2008-04-25 09:37:36 -04:00
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/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_TEXTURE_H
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#define __COGL_TEXTURE_H
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#include "cogl-bitmap.h"
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typedef struct _CoglTexture CoglTexture;
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typedef struct _CoglTexSliceSpan CoglTexSliceSpan;
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typedef struct _CoglSpanIter CoglSpanIter;
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2008-12-11 10:33:38 -05:00
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typedef struct _CoglMultiTexture CoglMultiTexture;
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typedef struct _CoglMultiTextureLayer CoglMultiTextureLayer;
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2008-04-25 09:37:36 -04:00
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struct _CoglTexSliceSpan
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{
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gint start;
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gint size;
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gint waste;
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};
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struct _CoglTexture
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{
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guint ref_count;
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CoglBitmap bitmap;
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gboolean bitmap_owner;
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GLenum gl_target;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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GArray *slice_x_spans;
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GArray *slice_y_spans;
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GArray *slice_gl_handles;
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gint max_waste;
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COGLenum min_filter;
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COGLenum mag_filter;
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gboolean is_foreign;
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2008-11-18 11:24:09 -05:00
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GLint wrap_mode;
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2008-05-07 12:12:54 -04:00
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gboolean auto_mipmap;
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2008-04-25 09:37:36 -04:00
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};
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2008-12-11 10:33:38 -05:00
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struct _CoglMultiTextureLayer
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{
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guint ref_count;
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guint index; /*!< lowest index is blended first then others
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on top */
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CoglTexture *tex; /*!< The texture for this layer, or NULL
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for an empty layer */
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/* TODO: Add more control over the texture environment for each texture
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* unit. For example we should support dot3 normal mapping. */
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};
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struct _CoglMultiTexture
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{
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guint ref_count;
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GList *layers;
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};
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2008-04-25 09:37:36 -04:00
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CoglTexture*
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_cogl_texture_pointer_from_handle (CoglHandle handle);
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#endif /* __COGL_TEXTURE_H */
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2008-12-11 10:33:38 -05:00
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