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48 lines
1.5 KiB
C
48 lines
1.5 KiB
C
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#include <stdlib.h>
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#include <glib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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G_MODULE_EXPORT int
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test_texture_material_main (int argc, char *argv[])
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{
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ClutterActor *stage, *box;
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ClutterLayoutManager *manager;
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int i;
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g_thread_init (NULL);
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clutter_threads_init ();
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clutter_init (&argc, &argv);
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Texture Material");
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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manager = clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL);
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box = clutter_box_new (manager);
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clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_WIDTH, -25.0));
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clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -25.0));
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clutter_actor_set_position (box, 25.0, 25.0);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
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for (i = 0; i < 48; i++)
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{
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ClutterActor *texture = clutter_texture_new ();
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clutter_texture_set_load_data_async (CLUTTER_TEXTURE (texture), TRUE);
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clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture), TRUE);
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clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
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TESTS_DATADIR "/redhand.png",
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NULL);
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clutter_actor_set_width (texture, 96);
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clutter_container_add_actor (CLUTTER_CONTAINER (box), texture);
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}
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clutter_actor_show (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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