mutter/fixed-to-float-patches/gles-cogl-gles2-wrapper.h.0.patch

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diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.h b/clutter/cogl/gles/cogl-gles2-wrapper.h
index ad741be..561cb66 100644
--- a/clutter/cogl/gles/cogl-gles2-wrapper.h
+++ b/clutter/cogl/gles/cogl-gles2-wrapper.h
@@ -203,8 +203,6 @@ struct _CoglGles2WrapperShader
void cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper);
void cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper);
-void cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
-
void cogl_wrap_glPushMatrix ();
void cogl_wrap_glPopMatrix ();
void cogl_wrap_glMatrixMode (GLenum mode);
@@ -239,12 +237,12 @@ void cogl_wrap_glDisableClientState (GLenum array);
void cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref);
-void cogl_wrap_glColor4x (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
+void cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a);
void cogl_wrap_glClipPlanex (GLenum plane, GLfloat *equation);
void cogl_wrap_glGetIntegerv (GLenum pname, GLint *params);
-void cogl_wrap_glGetFixedv (GLenum pname, GLfloat *params);
+void cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params);
void cogl_wrap_glFogx (GLenum pname, GLfloat param);
void cogl_wrap_glFogxv (GLenum pname, const GLfloat *params);
@@ -273,35 +271,34 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
/* If we're not using GL ES 2 then just use the GL functions
directly */
-#define cogl_wrap_glClearColorx glClearColorx
#define cogl_wrap_glDrawArrays glDrawArrays
#define cogl_wrap_glDrawElements glDrawElements
#define cogl_wrap_glPushMatrix glPushMatrix
#define cogl_wrap_glPopMatrix glPopMatrix
#define cogl_wrap_glMatrixMode glMatrixMode
#define cogl_wrap_glLoadIdentity glLoadIdentity
-#define cogl_wrap_glMultMatrixx glMultMatrixx
-#define cogl_wrap_glFrustumx glFrustumx
-#define cogl_wrap_glScalex glScalex
-#define cogl_wrap_glTranslatex glTranslatex
-#define cogl_wrap_glRotatex glRotatex
-#define cogl_wrap_glOrthox glOrthox
+#define cogl_wrap_glMultMatrixx glMultMatrixf
+#define cogl_wrap_glFrustumx glFrustumf
+#define cogl_wrap_glScalex glScalef
+#define cogl_wrap_glTranslatex glTranslatef
+#define cogl_wrap_glRotatex glRotatef
+#define cogl_wrap_glOrthox glOrthof
#define cogl_wrap_glEnable glEnable
#define cogl_wrap_glDisable glDisable
#define cogl_wrap_glTexCoordPointer glTexCoordPointer
#define cogl_wrap_glVertexPointer glVertexPointer
#define cogl_wrap_glColorPointer glColorPointer
#define cogl_wrap_glNormalPointer glNormalPointer
-#define cogl_wrap_glTexEnvx glTexEnvx
+#define cogl_wrap_glTexEnvx glTexEnvf
#define cogl_wrap_glEnableClientState glEnableClientState
#define cogl_wrap_glDisableClientState glDisableClientState
#define cogl_wrap_glAlphaFunc glAlphaFunc
-#define cogl_wrap_glColor4x glColor4x
-#define cogl_wrap_glClipPlanex glClipPlanex
+#define cogl_wrap_glColor4f glColor4f
+#define cogl_wrap_glClipPlanex glClipPlanef
#define cogl_wrap_glGetIntegerv glGetIntegerv
-#define cogl_wrap_glGetFixedv glGetFixedv
-#define cogl_wrap_glFogx glFogx
-#define cogl_wrap_glFogxv glFogxv
+#define cogl_wrap_glGetFloatv glGetFloatv
+#define cogl_wrap_glFogx glFogf
+#define cogl_wrap_glFogxv glFogfv
#define cogl_wrap_glTexParameteri glTexParameteri
/* The extra third parameter of the bind texture wrapper isn't needed