mutter/clutter/clutter-shader.h

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Øyvind Kolås <pippin@o-hand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef CLUTTER_SHADER_H
#define CLUTTER_SHADER_H
#include <glib.h>
#include <glib-object.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_SHADER (clutter_shader_get_type ())
#define CLUTTER_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), CLUTTER_TYPE_SHADER, ClutterShader))
#define CLUTTER_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), CLUTTER_TYPE_SHADER, ClutterShaderClass))
#define CLUTTER_IS_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), CLUTTER_TYPE_SHADER))
#define CLUTTER_IS_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_SHADER))
#define CLUTTER_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_SHADER, ClutterShaderClass))
typedef struct _ClutterShader ClutterShader;
typedef struct _ClutterShaderPrivate ClutterShaderPrivate;
typedef struct _ClutterShaderClass ClutterShaderClass;
struct _ClutterShader
{
GObject parent;
ClutterShaderPrivate *priv;
};
struct _ClutterShaderClass
{
GObjectClass parent_class;
};
GType clutter_shader_get_type ();
ClutterShader * clutter_shader_new_from_files (const gchar *vertex_file,
const gchar *fragment_file);
ClutterShader * clutter_shader_new_from_strings (const gchar *vertex_file,
const gchar *fragment_file);
void clutter_shader_enable (ClutterShader *self);
void clutter_shader_disable (ClutterShader *self);
gboolean clutter_shader_bind (ClutterShader *self);
void clutter_shader_release (ClutterShader *self);
void clutter_shader_set_uniform_1f (ClutterShader *self,
const gchar *name,
gfloat value);
/* should be private and internal */
void clutter_shader_release_all (void);
G_END_DECLS
#endif /* CLUTTER_SHADER_H */