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64 lines
1.4 KiB
C
64 lines
1.4 KiB
C
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#include <clutter/clutter.h>
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static void
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input_cb (ClutterStage *stage,
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ClutterEvent *event,
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gpointer data)
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{
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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printf("- KEY PRESS\n");
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break;
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case CLUTTER_KEY_RELEASE:
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printf("- KEY RELEASE\n");
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break;
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case CLUTTER_MOTION:
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printf("- MOTION\n");
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break;
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case CLUTTER_BUTTON_PRESS:
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printf("- BUTTON PRESS\n");
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break;
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case CLUTTER_2BUTTON_PRESS:
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printf("- BUTTON 2 PRESS\n");
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break;
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case CLUTTER_3BUTTON_PRESS:
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printf("- BUTTON 3 PRESS\n");
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break;
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case CLUTTER_BUTTON_RELEASE:
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printf("- BUTTON RELEASE\n");
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break;
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case CLUTTER_SCROLL:
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printf("- BUTTON SCROLL\n");
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break;
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case CLUTTER_STAGE_STATE:
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printf("- STAGE STATE\n");
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break;
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case CLUTTER_DESTROY_NOTIFY:
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printf("- DESTROY NOTIFY\n");
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break;
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case CLUTTER_CLIENT_MESSAGE:
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printf("- CLIENT MESSAGE\n");
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break;
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case CLUTTER_DELETE:
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printf("- DELETE\n");
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break;
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}
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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g_signal_connect (stage, "event", G_CALLBACK (input_cb), NULL);
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clutter_actor_show_all (CLUTTER_ACTOR (stage));
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clutter_main();
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return 0;
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}
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