fixture,
|
||
|
void *data)
|
||
|
{
|
||
|
ClutterActor *stage;
|
||
|
unsigned int idle_source;
|
||
|
unsigned int paint_handler;
|
||
|
|
||
|
stage = clutter_stage_get_default ();
|
||
|
|
||
|
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||
|
|
||
|
/* We force continuous redrawing of the stage, since we need to skip
|
||
|
* the first few frames, and we wont be doing anything else that
|
||
|
* will trigger redrawing. */
|
||
|
idle_source = g_idle_add (queue_redraw, stage);
|
||
|
|
||
|
paint_handler = g_signal_connect_after (stage, "paint",
|
||
|
G_CALLBACK (paint_cb),
|
||
|
NULL);
|
||
|
|
||
|
clutter_actor_show (stage);
|
||
|
|
||
|
clutter_main ();
|
||
|
|
||
|
g_source_remove (idle_source);
|
||
|
g_signal_handler_disconnect (stage, paint_handler);
|
||
|
|
||
|
if (g_test_verbose ())
|
||
|
g_print ("OK\n");
|
||
|
}
|