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https://github.com/brl/mutter.git
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124 lines
4.8 KiB
C
124 lines
4.8 KiB
C
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/*
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* Copyright © 2008 Kristian Høgsberg
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* Copyright © 2012, 2013 Intel Corporation
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that copyright
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* notice and this permission notice appear in supporting documentation, and
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* that the name of the copyright holders not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. The copyright holders make no representations
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* about the suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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/* This list implementation is based on the Wayland source code */
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#ifndef COGL_LIST_H
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#define COGL_LIST_H
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/**
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* CoglList - linked list
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*
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* The list head is of "CoglList" type, and must be initialized
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* using cogl_list_init(). All entries in the list must be of the same
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* type. The item type must have a "CoglList" member. This
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* member will be initialized by cogl_list_insert(). There is no need to
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* call cogl_list_init() on the individual item. To query if the list is
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* empty in O(1), use cogl_list_empty().
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*
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* Let's call the list reference "CoglList foo_list", the item type as
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* "item_t", and the item member as "CoglList link". The following code
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*
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* The following code will initialize a list:
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*
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* cogl_list_init (foo_list);
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* cogl_list_insert (foo_list, item1); Pushes item1 at the head
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* cogl_list_insert (foo_list, item2); Pushes item2 at the head
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* cogl_list_insert (item2, item3); Pushes item3 after item2
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*
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* The list now looks like [item2, item3, item1]
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*
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* Will iterate the list in ascending order:
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*
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* item_t *item;
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* cogl_list_for_each(item, foo_list, link) {
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* Do_something_with_item(item);
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* }
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*/
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typedef struct _CoglList CoglList;
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struct _CoglList
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{
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CoglList *prev;
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CoglList *next;
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};
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void
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_cogl_list_init (CoglList *list);
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void
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_cogl_list_insert (CoglList *list,
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CoglList *elm);
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void
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_cogl_list_remove (CoglList *elm);
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int
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_cogl_list_length (CoglList *list);
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int
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_cogl_list_empty (CoglList *list);
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void
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_cogl_list_insert_list (CoglList *list,
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CoglList *other);
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#ifdef __GNUC__
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#define _cogl_container_of(ptr, sample, member) \
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(__typeof__(sample))((char *)(ptr) - \
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((char *)&(sample)->member - (char *)(sample)))
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#else
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#define _cogl_container_of(ptr, sample, member) \
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(void *)((char *)(ptr) - \
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((char *)&(sample)->member - (char *)(sample)))
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#endif
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#define _cogl_list_for_each(pos, head, member) \
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for (pos = 0, pos = _cogl_container_of((head)->next, pos, member); \
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&pos->member != (head); \
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pos = _cogl_container_of(pos->member.next, pos, member))
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#define _cogl_list_for_each_safe(pos, tmp, head, member) \
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for (pos = 0, tmp = 0, \
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pos = _cogl_container_of((head)->next, pos, member), \
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tmp = _cogl_container_of((pos)->member.next, tmp, member); \
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&pos->member != (head); \
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pos = tmp, \
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tmp = _cogl_container_of(pos->member.next, tmp, member))
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#define _cogl_list_for_each_reverse(pos, head, member) \
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for (pos = 0, pos = _cogl_container_of((head)->prev, pos, member); \
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&pos->member != (head); \
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pos = _cogl_container_of(pos->member.prev, pos, member))
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#define _cogl_list_for_each_reverse_safe(pos, tmp, head, member) \
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for (pos = 0, tmp = 0, \
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pos = _cogl_container_of((head)->prev, pos, member), \
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tmp = _cogl_container_of((pos)->member.prev, tmp, member); \
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&pos->member != (head); \
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pos = tmp, \
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tmp = _cogl_container_of(pos->member.prev, tmp, member))
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#endif /* COGL_LIST_H */
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