mutter/src/backends/meta-cursor.c

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright 2013 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*
* Author: Giovanni Campagna <gcampagn@redhat.com>
*/
#include "config.h"
#include "backends/meta-cursor.h"
#include "backends/meta-backend-private.h"
#include "backends/meta-cursor-tracker-private.h"
#include "cogl/cogl.h"
#include "meta/common.h"
enum
{
PROP_0,
PROP_CURSOR_TRACKER,
N_PROPS
};
static GParamSpec *obj_props[N_PROPS];
enum
{
TEXTURE_CHANGED,
Support scaling of cursor sprites given what output they are on This commits refactors cursor handling code and plugs in logic so that cursor sprites changes appearance as it moves across the screen. Renderers are adapted to handle the necessary functionality. The logic for changing the cursor sprite appearance is done outside of MetaCursorSprite, and actually where depends on what type of cursor it is. In mutter we now have two types of cursors that may have their appearance changed: - Themed cursors (aka root cursors) - wl_surface cursors Themed cursors are created by MetaScreen and when created, when applicable(*), it will extend the cursor via connecting to a signal which is emitted everytime the cursor is moved. The signal handler will calculate the expected scale given the monitor it is on and reload the theme in a correct size when needed. wl_surface cursors are created when a wl_surface is assigned the "cursor" role, i.e. when a client calls wl_pointer.set_cursor. A cursor role object is created which is connected to the cursor object by the position signal, and will set a correct texture scale given what monitor the cursor is on and what scale the wl_surface's active buffer is in. It will also push new buffers to the same to the cursor object when new ones are committed to the surface. This commit also makes texture loading lazy, since the renderer doesn't calculate a rectangle when the cursor position changes. The native backend is refactored to be triple-buffered; see the comment in meta-cursor-renderer-native.c for further explanations. * when we are running as a Wayland compositor https://bugzilla.gnome.org/show_bug.cgi?id=744932
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LAST_SIGNAL
};
static guint signals[LAST_SIGNAL];
typedef struct _MetaCursorSpritePrivate
{
GObject parent;
CoglTexture2D *texture;
Support scaling of cursor sprites given what output they are on This commits refactors cursor handling code and plugs in logic so that cursor sprites changes appearance as it moves across the screen. Renderers are adapted to handle the necessary functionality. The logic for changing the cursor sprite appearance is done outside of MetaCursorSprite, and actually where depends on what type of cursor it is. In mutter we now have two types of cursors that may have their appearance changed: - Themed cursors (aka root cursors) - wl_surface cursors Themed cursors are created by MetaScreen and when created, when applicable(*), it will extend the cursor via connecting to a signal which is emitted everytime the cursor is moved. The signal handler will calculate the expected scale given the monitor it is on and reload the theme in a correct size when needed. wl_surface cursors are created when a wl_surface is assigned the "cursor" role, i.e. when a client calls wl_pointer.set_cursor. A cursor role object is created which is connected to the cursor object by the position signal, and will set a correct texture scale given what monitor the cursor is on and what scale the wl_surface's active buffer is in. It will also push new buffers to the same to the cursor object when new ones are committed to the surface. This commit also makes texture loading lazy, since the renderer doesn't calculate a rectangle when the cursor position changes. The native backend is refactored to be triple-buffered; see the comment in meta-cursor-renderer-native.c for further explanations. * when we are running as a Wayland compositor https://bugzilla.gnome.org/show_bug.cgi?id=744932
2015-07-17 11:16:39 -04:00
float texture_scale;
MetaMonitorTransform texture_transform;
int hot_x, hot_y;
MetaCursorPrepareFunc prepare_func;
gpointer prepare_func_data;
MetaCursorTracker *cursor_tracker;
} MetaCursorSpritePrivate;
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaCursorSprite,
meta_cursor_sprite,
G_TYPE_OBJECT)
gboolean
meta_cursor_sprite_is_animated (MetaCursorSprite *sprite)
{
MetaCursorSpriteClass *klass = META_CURSOR_SPRITE_GET_CLASS (sprite);
if (klass->is_animated)
return klass->is_animated (sprite);
else
return FALSE;
}
void
meta_cursor_sprite_tick_frame (MetaCursorSprite *sprite)
{
return META_CURSOR_SPRITE_GET_CLASS (sprite)->tick_frame (sprite);
}
unsigned int
meta_cursor_sprite_get_current_frame_time (MetaCursorSprite *sprite)
{
return META_CURSOR_SPRITE_GET_CLASS (sprite)->get_current_frame_time (sprite);
}
void
meta_cursor_sprite_clear_texture (MetaCursorSprite *sprite)
{
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
g_clear_object (&priv->texture);
meta_cursor_sprite_invalidate (sprite);
}
Support scaling of cursor sprites given what output they are on This commits refactors cursor handling code and plugs in logic so that cursor sprites changes appearance as it moves across the screen. Renderers are adapted to handle the necessary functionality. The logic for changing the cursor sprite appearance is done outside of MetaCursorSprite, and actually where depends on what type of cursor it is. In mutter we now have two types of cursors that may have their appearance changed: - Themed cursors (aka root cursors) - wl_surface cursors Themed cursors are created by MetaScreen and when created, when applicable(*), it will extend the cursor via connecting to a signal which is emitted everytime the cursor is moved. The signal handler will calculate the expected scale given the monitor it is on and reload the theme in a correct size when needed. wl_surface cursors are created when a wl_surface is assigned the "cursor" role, i.e. when a client calls wl_pointer.set_cursor. A cursor role object is created which is connected to the cursor object by the position signal, and will set a correct texture scale given what monitor the cursor is on and what scale the wl_surface's active buffer is in. It will also push new buffers to the same to the cursor object when new ones are committed to the surface. This commit also makes texture loading lazy, since the renderer doesn't calculate a rectangle when the cursor position changes. The native backend is refactored to be triple-buffered; see the comment in meta-cursor-renderer-native.c for further explanations. * when we are running as a Wayland compositor https://bugzilla.gnome.org/show_bug.cgi?id=744932
2015-07-17 11:16:39 -04:00
void
meta_cursor_sprite_set_texture (MetaCursorSprite *sprite,
Support scaling of cursor sprites given what output they are on This commits refactors cursor handling code and plugs in logic so that cursor sprites changes appearance as it moves across the screen. Renderers are adapted to handle the necessary functionality. The logic for changing the cursor sprite appearance is done outside of MetaCursorSprite, and actually where depends on what type of cursor it is. In mutter we now have two types of cursors that may have their appearance changed: - Themed cursors (aka root cursors) - wl_surface cursors Themed cursors are created by MetaScreen and when created, when applicable(*), it will extend the cursor via connecting to a signal which is emitted everytime the cursor is moved. The signal handler will calculate the expected scale given the monitor it is on and reload the theme in a correct size when needed. wl_surface cursors are created when a wl_surface is assigned the "cursor" role, i.e. when a client calls wl_pointer.set_cursor. A cursor role object is created which is connected to the cursor object by the position signal, and will set a correct texture scale given what monitor the cursor is on and what scale the wl_surface's active buffer is in. It will also push new buffers to the same to the cursor object when new ones are committed to the surface. This commit also makes texture loading lazy, since the renderer doesn't calculate a rectangle when the cursor position changes. The native backend is refactored to be triple-buffered; see the comment in meta-cursor-renderer-native.c for further explanations. * when we are running as a Wayland compositor https://bugzilla.gnome.org/show_bug.cgi?id=744932
2015-07-17 11:16:39 -04:00
CoglTexture *texture,
int hot_x,
int hot_y)
{
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
g_clear_object (&priv->texture);
Support scaling of cursor sprites given what output they are on This commits refactors cursor handling code and plugs in logic so that cursor sprites changes appearance as it moves across the screen. Renderers are adapted to handle the necessary functionality. The logic for changing the cursor sprite appearance is done outside of MetaCursorSprite, and actually where depends on what type of cursor it is. In mutter we now have two types of cursors that may have their appearance changed: - Themed cursors (aka root cursors) - wl_surface cursors Themed cursors are created by MetaScreen and when created, when applicable(*), it will extend the cursor via connecting to a signal which is emitted everytime the cursor is moved. The signal handler will calculate the expected scale given the monitor it is on and reload the theme in a correct size when needed. wl_surface cursors are created when a wl_surface is assigned the "cursor" role, i.e. when a client calls wl_pointer.set_cursor. A cursor role object is created which is connected to the cursor object by the position signal, and will set a correct texture scale given what monitor the cursor is on and what scale the wl_surface's active buffer is in. It will also push new buffers to the same to the cursor object when new ones are committed to the surface. This commit also makes texture loading lazy, since the renderer doesn't calculate a rectangle when the cursor position changes. The native backend is refactored to be triple-buffered; see the comment in meta-cursor-renderer-native.c for further explanations. * when we are running as a Wayland compositor https://bugzilla.gnome.org/show_bug.cgi?id=744932
2015-07-17 11:16:39 -04:00
if (texture)
priv->texture = g_object_ref (COGL_TEXTURE_2D (texture));
priv->hot_x = hot_x;
priv->hot_y = hot_y;
meta_cursor_sprite_invalidate (sprite);
g_signal_emit (sprite, signals[TEXTURE_CHANGED], 0);
}
Support scaling of cursor sprites given what output they are on This commits refactors cursor handling code and plugs in logic so that cursor sprites changes appearance as it moves across the screen. Renderers are adapted to handle the necessary functionality. The logic for changing the cursor sprite appearance is done outside of MetaCursorSprite, and actually where depends on what type of cursor it is. In mutter we now have two types of cursors that may have their appearance changed: - Themed cursors (aka root cursors) - wl_surface cursors Themed cursors are created by MetaScreen and when created, when applicable(*), it will extend the cursor via connecting to a signal which is emitted everytime the cursor is moved. The signal handler will calculate the expected scale given the monitor it is on and reload the theme in a correct size when needed. wl_surface cursors are created when a wl_surface is assigned the "cursor" role, i.e. when a client calls wl_pointer.set_cursor. A cursor role object is created which is connected to the cursor object by the position signal, and will set a correct texture scale given what monitor the cursor is on and what scale the wl_surface's active buffer is in. It will also push new buffers to the same to the cursor object when new ones are committed to the surface. This commit also makes texture loading lazy, since the renderer doesn't calculate a rectangle when the cursor position changes. The native backend is refactored to be triple-buffered; see the comment in meta-cursor-renderer-native.c for further explanations. * when we are running as a Wayland compositor https://bugzilla.gnome.org/show_bug.cgi?id=744932
2015-07-17 11:16:39 -04:00
void
meta_cursor_sprite_set_texture_scale (MetaCursorSprite *sprite,
Support scaling of cursor sprites given what output they are on This commits refactors cursor handling code and plugs in logic so that cursor sprites changes appearance as it moves across the screen. Renderers are adapted to handle the necessary functionality. The logic for changing the cursor sprite appearance is done outside of MetaCursorSprite, and actually where depends on what type of cursor it is. In mutter we now have two types of cursors that may have their appearance changed: - Themed cursors (aka root cursors) - wl_surface cursors Themed cursors are created by MetaScreen and when created, when applicable(*), it will extend the cursor via connecting to a signal which is emitted everytime the cursor is moved. The signal handler will calculate the expected scale given the monitor it is on and reload the theme in a correct size when needed. wl_surface cursors are created when a wl_surface is assigned the "cursor" role, i.e. when a client calls wl_pointer.set_cursor. A cursor role object is created which is connected to the cursor object by the position signal, and will set a correct texture scale given what monitor the cursor is on and what scale the wl_surface's active buffer is in. It will also push new buffers to the same to the cursor object when new ones are committed to the surface. This commit also makes texture loading lazy, since the renderer doesn't calculate a rectangle when the cursor position changes. The native backend is refactored to be triple-buffered; see the comment in meta-cursor-renderer-native.c for further explanations. * when we are running as a Wayland compositor https://bugzilla.gnome.org/show_bug.cgi?id=744932
2015-07-17 11:16:39 -04:00
float scale)
{
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
if (priv->texture_scale != scale)
meta_cursor_sprite_invalidate (sprite);
priv->texture_scale = scale;
Support scaling of cursor sprites given what output they are on This commits refactors cursor handling code and plugs in logic so that cursor sprites changes appearance as it moves across the screen. Renderers are adapted to handle the necessary functionality. The logic for changing the cursor sprite appearance is done outside of MetaCursorSprite, and actually where depends on what type of cursor it is. In mutter we now have two types of cursors that may have their appearance changed: - Themed cursors (aka root cursors) - wl_surface cursors Themed cursors are created by MetaScreen and when created, when applicable(*), it will extend the cursor via connecting to a signal which is emitted everytime the cursor is moved. The signal handler will calculate the expected scale given the monitor it is on and reload the theme in a correct size when needed. wl_surface cursors are created when a wl_surface is assigned the "cursor" role, i.e. when a client calls wl_pointer.set_cursor. A cursor role object is created which is connected to the cursor object by the position signal, and will set a correct texture scale given what monitor the cursor is on and what scale the wl_surface's active buffer is in. It will also push new buffers to the same to the cursor object when new ones are committed to the surface. This commit also makes texture loading lazy, since the renderer doesn't calculate a rectangle when the cursor position changes. The native backend is refactored to be triple-buffered; see the comment in meta-cursor-renderer-native.c for further explanations. * when we are running as a Wayland compositor https://bugzilla.gnome.org/show_bug.cgi?id=744932
2015-07-17 11:16:39 -04:00
}
void
meta_cursor_sprite_set_texture_transform (MetaCursorSprite *sprite,
MetaMonitorTransform transform)
{
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
if (priv->texture_transform != transform)
meta_cursor_sprite_invalidate (sprite);
priv->texture_transform = transform;
}
CoglTexture *
meta_cursor_sprite_get_cogl_texture (MetaCursorSprite *sprite)
{
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
return COGL_TEXTURE (priv->texture);
}
void
meta_cursor_sprite_get_hotspot (MetaCursorSprite *sprite,
int *hot_x,
int *hot_y)
{
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
*hot_x = priv->hot_x;
*hot_y = priv->hot_y;
}
int
meta_cursor_sprite_get_width (MetaCursorSprite *sprite)
{
CoglTexture *texture;
texture = meta_cursor_sprite_get_cogl_texture (sprite);
return cogl_texture_get_width (texture);
}
int
meta_cursor_sprite_get_height (MetaCursorSprite *sprite)
{
CoglTexture *texture;
texture = meta_cursor_sprite_get_cogl_texture (sprite);
return cogl_texture_get_height (texture);
}
Support scaling of cursor sprites given what output they are on This commits refactors cursor handling code and plugs in logic so that cursor sprites changes appearance as it moves across the screen. Renderers are adapted to handle the necessary functionality. The logic for changing the cursor sprite appearance is done outside of MetaCursorSprite, and actually where depends on what type of cursor it is. In mutter we now have two types of cursors that may have their appearance changed: - Themed cursors (aka root cursors) - wl_surface cursors Themed cursors are created by MetaScreen and when created, when applicable(*), it will extend the cursor via connecting to a signal which is emitted everytime the cursor is moved. The signal handler will calculate the expected scale given the monitor it is on and reload the theme in a correct size when needed. wl_surface cursors are created when a wl_surface is assigned the "cursor" role, i.e. when a client calls wl_pointer.set_cursor. A cursor role object is created which is connected to the cursor object by the position signal, and will set a correct texture scale given what monitor the cursor is on and what scale the wl_surface's active buffer is in. It will also push new buffers to the same to the cursor object when new ones are committed to the surface. This commit also makes texture loading lazy, since the renderer doesn't calculate a rectangle when the cursor position changes. The native backend is refactored to be triple-buffered; see the comment in meta-cursor-renderer-native.c for further explanations. * when we are running as a Wayland compositor https://bugzilla.gnome.org/show_bug.cgi?id=744932
2015-07-17 11:16:39 -04:00
float
meta_cursor_sprite_get_texture_scale (MetaCursorSprite *sprite)
{
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
return priv->texture_scale;
}
MetaMonitorTransform
meta_cursor_sprite_get_texture_transform (MetaCursorSprite *sprite)
{
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
return priv->texture_transform;
}
void
meta_cursor_sprite_set_prepare_func (MetaCursorSprite *sprite,
MetaCursorPrepareFunc func,
gpointer user_data)
{
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
priv->prepare_func = func;
priv->prepare_func_data = user_data;
}
Support scaling of cursor sprites given what output they are on This commits refactors cursor handling code and plugs in logic so that cursor sprites changes appearance as it moves across the screen. Renderers are adapted to handle the necessary functionality. The logic for changing the cursor sprite appearance is done outside of MetaCursorSprite, and actually where depends on what type of cursor it is. In mutter we now have two types of cursors that may have their appearance changed: - Themed cursors (aka root cursors) - wl_surface cursors Themed cursors are created by MetaScreen and when created, when applicable(*), it will extend the cursor via connecting to a signal which is emitted everytime the cursor is moved. The signal handler will calculate the expected scale given the monitor it is on and reload the theme in a correct size when needed. wl_surface cursors are created when a wl_surface is assigned the "cursor" role, i.e. when a client calls wl_pointer.set_cursor. A cursor role object is created which is connected to the cursor object by the position signal, and will set a correct texture scale given what monitor the cursor is on and what scale the wl_surface's active buffer is in. It will also push new buffers to the same to the cursor object when new ones are committed to the surface. This commit also makes texture loading lazy, since the renderer doesn't calculate a rectangle when the cursor position changes. The native backend is refactored to be triple-buffered; see the comment in meta-cursor-renderer-native.c for further explanations. * when we are running as a Wayland compositor https://bugzilla.gnome.org/show_bug.cgi?id=744932
2015-07-17 11:16:39 -04:00
void
meta_cursor_sprite_prepare_at (MetaCursorSprite *sprite,
float best_scale,
int x,
int y)
Support scaling of cursor sprites given what output they are on This commits refactors cursor handling code and plugs in logic so that cursor sprites changes appearance as it moves across the screen. Renderers are adapted to handle the necessary functionality. The logic for changing the cursor sprite appearance is done outside of MetaCursorSprite, and actually where depends on what type of cursor it is. In mutter we now have two types of cursors that may have their appearance changed: - Themed cursors (aka root cursors) - wl_surface cursors Themed cursors are created by MetaScreen and when created, when applicable(*), it will extend the cursor via connecting to a signal which is emitted everytime the cursor is moved. The signal handler will calculate the expected scale given the monitor it is on and reload the theme in a correct size when needed. wl_surface cursors are created when a wl_surface is assigned the "cursor" role, i.e. when a client calls wl_pointer.set_cursor. A cursor role object is created which is connected to the cursor object by the position signal, and will set a correct texture scale given what monitor the cursor is on and what scale the wl_surface's active buffer is in. It will also push new buffers to the same to the cursor object when new ones are committed to the surface. This commit also makes texture loading lazy, since the renderer doesn't calculate a rectangle when the cursor position changes. The native backend is refactored to be triple-buffered; see the comment in meta-cursor-renderer-native.c for further explanations. * when we are running as a Wayland compositor https://bugzilla.gnome.org/show_bug.cgi?id=744932
2015-07-17 11:16:39 -04:00
{
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
if (priv->prepare_func)
priv->prepare_func (sprite, best_scale, x, y, priv->prepare_func_data);
Support scaling of cursor sprites given what output they are on This commits refactors cursor handling code and plugs in logic so that cursor sprites changes appearance as it moves across the screen. Renderers are adapted to handle the necessary functionality. The logic for changing the cursor sprite appearance is done outside of MetaCursorSprite, and actually where depends on what type of cursor it is. In mutter we now have two types of cursors that may have their appearance changed: - Themed cursors (aka root cursors) - wl_surface cursors Themed cursors are created by MetaScreen and when created, when applicable(*), it will extend the cursor via connecting to a signal which is emitted everytime the cursor is moved. The signal handler will calculate the expected scale given the monitor it is on and reload the theme in a correct size when needed. wl_surface cursors are created when a wl_surface is assigned the "cursor" role, i.e. when a client calls wl_pointer.set_cursor. A cursor role object is created which is connected to the cursor object by the position signal, and will set a correct texture scale given what monitor the cursor is on and what scale the wl_surface's active buffer is in. It will also push new buffers to the same to the cursor object when new ones are committed to the surface. This commit also makes texture loading lazy, since the renderer doesn't calculate a rectangle when the cursor position changes. The native backend is refactored to be triple-buffered; see the comment in meta-cursor-renderer-native.c for further explanations. * when we are running as a Wayland compositor https://bugzilla.gnome.org/show_bug.cgi?id=744932
2015-07-17 11:16:39 -04:00
}
gboolean
meta_cursor_sprite_realize_texture (MetaCursorSprite *sprite)
{
return META_CURSOR_SPRITE_GET_CLASS (sprite)->realize_texture (sprite);
}
void
meta_cursor_sprite_invalidate (MetaCursorSprite *sprite)
{
MetaCursorSpriteClass *sprite_class = META_CURSOR_SPRITE_GET_CLASS (sprite);
if (sprite_class->invalidate)
sprite_class->invalidate (sprite);
}
static void
meta_cursor_sprite_init (MetaCursorSprite *sprite)
{
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
priv->texture_scale = 1.0f;
priv->texture_transform = META_MONITOR_TRANSFORM_NORMAL;
}
static void
meta_cursor_sprite_constructed (GObject *object)
{
MetaCursorSprite *sprite = META_CURSOR_SPRITE (object);
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
g_assert (priv->cursor_tracker);
meta_cursor_tracker_register_cursor_sprite (priv->cursor_tracker, sprite);
g_clear_object (&priv->texture);
G_OBJECT_CLASS (meta_cursor_sprite_parent_class)->constructed (object);
}
static void
meta_cursor_sprite_finalize (GObject *object)
{
MetaCursorSprite *sprite = META_CURSOR_SPRITE (object);
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
g_clear_object (&priv->texture);
meta_cursor_tracker_unregister_cursor_sprite (priv->cursor_tracker, sprite);
g_clear_object (&priv->cursor_tracker);
G_OBJECT_CLASS (meta_cursor_sprite_parent_class)->finalize (object);
}
static void
meta_cursor_tracker_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
MetaCursorSprite *sprite = META_CURSOR_SPRITE (object);
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
switch (prop_id)
{
case PROP_CURSOR_TRACKER:
g_set_object (&priv->cursor_tracker, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_cursor_sprite_class_init (MetaCursorSpriteClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->constructed = meta_cursor_sprite_constructed;
object_class->finalize = meta_cursor_sprite_finalize;
object_class->set_property = meta_cursor_tracker_set_property;
obj_props[PROP_CURSOR_TRACKER] =
g_param_spec_object ("cursor-tracker", NULL, NULL,
META_TYPE_CURSOR_TRACKER,
G_PARAM_WRITABLE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (object_class, N_PROPS, obj_props);
Support scaling of cursor sprites given what output they are on This commits refactors cursor handling code and plugs in logic so that cursor sprites changes appearance as it moves across the screen. Renderers are adapted to handle the necessary functionality. The logic for changing the cursor sprite appearance is done outside of MetaCursorSprite, and actually where depends on what type of cursor it is. In mutter we now have two types of cursors that may have their appearance changed: - Themed cursors (aka root cursors) - wl_surface cursors Themed cursors are created by MetaScreen and when created, when applicable(*), it will extend the cursor via connecting to a signal which is emitted everytime the cursor is moved. The signal handler will calculate the expected scale given the monitor it is on and reload the theme in a correct size when needed. wl_surface cursors are created when a wl_surface is assigned the "cursor" role, i.e. when a client calls wl_pointer.set_cursor. A cursor role object is created which is connected to the cursor object by the position signal, and will set a correct texture scale given what monitor the cursor is on and what scale the wl_surface's active buffer is in. It will also push new buffers to the same to the cursor object when new ones are committed to the surface. This commit also makes texture loading lazy, since the renderer doesn't calculate a rectangle when the cursor position changes. The native backend is refactored to be triple-buffered; see the comment in meta-cursor-renderer-native.c for further explanations. * when we are running as a Wayland compositor https://bugzilla.gnome.org/show_bug.cgi?id=744932
2015-07-17 11:16:39 -04:00
signals[TEXTURE_CHANGED] = g_signal_new ("texture-changed",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
}