mutter/tests/conform/test-conform-common.c

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#include "config.h"
#include <clutter/clutter.h>
#include <stdlib.h>
#ifdef CLUTTER_WINDOWING_X11
#include <X11/Xlib.h>
#include <clutter/x11/clutter-x11.h>
#endif
#include "test-conform-common.h"
/**
* test_conform_simple_fixture_setup:
*
* Initialise stuff before each test is run
*/
void
test_conform_simple_fixture_setup (TestConformSimpleFixture *fixture,
gconstpointer data)
{
const TestConformSharedState *shared_state = data;
static int counter = 0;
if (counter != 0)
g_critical ("We don't support running more than one test at a time\n"
"in a single test run due to the state leakage that often\n"
"causes subsequent tests to fail.\n"
"\n"
"If you want to run all the tests you should run\n"
"$ make test-report");
counter++;
#ifdef HAVE_CLUTTER_GLX
{
/* on X11 we need a display connection to run the test suite */
const gchar *display = g_getenv ("DISPLAY");
if (!display || *display == '\0')
{
g_print ("No DISPLAY found. Unable to run the conformance "
"test suite without a display.\n");
exit (EXIT_SUCCESS);
}
}
#endif
clutter_x11_enable_xinput ();
g_assert (clutter_init (shared_state->argc_addr, shared_state->argv_addr)
== CLUTTER_INIT_SUCCESS);
#ifdef CLUTTER_WINDOWING_X11
/* A lot of the tests depend on a specific stage / framebuffer size
* when they read pixels back to verify the results of the test.
*
* Normally the asynchronous nature of X means that setting the
* clutter stage size may really happen an indefinite amount of time
* later but since the tests are so short lived and may only render
* a single frame this is not an acceptable semantic.
*/
XSynchronize (clutter_x11_get_default_display(), TRUE);
#endif
}
/**
* test_conform_simple_fixture_teardown:
*
* Cleanup stuff after each test has finished
*/
void
test_conform_simple_fixture_teardown (TestConformSimpleFixture *fixture,
gconstpointer data)
{
/* const TestConformSharedState *shared_state = data; */
}
void
test_conform_get_gl_functions (TestConformGLFunctions *functions)
{
functions->glGetString = (void *) cogl_get_proc_address ("glGetString");
g_assert (functions->glGetString != NULL);
functions->glGetIntegerv = (void *) cogl_get_proc_address ("glGetIntegerv");
g_assert (functions->glGetIntegerv != NULL);
functions->glPixelStorei = (void *) cogl_get_proc_address ("glPixelStorei");
g_assert (functions->glPixelStorei != NULL);
functions->glBindTexture = (void *) cogl_get_proc_address ("glBindTexture");
g_assert (functions->glBindTexture != NULL);
functions->glGenTextures = (void *) cogl_get_proc_address ("glGenTextures");
g_assert (functions->glGenTextures != NULL);
functions->glGetError = (void *) cogl_get_proc_address ("glGetError");
g_assert (functions->glGetError != NULL);
functions->glDeleteTextures =
(void *) cogl_get_proc_address ("glDeleteTextures");
g_assert (functions->glDeleteTextures != NULL);
functions->glTexImage2D = (void *) cogl_get_proc_address ("glTexImage2D");
g_assert (functions->glTexImage2D != NULL);
functions->glTexParameteri =
(void *) cogl_get_proc_address ("glTexParameteri");
g_assert (functions->glTexParameteri != NULL);
}