mirror of
https://github.com/brl/mutter.git
synced 2024-12-04 13:50:41 -05:00
131 lines
3.4 KiB
C
131 lines
3.4 KiB
C
|
#include <stdlib.h>
|
||
|
#include <glib.h>
|
||
|
#include <clutter/clutter.h>
|
||
|
|
||
|
static GTimer *testtimer = NULL;
|
||
|
static gint testframes = 0;
|
||
|
static float testmaxtime = 1.0;
|
||
|
|
||
|
/* initialize environment to be suitable for fps testing */
|
||
|
void clutter_perf_fps_init (void)
|
||
|
{
|
||
|
/* Force not syncing to vblank, we want free-running maximum FPS */
|
||
|
g_setenv ("vblank_mode", "0", FALSE);
|
||
|
g_setenv ("CLUTTER_VBLANK", "none", FALSE);
|
||
|
|
||
|
/* also overrride internal default FPS */
|
||
|
g_setenv ("CLUTTER_DEFAULT_FPS", "1000", FALSE);
|
||
|
|
||
|
if (g_getenv ("CLUTTER_PERFORMANCE_TEST_DURATION"))
|
||
|
testmaxtime = atof(g_getenv("CLUTTER_PERFORMANCE_TEST_DURATION"));
|
||
|
else
|
||
|
testmaxtime = 10.0;
|
||
|
|
||
|
g_random_set_seed (12345678);
|
||
|
}
|
||
|
|
||
|
static void perf_stage_paint_cb (ClutterStage *stage, gpointer *data);
|
||
|
static gboolean perf_fake_mouse_cb (gpointer stage);
|
||
|
|
||
|
void clutter_perf_fps_start (ClutterStage *stage)
|
||
|
{
|
||
|
g_signal_connect (stage, "paint", G_CALLBACK (perf_stage_paint_cb), NULL);
|
||
|
}
|
||
|
|
||
|
void clutter_perf_fake_mouse (ClutterStage *stage)
|
||
|
{
|
||
|
g_timeout_add (1000/60, perf_fake_mouse_cb, stage);
|
||
|
}
|
||
|
|
||
|
void clutter_perf_fps_report (const gchar *id)
|
||
|
{
|
||
|
g_print ("\n@ %s: %.2f fps \n",
|
||
|
id, testframes / g_timer_elapsed (testtimer, NULL));
|
||
|
}
|
||
|
|
||
|
static void perf_stage_paint_cb (ClutterStage *stage, gpointer *data)
|
||
|
{
|
||
|
if (!testtimer)
|
||
|
testtimer = g_timer_new ();
|
||
|
testframes ++;
|
||
|
if (g_timer_elapsed (testtimer, NULL) > testmaxtime)
|
||
|
{
|
||
|
clutter_main_quit ();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void wrap (gfloat *value, gfloat min, gfloat max)
|
||
|
{
|
||
|
if (*value > max)
|
||
|
*value = min;
|
||
|
else if (*value < min)
|
||
|
*value = max;
|
||
|
}
|
||
|
|
||
|
static gboolean perf_fake_mouse_cb (gpointer stage)
|
||
|
{
|
||
|
ClutterEvent *event = clutter_event_new (CLUTTER_MOTION);
|
||
|
static ClutterInputDevice *device = NULL;
|
||
|
int i;
|
||
|
static float x = 0.0;
|
||
|
static float y = 0.0;
|
||
|
static float xd = 0.0;
|
||
|
static float yd = 0.0;
|
||
|
static gboolean inited = FALSE;
|
||
|
|
||
|
gfloat w, h;
|
||
|
|
||
|
if (!inited) /* XXX:
|
||
|
force clutter to do handle our motion events,
|
||
|
by forcibly updating the input device's state
|
||
|
this shoudl be possible to do in a better
|
||
|
manner in the future, a versioning check
|
||
|
will have to be added when this is possible
|
||
|
without a hack... and the means to do the
|
||
|
hack is deprecated
|
||
|
*/
|
||
|
{
|
||
|
ClutterEvent *event2 = clutter_event_new (CLUTTER_ENTER);
|
||
|
device = clutter_device_manager_get_core_device (clutter_device_manager_get_default (), CLUTTER_POINTER_DEVICE);
|
||
|
|
||
|
event2->crossing.stage = stage;
|
||
|
event2->crossing.source = stage;
|
||
|
event2->crossing.x = 10;
|
||
|
event2->crossing.y = 10;
|
||
|
event2->crossing.device = device;
|
||
|
event2->crossing.related = NULL;
|
||
|
|
||
|
clutter_input_device_update_from_event (device, event2, TRUE);
|
||
|
|
||
|
clutter_event_put (event2);
|
||
|
clutter_event_free (event2);
|
||
|
inited = TRUE;
|
||
|
}
|
||
|
|
||
|
clutter_actor_get_size (stage, &w, &h);
|
||
|
event->motion.stage = stage;
|
||
|
event->motion.device = device;
|
||
|
|
||
|
/* called about every 60fps, and do 10 picks per stage */
|
||
|
for (i = 0; i < 10; i++)
|
||
|
{
|
||
|
event->motion.x = x;
|
||
|
event->motion.y = y;
|
||
|
|
||
|
clutter_event_put (event);
|
||
|
|
||
|
x += xd;
|
||
|
y += yd;
|
||
|
xd += g_random_double_range (-0.1, 0.1);
|
||
|
yd += g_random_double_range (-0.1, 0.1);
|
||
|
|
||
|
wrap (&x, 0, w);
|
||
|
wrap (&y, 0, h);
|
||
|
|
||
|
xd = CLAMP(xd, -1.3, 1.3);
|
||
|
yd = CLAMP(yd, -1.3, 1.3);
|
||
|
}
|
||
|
clutter_event_free (event);
|
||
|
return TRUE;
|
||
|
}
|