mutter/tests/accessibility/cally-atkcomponent-example.c

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/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include <clutter/clutter.h>
#include "cally-examples-util.h"
#define WIDTH 300
#define HEIGHT 300
#define SIZE 50
#define DEPTH -100
int
main (int argc, char *argv[])
{
ClutterActor *stage = NULL;
ClutterActor *button1 = NULL;
ClutterActor *button2 = NULL;
ClutterActor *button3 = NULL;
ClutterActor *button4 = NULL;
ClutterActor *group[4];
int i = 0;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
cally_util_a11y_init (&argc, &argv);
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cally - AtkComponent Test");
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_White);
clutter_actor_set_size (stage, WIDTH, HEIGHT);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
button1 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Yellow);
clutter_actor_set_size (button1, SIZE, SIZE);
button2 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Green);
clutter_actor_set_position (button2, 2 * SIZE, 0);
clutter_actor_set_size (button2, SIZE, SIZE);
button3 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Blue);
clutter_actor_set_position (button3, 0, 2 * SIZE);
clutter_actor_set_size (button3, SIZE, SIZE);
clutter_actor_set_depth( button3, DEPTH);
/* a nested hierarchy, to check that the relative positions are
computed properly */
button4 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Magenta);
clutter_actor_set_position (button4, SIZE / 2, SIZE / 2);
clutter_actor_set_size (button4, SIZE, SIZE);
for (i = 0; i < 4; i++) {
group[i] = clutter_group_new ();
clutter_actor_set_position (group[i], SIZE / 2, SIZE / 2);
clutter_actor_set_size (group[i], SIZE, SIZE);
if (i > 0)
clutter_container_add_actor (CLUTTER_CONTAINER (group[i]), group [i - 1]);
}
clutter_container_add_actor (CLUTTER_CONTAINER (stage), button1);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), button2);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), button3);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group[3]);
clutter_container_add_actor (CLUTTER_CONTAINER (group[0]), button4);
clutter_actor_show (stage);
clutter_main ();
return 0;
}