mutter/doc/reference/tmpl/clutter-actor.sgml

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<!-- ##### SECTION Title ##### -->
ClutterActor
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### MACRO CLUTTER_ACTOR_SET_FLAGS ##### -->
<para>
Sets a flag from #ClutterActorFlags to an actor
</para>
@e: a #ClutterActor
@f: the flag to set
<!-- ##### MACRO CLUTTER_ACTOR_UNSET_FLAGS ##### -->
<para>
Unsets a flag from #ClutterActorFlags to an actor
</para>
@e: a #ClutterActor
@f: the flag to unset
<!-- ##### MACRO CLUTTER_ACTOR_IS_MAPPED ##### -->
<para>
Evaluates to %TRUE if an actor is mapped.
</para>
@e: a #ClutterActor
<!-- ##### MACRO CLUTTER_ACTOR_IS_REALIZED ##### -->
<para>
Evaluates to %TRUE if an actor has been realized.
</para>
@e: a #ClutterActor
<!-- ##### MACRO CLUTTER_ACTOR_IS_VISIBLE ##### -->
<para>
Evaluates to %TRUE if an actor is visible.
</para>
@e: a #ClutterActor
<!-- ##### STRUCT ClutterActorBox ##### -->
<para>
Coordinates (top-left to bottom-right) of a box surrounding an actor; in
cluttter units.
</para>
@x1: X coordinate of the top left corner of the box
@y1: Y coordinate of the top left corner of the box
@x2: X coordinate of the bottom right corner of the box
@y2: Y coordinate of the bottom right corner of the box
<!-- ##### ENUM ClutterActorFlags ##### -->
<para>
Flags used by an actor.
</para>
@CLUTTER_ACTOR_MAPPED: the actor is mapped
@CLUTTER_ACTOR_REALIZED: the actor is realised
<!-- ##### STRUCT ClutterGeometry ##### -->
<para>
Positional and dimensional coordinates of an actor.
</para>
@x: X coordinate of the top left corner of an actor
@y: Y coordinate of the top left corner of an actor
@width: width of an actor
@height: height of an actor
<!-- ##### MACRO CLUTTER_CALLBACK ##### -->
<para>
Casts a generic callback function into a #ClutterCallback
</para>
@f: a function pointer
<!-- ##### USER_FUNCTION ClutterCallback ##### -->
<para>
Generic callback function.
</para>
@actor: a #ClutterActor
@data: optional data to be passed to the function
<!-- ##### STRUCT ClutterActor ##### -->
<para>
Basic element of the Clutter canvas. Every object present on the stage must
be an actor. You can scale, move and rotate an actor; you can group actors
inside #ClutterGroup<!-- -->s or let them follow a #ClutterBehaviour.
</para>
@parent_instance: parent class
@flags: flags set for the actor
<!-- ##### SIGNAL ClutterActor::destroy ##### -->
<para>
</para>
@clutteractor: the object which received the signal.
<!-- ##### SIGNAL ClutterActor::hide ##### -->
<para>
</para>
@clutteractor: the object which received the signal.
<!-- ##### SIGNAL ClutterActor::parent-set ##### -->
<para>
</para>
@clutteractor: the object which received the signal.
@arg1:
<!-- ##### SIGNAL ClutterActor::show ##### -->
<para>
</para>
@clutteractor: the object which received the signal.
<!-- ##### ARG ClutterActor:clip ##### -->
<para>
</para>
<!-- ##### ARG ClutterActor:has-clip ##### -->
<para>
</para>
<!-- ##### ARG ClutterActor:height ##### -->
<para>
</para>
<!-- ##### ARG ClutterActor:name ##### -->
<para>
</para>
<!-- ##### ARG ClutterActor:opacity ##### -->
<para>
</para>
<!-- ##### ARG ClutterActor:visible ##### -->
<para>
</para>
<!-- ##### ARG ClutterActor:width ##### -->
<para>
</para>
<!-- ##### ARG ClutterActor:x ##### -->
<para>
</para>
<!-- ##### ARG ClutterActor:y ##### -->
<para>
</para>
<!-- ##### STRUCT ClutterActorClass ##### -->
<para>
Base class for #ClutterActor
</para>
@parent_class: parent class
@show:
2006-12-12 Emmanuele Bassi <ebassi@openedhand.com> Rework part of the show/hide machinery. Allow groups sub-classes and composite actors to override show_all/hide_all in order to decide which children they wish to show/hide. This means that if an actor overrides the default show/hide virtual methods, it'll have to chain up to the parent class show/hide. While we're at it, provide the fully recursive clutter_actor_show_all() and clutter_actor_hide_all() methods. * clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot functions; add pathological equality case for clutter_knot_equal(). * clutter/clutter-event.h: * clutter/clutter-feature.h: * clutter/clutter-behaviour.c: * clutter/clutter-behaviour-scale.c:Fix parameters name so that gtk-doc doesn't complain. * clutter/clutter-actor.c: * clutter/clutter-event.c: Add apidoc * clutter/clutter-actor.h: * clutter/clutter-actor.c: Add a clutter_actor_show_all() and a clutter_actor_hide_all() functions; provide a mechanism for groups and composited actors to programmatically select what to show/hide when clutter_actor_show_all() and clutter_actor_hide_all() are called. If you are overriding the ClutterActor::show or the ClutterActor::hide virtual methods you should chain up with the parent class. * clutter/clutter-group.c: Override show_all and hide_all and recursively show/hide every child inside the group; clutter_group_show_all() and clutter_group_hide_all() remain as non recursive versions of clutter_actor_show_all() and clutter_actor_hide_all() (maybe we should rename them in order to avoid name clashes with the bindings). * clutter/clutter-stage.c: * clutter/clutter-texture.c: Chain up with parent class show and hide vfuncs. * clutter/clutter-clone-texture.h: * clutter/clutter-clone-texture.c: Provide API for changing the parent texture of a clone texture actor. * examples/behave.c: * examples/super-oh.c: * examples/test.c: Use clutter_actor_show_all() instead of clutter_group_show_all().
2006-12-12 15:20:04 -05:00
@show_all:
@hide:
2006-12-12 Emmanuele Bassi <ebassi@openedhand.com> Rework part of the show/hide machinery. Allow groups sub-classes and composite actors to override show_all/hide_all in order to decide which children they wish to show/hide. This means that if an actor overrides the default show/hide virtual methods, it'll have to chain up to the parent class show/hide. While we're at it, provide the fully recursive clutter_actor_show_all() and clutter_actor_hide_all() methods. * clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot functions; add pathological equality case for clutter_knot_equal(). * clutter/clutter-event.h: * clutter/clutter-feature.h: * clutter/clutter-behaviour.c: * clutter/clutter-behaviour-scale.c:Fix parameters name so that gtk-doc doesn't complain. * clutter/clutter-actor.c: * clutter/clutter-event.c: Add apidoc * clutter/clutter-actor.h: * clutter/clutter-actor.c: Add a clutter_actor_show_all() and a clutter_actor_hide_all() functions; provide a mechanism for groups and composited actors to programmatically select what to show/hide when clutter_actor_show_all() and clutter_actor_hide_all() are called. If you are overriding the ClutterActor::show or the ClutterActor::hide virtual methods you should chain up with the parent class. * clutter/clutter-group.c: Override show_all and hide_all and recursively show/hide every child inside the group; clutter_group_show_all() and clutter_group_hide_all() remain as non recursive versions of clutter_actor_show_all() and clutter_actor_hide_all() (maybe we should rename them in order to avoid name clashes with the bindings). * clutter/clutter-stage.c: * clutter/clutter-texture.c: Chain up with parent class show and hide vfuncs. * clutter/clutter-clone-texture.h: * clutter/clutter-clone-texture.c: Provide API for changing the parent texture of a clone texture actor. * examples/behave.c: * examples/super-oh.c: * examples/test.c: Use clutter_actor_show_all() instead of clutter_group_show_all().
2006-12-12 15:20:04 -05:00
@hide_all:
@realize:
@unrealize:
@paint:
@request_coords:
@allocate_coords:
@set_depth:
@get_depth:
@parent_set:
@destroy:
@queue_redraw:
@_clutter_actor_1:
@_clutter_actor_2:
@_clutter_actor_3:
@_clutter_actor_4:
@_clutter_actor_5:
@_clutter_actor_6:
<!-- ##### FUNCTION clutter_actor_show ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_actor_show_all ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_actor_hide ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_actor_hide_all ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_actor_realize ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_actor_unrealize ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_actor_paint ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_actor_queue_redraw ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_actor_destroy ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_actor_request_coords ##### -->
<para>
</para>
@self:
@box:
<!-- ##### FUNCTION clutter_actor_allocate_coords ##### -->
<para>
</para>
@self:
@box:
<!-- ##### FUNCTION clutter_actor_set_geometry ##### -->
<para>
</para>
@self:
@geometry:
<!-- ##### FUNCTION clutter_actor_get_geometry ##### -->
<para>
</para>
@self:
@geometry:
<!-- ##### FUNCTION clutter_actor_get_coords ##### -->
<para>
</para>
@self:
@x1:
@y1:
@x2:
@y2:
<!-- ##### FUNCTION clutter_actor_set_size ##### -->
<para>
</para>
@self:
@width:
@height:
<!-- ##### FUNCTION clutter_actor_get_size ##### -->
<para>
</para>
@self:
@width:
@height:
<!-- ##### FUNCTION clutter_actor_set_position ##### -->
<para>
</para>
@self:
@x:
@y:
<!-- ##### FUNCTION clutter_actor_get_abs_position ##### -->
<para>
</para>
@self:
@x:
@y:
<!-- ##### FUNCTION clutter_actor_set_width ##### -->
<para>
</para>
@self:
@width:
<!-- ##### FUNCTION clutter_actor_get_width ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_actor_set_height ##### -->
<para>
</para>
@self:
@height:
<!-- ##### FUNCTION clutter_actor_get_height ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_actor_get_x ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_actor_get_y ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_actor_move_by ##### -->
<para>
</para>
@self:
@dx:
@dy:
<!-- ##### FUNCTION clutter_actor_rotate_x ##### -->
<para>
</para>
@self:
@angle:
@y:
@z:
<!-- ##### FUNCTION clutter_actor_rotate_y ##### -->
<para>
</para>
@self:
@angle:
@x:
@z:
<!-- ##### FUNCTION clutter_actor_rotate_z ##### -->
<para>
</para>
@self:
@angle:
@x:
@y:
<!-- ##### FUNCTION clutter_actor_set_opacity ##### -->
<para>
</para>
@self:
@opacity:
<!-- ##### FUNCTION clutter_actor_get_opacity ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_actor_set_name ##### -->
<para>
</para>
@self:
@name:
<!-- ##### FUNCTION clutter_actor_get_name ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_actor_get_id ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_actor_set_clip ##### -->
<para>
</para>
@self:
@xoff:
@yoff:
@width:
@height:
<!-- ##### FUNCTION clutter_actor_remove_clip ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_actor_has_clip ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_actor_set_parent ##### -->
<para>
</para>
@self:
@parent:
<!-- ##### FUNCTION clutter_actor_get_parent ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_actor_reparent ##### -->
<para>
</para>
@self:
@new_parent:
<!-- ##### FUNCTION clutter_actor_unparent ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_actor_raise ##### -->
<para>
</para>
@self:
@below:
<!-- ##### FUNCTION clutter_actor_lower ##### -->
<para>
</para>
@self:
@above:
<!-- ##### FUNCTION clutter_actor_raise_top ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_actor_lower_bottom ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_actor_set_depth ##### -->
<para>
</para>
@self:
@depth:
<!-- ##### FUNCTION clutter_actor_get_depth ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_actor_set_scalex ##### -->
<para>
</para>
@self:
@scale_x:
@scale_y:
<!-- ##### FUNCTION clutter_actor_set_scale ##### -->
<para>
</para>
@self:
@scale_x:
@scale_y:
<!-- ##### FUNCTION clutter_actor_get_scalex ##### -->
<para>
</para>
@self:
@scale_x:
@scale_y:
<!-- ##### FUNCTION clutter_actor_get_scale ##### -->
<para>
</para>
@self:
@scale_x:
@scale_y:
<!-- ##### FUNCTION clutter_actor_get_abs_size ##### -->
<para>
</para>
@self:
@width:
@height: