mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 20:32:16 +00:00
128 lines
3.5 KiB
C
128 lines
3.5 KiB
C
|
#include <clutter/clutter.h>
|
||
|
#include <math.h>
|
||
|
#include <stdlib.h>
|
||
|
#include <string.h>
|
||
|
|
||
|
#define TL_SCALE 5.0f
|
||
|
|
||
|
typedef struct _CallbackData CallbackData;
|
||
|
|
||
|
struct _CallbackData
|
||
|
{
|
||
|
ClutterActor *stage, *group, *rect, *hand;
|
||
|
};
|
||
|
|
||
|
static void
|
||
|
on_new_frame (ClutterTimeline *tl, int frame_num, CallbackData *data)
|
||
|
{
|
||
|
int i;
|
||
|
int stage_width = clutter_actor_get_width (data->stage);
|
||
|
int stage_height = clutter_actor_get_height (data->stage);
|
||
|
gdouble progress = clutter_timeline_get_progress (tl);
|
||
|
gdouble angle = progress * 2 * M_PI * TL_SCALE;
|
||
|
gdouble rotation[3];
|
||
|
|
||
|
gdouble xpos = stage_width * 0.45 * sin (angle) + stage_width / 8;
|
||
|
gdouble ypos = stage_height * 0.45 * sin (angle) + stage_height / 8;
|
||
|
gdouble zpos = stage_width * cos (angle) - stage_width / 2;
|
||
|
|
||
|
clutter_actor_set_position (data->hand, xpos, ypos);
|
||
|
clutter_actor_set_depth (data->hand, zpos);
|
||
|
clutter_actor_set_rotation (data->hand, CLUTTER_Y_AXIS,
|
||
|
angle / M_PI * 180.0 * 3,
|
||
|
clutter_actor_get_width (data->hand) / 2,
|
||
|
clutter_actor_get_height (data->hand) / 2,
|
||
|
0);
|
||
|
|
||
|
memset (rotation, 0, sizeof (rotation));
|
||
|
|
||
|
if (progress < 1 / 3.0)
|
||
|
rotation[2] = 360 * progress * 3;
|
||
|
else if (progress < 2 / 3.0)
|
||
|
rotation[1] = 360 * progress * 3;
|
||
|
else
|
||
|
rotation[0] = 360 * progress * 3;
|
||
|
|
||
|
for (i = 0; i < 3; i++)
|
||
|
{
|
||
|
clutter_actor_set_rotation (data->group, i,
|
||
|
rotation[i],
|
||
|
clutter_actor_get_width (data->rect) / 2,
|
||
|
clutter_actor_get_height (data->rect) / 2,
|
||
|
0);
|
||
|
clutter_actor_set_rotation (data->rect, i,
|
||
|
rotation[i],
|
||
|
clutter_actor_get_width (data->rect) / 2,
|
||
|
clutter_actor_get_height (data->rect) / 2,
|
||
|
0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int
|
||
|
main (int argc, char **argv)
|
||
|
{
|
||
|
ClutterGeometry geom;
|
||
|
ClutterTimeline *tl;
|
||
|
ClutterColor blue = { 0x40, 0x40, 0xff, 0xff };
|
||
|
CallbackData data;
|
||
|
ClutterActor *other_hand;
|
||
|
int x, y;
|
||
|
|
||
|
clutter_init (&argc, &argv);
|
||
|
|
||
|
data.stage = clutter_stage_get_default ();
|
||
|
|
||
|
data.group = clutter_group_new ();
|
||
|
|
||
|
clutter_actor_get_geometry (data.stage, &geom);
|
||
|
geom.x = geom.width / 4;
|
||
|
geom.y = geom.height / 4;
|
||
|
geom.width /= 2;
|
||
|
geom.height /= 2;
|
||
|
clutter_actor_set_geometry (data.group, &geom);
|
||
|
|
||
|
data.rect = clutter_rectangle_new_with_color (&blue);
|
||
|
clutter_actor_set_geometry (data.rect, &geom);
|
||
|
clutter_container_add (CLUTTER_CONTAINER (data.stage), data.rect, NULL);
|
||
|
|
||
|
clutter_container_add (CLUTTER_CONTAINER (data.stage), data.group, NULL);
|
||
|
|
||
|
clutter_actor_set_clip (data.group, 0, 0, geom.width, geom.height);
|
||
|
|
||
|
data.hand = clutter_texture_new_from_file ("redhand.png", NULL);
|
||
|
if (data.hand == NULL)
|
||
|
{
|
||
|
g_critical ("pixbuf loading failed");
|
||
|
exit (1);
|
||
|
}
|
||
|
clutter_container_add (CLUTTER_CONTAINER (data.group), data.hand, NULL);
|
||
|
|
||
|
/* Add a hand at each of the four corners of the group */
|
||
|
for (y = 0; y < 2; y++)
|
||
|
for (x = 0; x < 2; x++)
|
||
|
{
|
||
|
other_hand = clutter_clone_texture_new (CLUTTER_TEXTURE (data.hand));
|
||
|
clutter_actor_set_anchor_point_from_gravity
|
||
|
(other_hand, CLUTTER_GRAVITY_CENTER);
|
||
|
clutter_actor_set_position (other_hand,
|
||
|
x * geom.width,
|
||
|
y * geom.height);
|
||
|
clutter_container_add (CLUTTER_CONTAINER (data.group),
|
||
|
other_hand, NULL);
|
||
|
}
|
||
|
|
||
|
clutter_actor_raise_top (data.hand);
|
||
|
|
||
|
tl = clutter_timeline_new (360 * TL_SCALE, 60);
|
||
|
clutter_timeline_start (tl);
|
||
|
clutter_timeline_set_loop (tl, TRUE);
|
||
|
|
||
|
g_signal_connect (tl, "new-frame", G_CALLBACK (on_new_frame), &data);
|
||
|
|
||
|
clutter_actor_show (data.stage);
|
||
|
|
||
|
clutter_main ();
|
||
|
|
||
|
return 0;
|
||
|
}
|