mutter/pango/cogl-pango-glyph-cache.c

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2008 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses>.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <glib.h>
#include "cogl-pango-glyph-cache.h"
#include "cogl-pango-private.h"
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
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#include "cogl/cogl-atlas.h"
#include "cogl/cogl-atlas-texture-private.h"
typedef struct _CoglPangoGlyphCacheKey CoglPangoGlyphCacheKey;
struct _CoglPangoGlyphCache
{
/* Hash table to quickly check whether a particular glyph in a
particular font is already cached */
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
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GHashTable *hash_table;
/* List of CoglAtlases */
GSList *atlases;
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
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/* List of callbacks to invoke when an atlas is reorganized */
GHookList reorganize_callbacks;
/* TRUE if we've ever stored a texture in the global atlas. This is
used to make sure we only register one callback to listen for
global atlas reorganizations */
gboolean using_global_atlas;
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
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/* True if some of the glyphs are dirty. This is used as an
optimization in _cogl_pango_glyph_cache_set_dirty_glyphs to avoid
iterating the hash table if we know none of them are dirty */
gboolean has_dirty_glyphs;
/* Whether mipmapping is being used for this cache. This only
affects whether we decide to put the glyph in the global atlas */
gboolean use_mipmapping;
};
struct _CoglPangoGlyphCacheKey
{
PangoFont *font;
PangoGlyph glyph;
};
static void
cogl_pango_glyph_cache_value_free (CoglPangoGlyphCacheValue *value)
{
if (value->texture)
cogl_handle_unref (value->texture);
g_slice_free (CoglPangoGlyphCacheValue, value);
}
static void
cogl_pango_glyph_cache_key_free (CoglPangoGlyphCacheKey *key)
{
g_object_unref (key->font);
g_slice_free (CoglPangoGlyphCacheKey, key);
}
static guint
cogl_pango_glyph_cache_hash_func (gconstpointer key)
{
const CoglPangoGlyphCacheKey *cache_key
= (const CoglPangoGlyphCacheKey *) key;
/* Generate a number affected by both the font and the glyph
number. We can safely directly compare the pointers because the
key holds a reference to the font so it is not possible that a
different font will have the same memory address */
return GPOINTER_TO_UINT (cache_key->font) ^ cache_key->glyph;
}
static gboolean
cogl_pango_glyph_cache_equal_func (gconstpointer a,
gconstpointer b)
{
const CoglPangoGlyphCacheKey *key_a
= (const CoglPangoGlyphCacheKey *) a;
const CoglPangoGlyphCacheKey *key_b
= (const CoglPangoGlyphCacheKey *) b;
/* We can safely directly compare the pointers for the fonts because
the key holds a reference to the font so it is not possible that
a different font will have the same memory address */
return key_a->font == key_b->font
&& key_a->glyph == key_b->glyph;
}
CoglPangoGlyphCache *
cogl_pango_glyph_cache_new (gboolean use_mipmapping)
{
CoglPangoGlyphCache *cache;
cache = g_malloc (sizeof (CoglPangoGlyphCache));
cache->hash_table = g_hash_table_new_full
(cogl_pango_glyph_cache_hash_func,
cogl_pango_glyph_cache_equal_func,
(GDestroyNotify) cogl_pango_glyph_cache_key_free,
(GDestroyNotify) cogl_pango_glyph_cache_value_free);
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
cache->atlases = NULL;
g_hook_list_init (&cache->reorganize_callbacks, sizeof (GHook));
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
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cache->has_dirty_glyphs = FALSE;
cache->use_mipmapping = use_mipmapping;
return cache;
}
static void
cogl_pango_glyph_cache_reorganize_cb (void *user_data)
{
CoglPangoGlyphCache *cache = user_data;
g_hook_list_invoke (&cache->reorganize_callbacks, FALSE);
}
void
cogl_pango_glyph_cache_clear (CoglPangoGlyphCache *cache)
{
g_slist_foreach (cache->atlases, (GFunc) cogl_object_unref, NULL);
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
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g_slist_free (cache->atlases);
cache->atlases = NULL;
cache->has_dirty_glyphs = FALSE;
g_hash_table_remove_all (cache->hash_table);
}
void
cogl_pango_glyph_cache_free (CoglPangoGlyphCache *cache)
{
if (cache->using_global_atlas)
_cogl_atlas_texture_remove_reorganize_callback
(cogl_pango_glyph_cache_reorganize_cb, cache);
cogl_pango_glyph_cache_clear (cache);
g_hash_table_unref (cache->hash_table);
g_hook_list_clear (&cache->reorganize_callbacks);
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
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g_free (cache);
}
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
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static void
cogl_pango_glyph_cache_update_position_cb (void *user_data,
CoglHandle new_texture,
const CoglRectangleMapEntry *rect)
{
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
CoglPangoGlyphCacheValue *value = user_data;
float tex_width, tex_height;
if (value->texture)
cogl_handle_unref (value->texture);
value->texture = cogl_handle_ref (new_texture);
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
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tex_width = cogl_texture_get_width (new_texture);
tex_height = cogl_texture_get_height (new_texture);
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
value->tx1 = rect->x / tex_width;
value->ty1 = rect->y / tex_height;
value->tx2 = (rect->x + value->draw_width) / tex_width;
value->ty2 = (rect->y + value->draw_height) / tex_height;
value->tx_pixel = rect->x;
value->ty_pixel = rect->y;
/* The glyph has changed position so it will need to be redrawn */
value->dirty = TRUE;
}
static gboolean
cogl_pango_glyph_cache_add_to_global_atlas (CoglPangoGlyphCache *cache,
PangoFont *font,
PangoGlyph glyph,
CoglPangoGlyphCacheValue *value)
{
CoglHandle texture;
if (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_SHARED_ATLAS))
return FALSE;
/* If the cache is using mipmapping then we can't use the global
atlas because it would just get migrated back out */
if (cache->use_mipmapping)
return FALSE;
texture = _cogl_atlas_texture_new_with_size (value->draw_width,
value->draw_height,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE);
if (texture == COGL_INVALID_HANDLE)
return FALSE;
value->texture = texture;
value->tx1 = 0;
value->ty1 = 0;
value->tx2 = 1;
value->ty2 = 1;
value->tx_pixel = 0;
value->ty_pixel = 0;
/* The first time we store a texture in the global atlas we'll
register for notifications when the global atlas is reorganized
so we can forward the notification on as a glyph
reorganization */
if (!cache->using_global_atlas)
{
_cogl_atlas_texture_add_reorganize_callback
(cogl_pango_glyph_cache_reorganize_cb, cache);
cache->using_global_atlas = TRUE;
}
return TRUE;
}
static gboolean
cogl_pango_glyph_cache_add_to_local_atlas (CoglPangoGlyphCache *cache,
PangoFont *font,
PangoGlyph glyph,
CoglPangoGlyphCacheValue *value)
{
CoglAtlas *atlas = NULL;
GSList *l;
/* Look for an atlas that can reserve the space */
for (l = cache->atlases; l; l = l->next)
if (_cogl_atlas_reserve_space (l->data,
value->draw_width + 1,
value->draw_height + 1,
value))
{
atlas = l->data;
break;
}
/* If we couldn't find one then start a new atlas */
if (atlas == NULL)
{
atlas = _cogl_atlas_new (COGL_PIXEL_FORMAT_A_8,
COGL_ATLAS_CLEAR_TEXTURE |
COGL_ATLAS_DISABLE_MIGRATION,
cogl_pango_glyph_cache_update_position_cb);
COGL_NOTE (ATLAS, "Created new atlas for glyphs: %p", atlas);
/* If we still can't reserve space then something has gone
seriously wrong so we'll just give up */
if (!_cogl_atlas_reserve_space (atlas,
value->draw_width + 1,
value->draw_height + 1,
value))
{
cogl_object_unref (atlas);
return FALSE;
}
_cogl_atlas_add_reorganize_callback
(atlas, cogl_pango_glyph_cache_reorganize_cb, NULL, cache);
cache->atlases = g_slist_prepend (cache->atlases, atlas);
}
return TRUE;
}
CoglPangoGlyphCacheValue *
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
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cogl_pango_glyph_cache_lookup (CoglPangoGlyphCache *cache,
gboolean create,
PangoFont *font,
PangoGlyph glyph)
{
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
CoglPangoGlyphCacheKey lookup_key;
CoglPangoGlyphCacheValue *value;
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
lookup_key.font = font;
lookup_key.glyph = glyph;
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
value = g_hash_table_lookup (cache->hash_table, &lookup_key);
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
if (create && value == NULL)
{
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
CoglPangoGlyphCacheKey *key;
PangoRectangle ink_rect;
value = g_slice_new (CoglPangoGlyphCacheValue);
value->texture = COGL_INVALID_HANDLE;
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
pango_font_get_glyph_extents (font, glyph, &ink_rect, NULL);
pango_extents_to_pixels (&ink_rect, NULL);
value->draw_x = ink_rect.x;
value->draw_y = ink_rect.y;
value->draw_width = ink_rect.width;
value->draw_height = ink_rect.height;
/* If the glyph is zero-sized then we don't need to reserve any
space for it and we can just avoid painting anything */
if (ink_rect.width < 1 || ink_rect.height < 1)
value->dirty = FALSE;
else
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
{
/* Try adding the glyph to the global atlas... */
if (!cogl_pango_glyph_cache_add_to_global_atlas (cache,
font,
glyph,
value) &&
/* If it fails try the local atlas */
!cogl_pango_glyph_cache_add_to_local_atlas (cache,
font,
glyph,
value))
{
cogl_pango_glyph_cache_value_free (value);
return NULL;
}
value->dirty = TRUE;
cache->has_dirty_glyphs = TRUE;
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
}
key = g_slice_new (CoglPangoGlyphCacheKey);
key->font = g_object_ref (font);
key->glyph = glyph;
g_hash_table_insert (cache->hash_table, key, value);
}
return value;
}
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
static void
_cogl_pango_glyph_cache_set_dirty_glyphs_cb (gpointer key_ptr,
gpointer value_ptr,
gpointer user_data)
{
CoglPangoGlyphCacheKey *key = key_ptr;
CoglPangoGlyphCacheValue *value = value_ptr;
CoglPangoGlyphCacheDirtyFunc func = user_data;
if (value->dirty)
{
func (key->font, key->glyph, value);
value->dirty = FALSE;
}
}
void
_cogl_pango_glyph_cache_set_dirty_glyphs (CoglPangoGlyphCache *cache,
CoglPangoGlyphCacheDirtyFunc func)
{
/* If we know that there are no dirty glyphs then we can shortcut
out early */
if (!cache->has_dirty_glyphs)
return;
g_hash_table_foreach (cache->hash_table,
_cogl_pango_glyph_cache_set_dirty_glyphs_cb,
func);
cache->has_dirty_glyphs = FALSE;
}
void
_cogl_pango_glyph_cache_add_reorganize_callback (CoglPangoGlyphCache *cache,
GHookFunc func,
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
void *user_data)
{
GHook *hook = g_hook_alloc (&cache->reorganize_callbacks);
hook->func = func;
hook->data = user_data;
g_hook_prepend (&cache->reorganize_callbacks, hook);
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
}
void
_cogl_pango_glyph_cache_remove_reorganize_callback (CoglPangoGlyphCache *cache,
GHookFunc func,
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
void *user_data)
{
GHook *hook = g_hook_find_func_data (&cache->reorganize_callbacks,
FALSE,
func,
user_data);
if (hook)
g_hook_destroy_link (&cache->reorganize_callbacks, hook);
cogl-pango: Use a CoglAtlas to maintain the glyph cache The glyph cache is now stored in a CoglAtlas structure instead of the custom atlasing code. This has the advantage that it can share code with the main texture atlas and that it supports reorganizing the atlas when it becomes full. Unlike the texture atlas, the glyph cache can use multiple atlases which would be neccessary if the maximum texture size is reached and we need to create a second texture. Whenever a display list is created it now has to register a callback with the glyph cache so that the display list can be recreated whenever any of the atlases are reorganized. This is needed because the display list directly stores texture coordinates within the atlas texture and they would become invalid when the texture is moved. The ensure_glyphs_for_layout now works in two steps. First it reserves space in the atlas for all of the glyphs. The atlas is created with the DISABLE_MIGRATION flag so that it won't actually copy any textures if any rearranging is needed. Whenever the position is updated for a glyph then it is marked as dirty. After space for all of the glyphs has been reserved it will iterate over all dirty glyphs and redraw them using Cairo. The rendered glyph is then stored in the texture with a sub texture update. The glyphs need to all be set at the right location before starting to create the display list because the display list stores the texture coordinates of the glyph. If any of the glyphs were moved around then the parts of the display list that was created already would become invalid. To make this work, ensure_glyphs_for_layout is now always called before rendering a layout or a layout line.
2010-08-04 17:05:21 +00:00
}