mutter/cogl/cogl-bitmap-pixbuf.c

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/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-bitmap-private.h"
#include <string.h>
#ifdef USE_QUARTZ
#include <ApplicationServices/ApplicationServices.h>
#elif defined(USE_GDKPIXBUF)
#include <gdk-pixbuf/gdk-pixbuf.h>
#endif
gboolean
_cogl_bitmap_can_convert (CoglPixelFormat src, CoglPixelFormat dst)
{
return FALSE;
}
gboolean
_cogl_bitmap_can_unpremult (CoglPixelFormat format)
{
return FALSE;
}
gboolean
_cogl_bitmap_can_premult (CoglPixelFormat format)
{
return FALSE;
}
gboolean
_cogl_bitmap_convert (const CoglBitmap *bmp,
CoglBitmap *dst_bmp,
CoglPixelFormat dst_format)
{
return FALSE;
}
gboolean
_cogl_bitmap_unpremult (CoglBitmap *dst_bmp)
{
return FALSE;
}
gboolean
_cogl_bitmap_premult (CoglBitmap *dst_bmp)
{
return FALSE;
}
#ifdef USE_QUARTZ
gboolean
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
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_cogl_bitmap_get_size_from_file (const char *filename,
int *width,
int *height)
{
if (width)
*width = 0;
if (height)
*height = 0;
return TRUE;
}
/* the error does not contain the filename as the caller already has it */
gboolean
_cogl_bitmap_from_file (CoglBitmap *bmp,
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
2010-02-09 20:57:32 -05:00
const char *filename,
GError **error)
{
g_assert (bmp != NULL);
g_assert (filename != NULL);
g_assert (error == NULL || *error == NULL);
CFURLRef url = CFURLCreateFromFileSystemRepresentation (NULL, (guchar*)filename, strlen(filename), false);
CGImageSourceRef image_source = CGImageSourceCreateWithURL (url, NULL);
int save_errno = errno;
CFRelease (url);
if (image_source == NULL)
{
/* doesn't exist, not readable, etc. */
g_set_error (error, COGL_BITMAP_ERROR, COGL_BITMAP_ERROR_FAILED,
"%s", g_strerror (save_errno));
return FALSE;
}
/* Unknown images would be cleanly caught as zero width/height below, but try
* to provide better error message
*/
CFStringRef type = CGImageSourceGetType (image_source);
if (type == NULL)
{
CFRelease (image_source);
g_set_error (error, COGL_BITMAP_ERROR, COGL_BITMAP_ERROR_UNKNOWN_TYPE,
"Unknown image type");
return FALSE;
}
CFRelease (type);
CGImageRef image = CGImageSourceCreateImageAtIndex (image_source, 0, NULL);
CFRelease (image_source);
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
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gsize width = CGImageGetWidth (image);
gsize height = CGImageGetHeight (image);
if (width == 0 || height == 0)
{
/* incomplete or corrupt */
CFRelease (image);
g_set_error (error, COGL_BITMAP_ERROR, COGL_BITMAP_ERROR_CORRUPT_IMAGE,
"Image has zero width or height");
return FALSE;
}
/* allocate buffer big enough to hold pixel data */
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
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gsize rowstride;
rowstride = 4 * width;
guint8 *out_data = g_malloc0 (height * rowstride);
/* render to buffer */
CGColorSpaceRef color_space = CGColorSpaceCreateWithName (kCGColorSpaceGenericRGB);
CGContextRef bitmap_context = CGBitmapContextCreate (out_data,
width, height, 8,
rowstride, color_space,
kCGImageAlphaPremultipliedFirst);
CGColorSpaceRelease (color_space);
const CGRect rect = {{0, 0}, {width, height}};
CGContextDrawImage (bitmap_context, rect, image);
CGImageRelease (image);
CGContextRelease (bitmap_context);
/* store bitmap info */
bmp->data = out_data;
bmp->format = COGL_PIXEL_FORMAT_ARGB_8888;
bmp->width = width;
bmp->height = height;
bmp->rowstride = rowstride;
return TRUE;
}
#elif defined(USE_GDKPIXBUF)
gboolean
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
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_cogl_bitmap_get_size_from_file (const char *filename,
int *width,
int *height)
{
g_return_val_if_fail (filename != NULL, FALSE);
if (gdk_pixbuf_get_file_info (filename, width, height) != NULL)
return TRUE;
return FALSE;
}
gboolean
_cogl_bitmap_from_file (CoglBitmap *bmp,
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
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const char *filename,
GError **error)
{
GdkPixbuf *pixbuf;
gboolean has_alpha;
GdkColorspace color_space;
CoglPixelFormat pixel_format;
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
2010-02-09 20:57:32 -05:00
int width;
int height;
int rowstride;
int bits_per_sample;
int n_channels;
int last_row_size;
guint8 *pixels;
guint8 *out_data;
guint8 *out;
int r;
g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
if (bmp == NULL)
return FALSE;
/* Load from file using GdkPixbuf */
pixbuf = gdk_pixbuf_new_from_file (filename, error);
if (pixbuf == NULL)
return FALSE;
/* Get pixbuf properties */
has_alpha = gdk_pixbuf_get_has_alpha (pixbuf);
color_space = gdk_pixbuf_get_colorspace (pixbuf);
width = gdk_pixbuf_get_width (pixbuf);
height = gdk_pixbuf_get_height (pixbuf);
rowstride = gdk_pixbuf_get_rowstride (pixbuf);
bits_per_sample = gdk_pixbuf_get_bits_per_sample (pixbuf);
n_channels = gdk_pixbuf_get_n_channels (pixbuf);
/* The docs say this is the right way */
last_row_size = width * ((n_channels * bits_per_sample + 7) / 8);
/* According to current docs this should be true and so
* the translation to cogl pixel format below valid */
g_assert (bits_per_sample == 8);
if (has_alpha)
g_assert (n_channels == 4);
else
g_assert (n_channels == 3);
/* Translate to cogl pixel format */
switch (color_space)
{
case GDK_COLORSPACE_RGB:
/* The only format supported by GdkPixbuf so far */
pixel_format = has_alpha ?
COGL_PIXEL_FORMAT_RGBA_8888 :
COGL_PIXEL_FORMAT_RGB_888;
break;
default:
/* Ouch, spec changed! */
g_object_unref (pixbuf);
return FALSE;
}
/* FIXME: Any way to destroy pixbuf but retain pixel data? */
pixels = gdk_pixbuf_get_pixels (pixbuf);
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
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out_data = g_malloc (height * rowstride);
out = out_data;
/* Copy up to last row */
for (r = 0; r < height-1; ++r)
{
memcpy (out, pixels, rowstride);
pixels += rowstride;
out += rowstride;
}
/* Copy last row */
memcpy (out, pixels, last_row_size);
/* Destroy GdkPixbuf object */
g_object_unref (pixbuf);
/* Store bitmap info */
bmp->data = out_data; /* The stored data the same alignment constraints as a
* gdkpixbuf but stores a full rowstride in the last
* scanline
*/
bmp->format = pixel_format;
bmp->width = width;
bmp->height = height;
bmp->rowstride = rowstride;
return TRUE;
}
#else
#include "stb_image.c"
gboolean
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
2010-02-09 20:57:32 -05:00
_cogl_bitmap_get_size_from_file (const char *filename,
int *width,
int *height)
{
if (width)
*width = 0;
if (height)
*height = 0;
return TRUE;
}
gboolean
_cogl_bitmap_from_file (CoglBitmap *bmp,
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
2010-02-09 20:57:32 -05:00
const char *filename,
GError **error)
{
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
2010-02-09 20:57:32 -05:00
int stb_pixel_format;
int width;
int height;
guint8 *pixels;
g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
if (bmp == NULL)
return FALSE;
/* Load from file using stb */
pixels = stbi_load (filename,
&width, &height, &stb_pixel_format,
STBI_rgb_alpha);
if (pixels == NULL)
return FALSE;
/* Store bitmap info */
bmp->data = g_memdup (pixels, height * width * 4);
bmp->format = COGL_PIXEL_FORMAT_RGBA_8888;
bmp->width = width;
bmp->height = height;
bmp->rowstride = width * 4;
free (pixels);
return TRUE;
}
#endif