2012-04-06 10:16:19 +00:00
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/*
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* Cogl
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*
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2014-02-22 01:28:54 +00:00
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* A Low Level GPU Graphics and Utilities API
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2012-04-06 10:16:19 +00:00
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*
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2013-01-31 16:53:18 +00:00
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* Copyright (C) 2012, 2013 Intel Corporation.
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2012-04-06 10:16:19 +00:00
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*
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2014-02-22 01:28:54 +00:00
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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2012-04-06 10:16:19 +00:00
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*
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2014-02-22 01:28:54 +00:00
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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2012-04-06 10:16:19 +00:00
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*
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2014-02-22 01:28:54 +00:00
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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2012-04-06 10:16:19 +00:00
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-sdl.h"
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#include "cogl-context-private.h"
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#include "cogl-renderer-private.h"
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void
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2012-06-14 13:42:16 +00:00
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cogl_sdl_renderer_set_event_type (CoglRenderer *renderer, int type)
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2012-04-06 10:16:19 +00:00
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{
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renderer->sdl_event_type_set = TRUE;
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renderer->sdl_event_type = type;
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}
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2012-06-14 13:42:16 +00:00
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int
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2012-04-06 10:16:19 +00:00
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cogl_sdl_renderer_get_event_type (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (renderer->sdl_event_type_set, SDL_USEREVENT);
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return renderer->sdl_event_type;
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}
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CoglContext *
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2012-08-31 18:28:27 +00:00
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cogl_sdl_context_new (int type, CoglError **error)
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2012-04-06 10:16:19 +00:00
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{
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CoglRenderer *renderer = cogl_renderer_new ();
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CoglDisplay *display;
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cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_SDL);
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cogl_sdl_renderer_set_event_type (renderer, type);
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if (!cogl_renderer_connect (renderer, error))
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return NULL;
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display = cogl_display_new (renderer, NULL);
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if (!cogl_display_setup (display, error))
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return NULL;
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return cogl_context_new (display, error);
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}
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void
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cogl_sdl_handle_event (CoglContext *context, SDL_Event *event)
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{
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2013-04-16 22:46:03 +00:00
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CoglRenderer *renderer;
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2012-04-06 10:16:19 +00:00
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_COGL_RETURN_IF_FAIL (cogl_is_context (context));
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2013-04-16 22:46:03 +00:00
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renderer = context->display->renderer;
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2012-04-06 10:16:19 +00:00
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2013-04-16 22:46:03 +00:00
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_cogl_renderer_handle_native_event (renderer, event);
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2012-04-06 10:16:19 +00:00
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}
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2013-01-31 16:53:18 +00:00
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static void
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_cogl_sdl_push_wakeup_event (CoglContext *context)
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{
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SDL_Event wakeup_event;
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wakeup_event.type = context->display->renderer->sdl_event_type;
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SDL_PushEvent (&wakeup_event);
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}
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2012-04-06 10:16:19 +00:00
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void
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cogl_sdl_idle (CoglContext *context)
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{
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2013-04-18 13:19:43 +00:00
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CoglRenderer *renderer = context->display->renderer;
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cogl_poll_renderer_dispatch (renderer, NULL, 0);
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2013-01-31 16:53:18 +00:00
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/* It is expected that this will be called from the application
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* immediately before blocking in SDL_WaitEvent. However,
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2013-04-18 13:19:43 +00:00
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* dispatching cause more work to be queued. If that happens we need
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* to make sure the blocking returns immediately. We'll post our
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* dummy event to make sure that happens
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*/
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2013-06-08 22:03:25 +00:00
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if (!_cogl_list_empty (&renderer->idle_closures))
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2013-01-31 16:53:18 +00:00
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_cogl_sdl_push_wakeup_event (context);
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2012-04-06 10:16:19 +00:00
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}
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