2010-04-08 13:46:54 -04:00
|
|
|
/*
|
|
|
|
* Clutter.
|
|
|
|
*
|
|
|
|
* An OpenGL based 'interactive canvas' library.
|
|
|
|
*
|
|
|
|
* Copyright (C) 2010 Intel Corporation.
|
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 2 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Lesser General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*
|
|
|
|
* Author:
|
|
|
|
* Emmanuele Bassi <ebassi@linux.intel.com>
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* SECTION:clutter-blur-effect
|
|
|
|
* @short_description: A blur effect
|
|
|
|
* @see_also: #ClutterEffect, #ClutterOffscreenEffect
|
|
|
|
*
|
|
|
|
* #ClutterBlurEffect is a sub-class of #ClutterEffect that allows blurring a
|
|
|
|
* actor and its contents.
|
|
|
|
*
|
|
|
|
* #ClutterBlurEffect is available since Clutter 1.4
|
|
|
|
*/
|
|
|
|
|
|
|
|
#define CLUTTER_BLUR_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BLUR_EFFECT, ClutterBlurEffectClass))
|
|
|
|
#define CLUTTER_IS_BLUR_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BLUR_EFFECT))
|
|
|
|
#define CLUTTER_BLUR_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BLUR_EFFECT, ClutterBlurEffectClass))
|
|
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
|
|
#include "config.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "clutter-blur-effect.h"
|
|
|
|
|
|
|
|
#include "cogl/cogl.h"
|
|
|
|
|
|
|
|
#include "clutter-debug.h"
|
2010-08-11 08:05:42 -04:00
|
|
|
#include "clutter-offscreen-effect.h"
|
2010-04-08 13:46:54 -04:00
|
|
|
#include "clutter-private.h"
|
|
|
|
|
|
|
|
typedef struct _ClutterBlurEffectClass ClutterBlurEffectClass;
|
|
|
|
|
|
|
|
/* FIXME - lame shader; we should really have a decoupled
|
|
|
|
* horizontal/vertical two pass shader for the gaussian blur
|
|
|
|
*/
|
|
|
|
static const gchar *box_blur_glsl_shader =
|
|
|
|
"uniform sampler2D tex;\n"
|
|
|
|
"uniform float x_step, y_step;\n"
|
|
|
|
"\n"
|
|
|
|
"vec4 get_rgba_rel (sampler2D source, float dx, float dy)\n"
|
|
|
|
"{\n"
|
|
|
|
" return texture2D (tex, gl_TexCoord[0].st + vec2 (dx, dy) * 2.0);\n"
|
|
|
|
"}\n"
|
|
|
|
"\n"
|
|
|
|
"void main ()\n"
|
|
|
|
"{\n"
|
|
|
|
" vec4 color = gl_Color * texture2D (tex, vec2 (gl_TexCoord[0].xy));\n"
|
|
|
|
" float count = 1.0;\n"
|
|
|
|
" color += get_rgba_rel (tex, -x_step, -y_step); count++;\n"
|
|
|
|
" color += get_rgba_rel (tex, 0.0, -y_step); count++;\n"
|
|
|
|
" color += get_rgba_rel (tex, x_step, -y_step); count++;\n"
|
2010-06-07 10:45:24 -04:00
|
|
|
" color += get_rgba_rel (tex, -x_step, 0.0); count++;\n"
|
|
|
|
" color += get_rgba_rel (tex, 0.0, 0.0); count++;\n"
|
2010-04-08 13:46:54 -04:00
|
|
|
" color += get_rgba_rel (tex, x_step, 0.0); count++;\n"
|
2010-06-07 10:45:24 -04:00
|
|
|
" color += get_rgba_rel (tex, -x_step, y_step); count++;\n"
|
|
|
|
" color += get_rgba_rel (tex, 0.0, y_step); count++;\n"
|
2010-04-08 13:46:54 -04:00
|
|
|
" color += get_rgba_rel (tex, x_step, y_step); count++;\n"
|
|
|
|
" gl_FragColor = color / count;\n"
|
|
|
|
"}";
|
|
|
|
|
|
|
|
struct _ClutterBlurEffect
|
|
|
|
{
|
2010-08-11 08:05:42 -04:00
|
|
|
ClutterOffscreenEffect parent_instance;
|
2010-04-08 13:46:54 -04:00
|
|
|
|
|
|
|
/* a back pointer to our actor, so that we can query it */
|
|
|
|
ClutterActor *actor;
|
|
|
|
|
|
|
|
/* the parameters; x_step and y_step depend on
|
|
|
|
* the actor's allocation
|
|
|
|
*/
|
|
|
|
gfloat x_step;
|
|
|
|
gfloat y_step;
|
|
|
|
|
2010-08-11 08:05:42 -04:00
|
|
|
CoglHandle shader;
|
|
|
|
CoglHandle program;
|
|
|
|
|
|
|
|
gint tex_uniform;
|
|
|
|
gint x_step_uniform;
|
|
|
|
gint y_step_uniform;
|
|
|
|
|
|
|
|
guint is_compiled : 1;
|
2010-04-08 13:46:54 -04:00
|
|
|
};
|
|
|
|
|
2010-08-11 08:05:42 -04:00
|
|
|
struct _ClutterBlurEffectClass
|
2010-04-08 13:46:54 -04:00
|
|
|
{
|
2010-08-11 08:05:42 -04:00
|
|
|
ClutterOffscreenEffectClass parent_class;
|
2010-04-08 13:46:54 -04:00
|
|
|
};
|
|
|
|
|
|
|
|
G_DEFINE_TYPE (ClutterBlurEffect,
|
|
|
|
clutter_blur_effect,
|
2010-08-11 08:05:42 -04:00
|
|
|
CLUTTER_TYPE_OFFSCREEN_EFFECT);
|
2010-04-08 13:46:54 -04:00
|
|
|
|
|
|
|
static int
|
|
|
|
next_p2 (int a)
|
|
|
|
{
|
|
|
|
int rval = 1;
|
|
|
|
|
|
|
|
while (rval < a)
|
|
|
|
rval <<= 1;
|
|
|
|
|
|
|
|
return rval;
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
clutter_blur_effect_pre_paint (ClutterEffect *effect)
|
|
|
|
{
|
|
|
|
ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (effect);
|
|
|
|
ClutterEffectClass *parent_class;
|
|
|
|
ClutterActorBox allocation;
|
|
|
|
gfloat width, height;
|
|
|
|
|
|
|
|
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
self->actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
|
|
|
|
if (self->actor == NULL)
|
|
|
|
return FALSE;
|
|
|
|
|
2010-08-11 12:25:17 -04:00
|
|
|
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
|
|
|
|
{
|
|
|
|
/* if we don't have support for GLSL shaders then we
|
|
|
|
* forcibly disable the ActorMeta
|
|
|
|
*/
|
|
|
|
g_warning ("Unable to use the ShaderEffect: the graphics hardware "
|
|
|
|
"or the current GL driver does not implement support "
|
|
|
|
"for the GLSL shading language.");
|
|
|
|
clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2010-04-08 13:46:54 -04:00
|
|
|
clutter_actor_get_allocation_box (self->actor, &allocation);
|
|
|
|
clutter_actor_box_get_size (&allocation, &width, &height);
|
|
|
|
|
|
|
|
self->x_step = 1.0f / (float) next_p2 (width);
|
|
|
|
self->y_step = 1.0f / (float) next_p2 (height);
|
|
|
|
|
2010-08-11 08:05:42 -04:00
|
|
|
if (self->shader == COGL_INVALID_HANDLE)
|
|
|
|
{
|
|
|
|
self->shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
|
|
|
|
cogl_shader_source (self->shader, box_blur_glsl_shader);
|
2010-04-08 13:46:54 -04:00
|
|
|
|
2010-08-11 08:05:42 -04:00
|
|
|
self->is_compiled = FALSE;
|
|
|
|
self->tex_uniform = -1;
|
|
|
|
self->x_step_uniform = -1;
|
|
|
|
self->y_step_uniform = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (self->program == COGL_INVALID_HANDLE)
|
|
|
|
self->program = cogl_create_program ();
|
2010-04-08 13:46:54 -04:00
|
|
|
|
2010-08-11 08:05:42 -04:00
|
|
|
if (!self->is_compiled)
|
|
|
|
{
|
|
|
|
g_assert (self->shader != COGL_INVALID_HANDLE);
|
|
|
|
g_assert (self->program != COGL_INVALID_HANDLE);
|
|
|
|
|
|
|
|
cogl_shader_compile (self->shader);
|
|
|
|
if (!cogl_shader_is_compiled (self->shader))
|
|
|
|
{
|
|
|
|
gchar *log_buf = cogl_shader_get_info_log (self->shader);
|
|
|
|
|
|
|
|
g_warning (G_STRLOC ": Unable to compile the box blur shader: %s",
|
|
|
|
log_buf);
|
|
|
|
g_free (log_buf);
|
|
|
|
|
|
|
|
cogl_handle_unref (self->shader);
|
|
|
|
cogl_handle_unref (self->program);
|
|
|
|
|
|
|
|
self->shader = COGL_INVALID_HANDLE;
|
|
|
|
self->program = COGL_INVALID_HANDLE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
cogl_program_attach_shader (self->program, self->shader);
|
|
|
|
cogl_program_link (self->program);
|
|
|
|
|
|
|
|
cogl_handle_unref (self->shader);
|
|
|
|
|
|
|
|
self->is_compiled = TRUE;
|
|
|
|
|
|
|
|
self->tex_uniform =
|
|
|
|
cogl_program_get_uniform_location (self->program, "tex");
|
|
|
|
self->x_step_uniform =
|
|
|
|
cogl_program_get_uniform_location (self->program, "x_step");
|
|
|
|
self->y_step_uniform =
|
|
|
|
cogl_program_get_uniform_location (self->program, "y_step");
|
|
|
|
}
|
|
|
|
}
|
2010-04-08 13:46:54 -04:00
|
|
|
|
|
|
|
parent_class = CLUTTER_EFFECT_CLASS (clutter_blur_effect_parent_class);
|
|
|
|
return parent_class->pre_paint (effect);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2010-08-11 08:05:42 -04:00
|
|
|
clutter_blur_effect_paint_target (ClutterOffscreenEffect *effect)
|
2010-04-08 13:46:54 -04:00
|
|
|
{
|
2010-08-11 08:05:42 -04:00
|
|
|
ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (effect);
|
|
|
|
ClutterOffscreenEffectClass *parent;
|
|
|
|
CoglHandle material;
|
2010-04-08 13:46:54 -04:00
|
|
|
|
2010-08-11 08:05:42 -04:00
|
|
|
if (self->program == COGL_INVALID_HANDLE)
|
|
|
|
goto out;
|
|
|
|
|
|
|
|
cogl_program_use (self->program);
|
|
|
|
|
|
|
|
if (self->tex_uniform > -1)
|
|
|
|
cogl_program_uniform_1i (self->tex_uniform, 0);
|
|
|
|
|
|
|
|
if (self->x_step_uniform > -1)
|
|
|
|
cogl_program_uniform_1f (self->x_step_uniform, self->x_step);
|
|
|
|
|
|
|
|
if (self->y_step_uniform > -1)
|
|
|
|
cogl_program_uniform_1f (self->y_step_uniform, self->y_step);
|
|
|
|
|
|
|
|
cogl_program_use (COGL_INVALID_HANDLE);
|
|
|
|
|
|
|
|
material = clutter_offscreen_effect_get_target (effect);
|
|
|
|
cogl_material_set_user_program (material, self->program);
|
|
|
|
|
|
|
|
out:
|
|
|
|
parent = CLUTTER_OFFSCREEN_EFFECT_CLASS (clutter_blur_effect_parent_class);
|
|
|
|
parent->paint_target (effect);
|
2010-04-08 13:46:54 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2010-08-11 08:05:42 -04:00
|
|
|
clutter_blur_effect_dispose (GObject *gobject)
|
2010-04-08 13:46:54 -04:00
|
|
|
{
|
2010-08-11 08:05:42 -04:00
|
|
|
ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (gobject);
|
|
|
|
|
|
|
|
if (self->program != COGL_INVALID_HANDLE)
|
2010-04-08 13:46:54 -04:00
|
|
|
{
|
2010-08-11 08:05:42 -04:00
|
|
|
cogl_handle_unref (self->program);
|
|
|
|
|
|
|
|
self->program = COGL_INVALID_HANDLE;
|
|
|
|
self->shader = COGL_INVALID_HANDLE;
|
2010-04-08 13:46:54 -04:00
|
|
|
}
|
2010-08-11 08:05:42 -04:00
|
|
|
|
|
|
|
G_OBJECT_CLASS (clutter_blur_effect_parent_class)->dispose (gobject);
|
2010-04-08 13:46:54 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_blur_effect_class_init (ClutterBlurEffectClass *klass)
|
|
|
|
{
|
|
|
|
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
|
|
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
2010-08-11 08:05:42 -04:00
|
|
|
ClutterOffscreenEffectClass *offscreen_class;
|
|
|
|
|
|
|
|
gobject_class->dispose = clutter_blur_effect_dispose;
|
2010-04-08 13:46:54 -04:00
|
|
|
|
|
|
|
effect_class->pre_paint = clutter_blur_effect_pre_paint;
|
|
|
|
|
2010-08-11 08:05:42 -04:00
|
|
|
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
|
|
|
|
offscreen_class->paint_target = clutter_blur_effect_paint_target;
|
2010-04-08 13:46:54 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_blur_effect_init (ClutterBlurEffect *self)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_blur_effect_new:
|
|
|
|
*
|
|
|
|
* Creates a new #ClutterBlurEffect to be used with
|
2010-06-03 09:34:41 -04:00
|
|
|
* clutter_actor_add_effect()
|
2010-04-08 13:46:54 -04:00
|
|
|
*
|
|
|
|
* Return value: the newly created #ClutterBlurEffect or %NULL
|
|
|
|
*
|
|
|
|
* Since: 1.4
|
|
|
|
*/
|
|
|
|
ClutterEffect *
|
|
|
|
clutter_blur_effect_new (void)
|
|
|
|
{
|
|
|
|
return g_object_new (CLUTTER_TYPE_BLUR_EFFECT, NULL);
|
|
|
|
}
|