mutter/clutter/clutter/clutter-feature.c

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
/**
* SECTION:clutter-feature
* @short_description: Run-time detection of Clutter features
*
* Parts of Clutter depend on the underlying platform, including the
* capabilities of the backend used and the OpenGL features exposed through the
* Clutter and COGL API.
*
* It is possible to ask whether Clutter has support for specific features at
* run-time.
*
* See also cogl_get_features() and #CoglFeatureFlags
*/
#ifdef HAVE_CONFIG_H
#include "clutter-build-config.h"
#endif
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com> * configure.ac: Enable debug messages also when --enable-debug is set to "minimum". * clutter/Makefile.am: * clutter/clutter-debug.h: Move all debugging macros inside this private header; make all debug macros depend on the CLUTTER_ENABLE_DEBUG compile time define, controlled by the --enable-debug configure switch; add G_LOG_DOMAIN define. * clutter/clutter-main.c: Clean up the debug stuff; add command line argument parsing using GOption; the debug messages now are triggered like this: CLUTTER_DEBUG=section:section:... clutter-app or like this: clutter-app --clutter-debug=section:section:... where "section" is one of the sections listed in clutter-main.c, or "all", for all sections; each section is bound to a flag, which can be used to define a domain when adding a debug note using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is just a wrapper around that, under the CLUTTER_DEBUG_MISC domain; CLUTTER_NOTE() is used like this: CLUTTER_NOTE (DOMAIN, log-function); where log function is g_printerr(), g_message(), g_warning(), g_critical() or directly g_log() - for instance: CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph)); will print the warning only if the "pango" flag has been set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug command line argument. similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps command line switch; also, the --display and --screen command line switches have been added: the first overrides the DISPLAY envvar and the second controls the X screen used by Clutter to get the root window on the display. * clutter/clutter-main.h: * clutter/clutter-main.c: Add extended support for GOption in Clutter; use clutter_init_with_args() to let Clutter parse your own command line arguments; use instead clutter_get_option_group() to get the GOptionGroup used by Clutter if you want to do the parsing yourself with g_option_context_parse(). The init sequence has been verified, updated and moved into common functions where possible. * clutter/pango/pangoclutter-render.c: * clutter/*.c: Include "clutter-debug.h" where needed; use CLUTTER_NOTE() instead of CLUTTER_DBG(). * examples/super-oh.c: Use the new clutter_init_with_args() function, and add a --num-hands command line switch to the SuperOH example code controlling the number of hands at runtime.
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#include "clutter-backend-private.h"
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com> * configure.ac: Enable debug messages also when --enable-debug is set to "minimum". * clutter/Makefile.am: * clutter/clutter-debug.h: Move all debugging macros inside this private header; make all debug macros depend on the CLUTTER_ENABLE_DEBUG compile time define, controlled by the --enable-debug configure switch; add G_LOG_DOMAIN define. * clutter/clutter-main.c: Clean up the debug stuff; add command line argument parsing using GOption; the debug messages now are triggered like this: CLUTTER_DEBUG=section:section:... clutter-app or like this: clutter-app --clutter-debug=section:section:... where "section" is one of the sections listed in clutter-main.c, or "all", for all sections; each section is bound to a flag, which can be used to define a domain when adding a debug note using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is just a wrapper around that, under the CLUTTER_DEBUG_MISC domain; CLUTTER_NOTE() is used like this: CLUTTER_NOTE (DOMAIN, log-function); where log function is g_printerr(), g_message(), g_warning(), g_critical() or directly g_log() - for instance: CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph)); will print the warning only if the "pango" flag has been set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug command line argument. similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps command line switch; also, the --display and --screen command line switches have been added: the first overrides the DISPLAY envvar and the second controls the X screen used by Clutter to get the root window on the display. * clutter/clutter-main.h: * clutter/clutter-main.c: Add extended support for GOption in Clutter; use clutter_init_with_args() to let Clutter parse your own command line arguments; use instead clutter_get_option_group() to get the GOptionGroup used by Clutter if you want to do the parsing yourself with g_option_context_parse(). The init sequence has been verified, updated and moved into common functions where possible. * clutter/pango/pangoclutter-render.c: * clutter/*.c: Include "clutter-debug.h" where needed; use CLUTTER_NOTE() instead of CLUTTER_DBG(). * examples/super-oh.c: Use the new clutter_init_with_args() function, and add a --num-hands command line switch to the SuperOH example code controlling the number of hands at runtime.
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#include "clutter-feature.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-debug.h"
#include "cogl/cogl.h"
typedef struct ClutterFeatures
{
ClutterFeatureFlags flags;
guint features_set : 1;
} ClutterFeatures;
static ClutterFeatures* __features = NULL;
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static ClutterFeatureFlags
clutter_features_from_cogl (guint cogl_flags)
{
ClutterFeatureFlags clutter_flags = 0;
if (cogl_flags & COGL_FEATURE_TEXTURE_NPOT)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_NPOT;
if (cogl_flags & COGL_FEATURE_TEXTURE_YUV)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_YUV;
if (cogl_flags & COGL_FEATURE_TEXTURE_READ_PIXELS)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_READ_PIXELS;
if (cogl_flags & COGL_FEATURE_SHADERS_GLSL)
clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL;
if (cogl_flags & COGL_FEATURE_OFFSCREEN)
clutter_flags |= CLUTTER_FEATURE_OFFSCREEN;
return clutter_flags;
}
gboolean
_clutter_feature_init (GError **error)
{
ClutterMainContext *context;
CLUTTER_NOTE (MISC, "checking features");
if (!__features)
{
CLUTTER_NOTE (MISC, "allocating features data");
__features = g_new0 (ClutterFeatures, 1);
__features->features_set = FALSE; /* don't rely on zero-ing */
}
if (__features->features_set)
return TRUE;
context = _clutter_context_get_default ();
/* makes sure we have a GL context; if we have, this is a no-op */
if (!_clutter_backend_create_context (context->backend, error))
return FALSE;
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__features->flags = (clutter_features_from_cogl (cogl_get_features ())
| _clutter_backend_get_features (context->backend));
__features->features_set = TRUE;
CLUTTER_NOTE (MISC, "features checked");
return TRUE;
}
/**
* clutter_feature_available:
* @feature: a #ClutterFeatureFlags
*
* Checks whether @feature is available. @feature can be a logical
* OR of #ClutterFeatureFlags.
*
* Return value: %TRUE if a feature is available
*
* Since: 0.2
*/
gboolean
clutter_feature_available (ClutterFeatureFlags feature)
{
if (G_UNLIKELY (!__features))
{
g_critical ("Unable to check features. Have you initialized Clutter?");
return FALSE;
}
return (__features->flags & feature);
}
/**
2006-11-15 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-alpha.h: * clutter/clutter-alpha.c: Add a data parameter to the ClutterAlphaFunc; add a data+destroy parameter to clutter_alpha_set_func() and to clutter_alpha_new(), and turned the latter into clutter_alpha_new_full(); add a simple, empty constructor clutter_alpha_new(). These changes makes writing bindings a tad more easy, as bindings require passing their own functions in order to call the real alpha function. * clutter/clutter-behaviour.h: Clean up the header. * clutter/clutter-behaviours.[ch]: * clutter/clutter-behaviour-opacity.[ch]: * clutter/clutter-behaviour-path.[ch]: * clutter/clutter-behaviour-scale.[ch]: Split the ClutterBehaviourPath, ClutterBehaviourOpacity and ClutterBehaviourScale into their own files as they have been growing a bit. Fix ClutterBehaviourPath API. * clutter/clutter-media.h: Remove the commented "metadata_available" signal: gtk-doc chokes up on that. * clutter/clutter-timeline.h: * clutter/clutter-timeline.c: Remove the useless ClutterTimelineAlphaFunc signature; add missing accessor methods for the properties; clean up a bit. * clutter/clutter-util.h: * clutter/clutter-util.c: Remove unneeded function clutter_util_can_create_texture(). * clutter/clutter-feature.h: Sync the name of clutter_feature_get_all() with the name declared in clutter-feature.h. * clutter/Makefile.am: * clutter/clutter.h: Update. * examples/behave.c: Update to the new ClutterAlpha constructor. * examples/super-oh.c: Use the right pointer and avoid the compiler making a fuss about it.
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* clutter_feature_get_all:
*
* Returns all the supported features.
*
* Return value: a logical OR of all the supported features.
*
* Since: 0.2
*/
ClutterFeatureFlags
2006-11-15 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-alpha.h: * clutter/clutter-alpha.c: Add a data parameter to the ClutterAlphaFunc; add a data+destroy parameter to clutter_alpha_set_func() and to clutter_alpha_new(), and turned the latter into clutter_alpha_new_full(); add a simple, empty constructor clutter_alpha_new(). These changes makes writing bindings a tad more easy, as bindings require passing their own functions in order to call the real alpha function. * clutter/clutter-behaviour.h: Clean up the header. * clutter/clutter-behaviours.[ch]: * clutter/clutter-behaviour-opacity.[ch]: * clutter/clutter-behaviour-path.[ch]: * clutter/clutter-behaviour-scale.[ch]: Split the ClutterBehaviourPath, ClutterBehaviourOpacity and ClutterBehaviourScale into their own files as they have been growing a bit. Fix ClutterBehaviourPath API. * clutter/clutter-media.h: Remove the commented "metadata_available" signal: gtk-doc chokes up on that. * clutter/clutter-timeline.h: * clutter/clutter-timeline.c: Remove the useless ClutterTimelineAlphaFunc signature; add missing accessor methods for the properties; clean up a bit. * clutter/clutter-util.h: * clutter/clutter-util.c: Remove unneeded function clutter_util_can_create_texture(). * clutter/clutter-feature.h: Sync the name of clutter_feature_get_all() with the name declared in clutter-feature.h. * clutter/Makefile.am: * clutter/clutter.h: Update. * examples/behave.c: Update to the new ClutterAlpha constructor. * examples/super-oh.c: Use the right pointer and avoid the compiler making a fuss about it.
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clutter_feature_get_all (void)
{
if (G_UNLIKELY (!__features))
{
g_critical ("Unable to check features. Have you initialized Clutter?");
return FALSE;
}
return __features->flags;
}