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2011-07-20 05:45:58 -04:00
Cogl 1.7.4 2011-07-20
===============================================================================
• List of changes since Cogl 1.7.2
» Optimize pipeline unparent operation using embedded lists instead
of using GList API.
» Remove the old matrix operation code we had before pulling in the
mesa based code, and flatten all our matrix utilities back into one
maintainable file.
» Expose cogl_framebuffer_get_red/green/blue/alpha bits to query
the precision for a framebuffer's color channels.
» Numerous reference manual updates
» Fix some memory leaks in CoglPipeline that weren't captured in
bugzilla.
» Fix some EGL winsys issues that weren't captured in bugzilla.
» Switch to dynamically loading libGL, libGLESv2 or libGLES[v1]_CM
at runtime so it's possible to distribute a libcogl that can choose
to work with any of these at runtime. This can simplify packaging
on distros that have numerous packages that provide a platform
specific GL/GLES driver and certainly helps during the development
process when evaluating the pros-and-cons of different drivers for
a given platform.
» Clean up lots of inconsistencies with platform specific APIs, so
we follow the naming convention of cogl_<platform>_object_method.
» Remove cogl_set_default_context from experimental 2.0 api, since
we are aiming to remove the default context for 2.0
» Ensure the experimental 2.0 reference manual gets a unique
DOC_MODULE name so that distro's trying to package cogl don't end
up installing the 1.x and 2.0 manuals to the same location
» Add a program cache for the GLSL backend, a bit like we have for
the ARBfp backend. This can be a big boost in performance for some
apps depending on your platform.
» Adds dither_enable getter and setter API for CoglFramebuffer so
that Clutter doesn't need to use the GL API directly when picking.
We need to get to the point where Clutter doesn't need to link
against libGL directly so Clutter can take advantage of runtime
driver selection by Cogl.
» Use MESA_pack_invert extension in cogl_read_pixels to avoid
needing to manually flip pixel data read in bottom-up order to a
top-down order.
» Fix the hello example to actually clear the framebuffer at the
start of the frame instead of unintentionally relying on the driver
to have cleared the framebuffer.
• List of bugs fixes since Cogl 1.7.2
https://bugzilla.gnome.org:
#652514 - CoglPipeline could embed the list nodes for the
children directly in the CoglPipeline struct
#654440 - _cogl_winsys_context_init crash
#654718 - clutter 1.6.16 compile issues
#654593 - dlopening an unversionaed Shared Object is illegal.
Many thanks to:
Neil Roberts
Damien Lespiau
Emmanuele Bassi
Takeshi AIHANA
Cogl 1.7.2 2011-07-01
===============================================================================
2011-07-20 05:45:58 -04:00
• List of changes since Cogl 1.7.0
» Add an example program to draw a 3D crate
» Add experimental API to get and set the viewport on a framebuffer
without going through the implicit context.
» Add API to select the winsys backend without having to use an
environment variable.
» Various documentation fixes.
» Add winsys-specific typesafe APIs to replace the old
cogl_renderer_handle_native_event functions.
» Rename platform-specific APIs so that we consistently have
cogl_<platform>_symbol_name instead of cogl_symbol_name_<platform>.
» Fixed building against GLES.
2011-07-20 05:45:58 -04:00
• List of bugs fixes since Cogl 1.7.0
https://bugzilla.gnome.org:
#652672 - Typo fix in cogl-framebuffer
#653615 - cogl_release_status='snapshot' breaks linking on 64-bit
systems due to namespace conflict with ltoptions.m4
#653229 - pipeline: Don't regenerate shaders when not changing the
number of layers
#653231 - pipeline: Don't trigger a change when binding the invalid
texture target
Many thanks to:
Robert Bragg
Adam Jackson
Emmanuele Bassi
Cogl 1.7.0 2011-06-10
===============================================================================
• List of changes since Clutter 1.6
» Cogl split out into a standalone project!
» Added native winsys backends for GLX, WGL, EGL and Android (Quartz in
progress)
» Supported EGL platforms include: NULL, X11, GDL and Wayland
» Adds renderer,display,onscreen-template and swap-chain APIs for
writing standalone apps using the experimental 2.0 API
» Added convenience functions cogl_matrix_view_2d_in_frustum/perspective
for setting up a Clutter style view transform for a 2d coordinate system
inside a projective perspective.
» Added an experimental Quaternion API
» Added an experimental Euler API
» Re-worked the CoglPipeline depth testing state API
» Added EGL X11 texture-from-pixmap support.
» Added a tiny Wayland compositor (without input support) under
examples/
» Optimizations:
» Optimise paths that are just a rectangle
» Journal: Use a pool of vertex-arrays to avoid allocation costs.
• List of bugs fixes since Clutter 1.6
http://bugzilla.clutter-project.org:
#2538 - crash in gnome-shell
#2544 - Using vertex buffers causes memory corruption when you unref the CoglHandle
#2561 - Updates to COGL sources regarding non-standard code usage
#2588 - Assertion failure in _cogl_pipeline_set_layer_texture_target
#2594 - cogl-clip-state: Adapt to experimental cogl2 API.
#2620 - _cogl_offscreen_new_to_texture_full() leaks reference when failing
https://bugzilla.gnome.org:
#641197 - mouse events at pixel row zero are ignored
#650966 - CoglPipeline doesn't support any layers on fixed function hardware
#650979 - cogl-pipeline-fragend-fixed: Fix enabling texture targets
#651256 - configure fails for the poor sods who use dash as sh
Many thanks to:
Neil Roberts
Emmanuele Bassi
Damien Lespiau
James Athey
Jasper St. Pierre
Piotr Drąg