2007-11-23 11:23:19 +00:00
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#include <stdlib.h>
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2008-11-07 19:32:28 +00:00
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#include <gmodule.h>
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2007-11-23 11:23:19 +00:00
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#include <clutter/clutter.h>
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static ClutterEffectTemplate *tmpl = NULL;
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static ClutterTimeline *timeline = NULL;
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2008-11-07 19:32:28 +00:00
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G_MODULE_EXPORT int
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test_effects_main (int argc, char *argv[])
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2007-11-23 11:23:19 +00:00
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{
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ClutterActor *stage, *actor;
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ClutterContainer *container;
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ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
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ClutterColor rect_color = { 0, 0, 0, 0xdd };
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clutter_init (&argc, &argv);
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timeline = clutter_timeline_new_for_duration (5000);
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clutter_timeline_set_loop (timeline, TRUE);
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tmpl =
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2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1014 - Clutter Animation API Improvements
* clutter/Makefile.am:
* clutter/clutter.h: Update the build
* clutter/clutter-types.h: Add AnimationMode, an enumeration
for easing functions.
* clutter/clutter-alpha.[ch]: Add the :mode property to
control the function bound to an Alpha instance using an
enumeration value. Also add six new alpha functions:
- ease-in, ease-out, ease-in-out
- sine-in, sine-out, sine-in-out
* clutter/clutter-deprecated.h: Deprecate the #defines for
the alpha functions. They will be replaced by entries in the
ClutterAnimationMode.
* clutter/clutter-interval.[ch]: Add ClutterInterval, an
object for defining, validating and computing an interval
between two values.
* clutter/clutter-animation.[ch]: Add ClutterAnimation, an
object responsible for animation the properties of a single
actor along an interval of values. ClutterAnimation memory
management is automatic. A simple wrapper method for
ClutterActor is provided:
clutter_actor_animate()
which will create, or update, an animation for the passed
actor.
* clutter/clutter-debug.h:
* clutter/clutter-main.c: Add a new 'animation' debug note.
* clutter/clutter-script.c: Clean up the alpha functions
whitelist, and add the new functions.
* doc/reference/clutter/Makefile.am:
* doc/reference/clutter/clutter-sections.txt: Update the
API reference.
* doc/reference/clutter/clutter-animation.xml: Renamed to
doc/reference/clutter/clutter-animation-tutorial.xml to
avoid clashes with the ClutterAnimation section.
* doc/reference/clutter/clutter-docs.sgml: Renamed to
doc/reference/clutter/clutter-docs.xml, as it was an XML
file and not a SGML file.
* tests/Makefile.am:
* tests/interactive/Makefile.am:
* tests/interactive/test-animation.c:
* tests/interactive/test-easing.c: Add two tests for the
new simple animation API and the easing functions.
* tests/interactive/test-actors.c:
* tests/interactive/test-behave.c:
* tests/interactive/test-depth.c:
* tests/interactive/test-effects.c:
* tests/interactive/test-layout.c:
* tests/interactive/test-multistage.c:
* tests/interactive/test-paint-wrapper.c:
* tests/interactive/test-rotate.c:
* tests/interactive/test-scale.c:
* tests/interactive/test-texture-quality.c:
* tests/interactive/test-threads.c:
* tests/interactive/test-viewport.c: Update interactive tests
to the deprecations and new alpha API.
2008-11-18 09:50:03 +00:00
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clutter_effect_template_new (timeline, clutter_ramp_inc_func);
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2007-11-23 11:23:19 +00:00
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stage = clutter_stage_get_default ();
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container = CLUTTER_CONTAINER (stage);
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g_signal_connect (stage,
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"button-press-event", G_CALLBACK (clutter_main_quit),
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NULL);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
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clutter_actor_set_size (stage, 800, 600);
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clutter_actor_show_all (stage);
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actor = clutter_rectangle_new_with_color (&rect_color);
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clutter_container_add_actor (container, actor);
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clutter_actor_set_size (actor, 50, 50);
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clutter_actor_set_position (actor, 50, 10);
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clutter_effect_fade (tmpl, actor, 0x22, NULL, NULL);
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clutter_actor_show (actor);
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actor = clutter_rectangle_new_with_color (&rect_color);
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clutter_container_add_actor (container, actor);
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clutter_actor_set_size (actor, 50, 50);
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clutter_actor_set_position (actor, 750, 70);
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clutter_effect_depth (tmpl, actor, -500, NULL, NULL);
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clutter_actor_show (actor);
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actor = clutter_rectangle_new_with_color (&rect_color);
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clutter_container_add_actor (container, actor);
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clutter_actor_set_size (actor, 50, 50);
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clutter_actor_set_position (actor, 50, 140);
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clutter_effect_move (tmpl, actor, 750, 140, NULL, NULL);
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clutter_actor_show (actor);
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actor = clutter_rectangle_new_with_color (&rect_color);
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clutter_container_add_actor (container, actor);
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clutter_actor_set_size (actor, 50, 50);
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clutter_actor_set_position (actor, 750, 210);
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{
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ClutterKnot knots[2];
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knots[0].x = 750; knots[0].y = 210;
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knots[1].x = 350; knots[1].y = 210;
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clutter_effect_path (tmpl, actor, knots, 2, NULL, NULL);
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}
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clutter_actor_show (actor);
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actor = clutter_rectangle_new_with_color (&rect_color);
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clutter_container_add_actor (container, actor);
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clutter_actor_set_size (actor, 50, 50);
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clutter_actor_set_position (actor, 50, 280);
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2008-01-30 12:13:26 +00:00
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clutter_actor_set_anchor_point_from_gravity (actor, CLUTTER_GRAVITY_CENTER);
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clutter_effect_scale (tmpl, actor, 2.0, 2.0, NULL, NULL);
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2007-11-23 11:23:19 +00:00
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clutter_actor_show (actor);
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actor = clutter_rectangle_new_with_color (&rect_color);
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clutter_container_add_actor (container, actor);
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clutter_actor_set_size (actor, 50, 50);
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clutter_actor_set_position (actor, 750, 350);
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clutter_effect_rotate (tmpl, actor,
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CLUTTER_Z_AXIS, 180.0,
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25, 25, 0,
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CLUTTER_ROTATE_CW,
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NULL, NULL);
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clutter_actor_show (actor);
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clutter_main ();
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g_object_unref (tmpl);
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g_object_unref (timeline);
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return EXIT_SUCCESS;
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}
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