2006-05-29 04:59:36 -04:00
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_MAIN_H
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#define _HAVE_CLUTTER_MAIN_H
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2006-06-13 09:17:45 -04:00
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#include <clutter/clutter-actor.h>
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2006-05-29 04:59:36 -04:00
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#include <clutter/clutter-stage.h>
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include <GL/gl.h>
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2006-07-24 17:15:19 -04:00
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G_BEGIN_DECLS
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2006-05-29 04:59:36 -04:00
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#define CLUTTER_HAS_DEBUG_MESSGES 1
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#if (CLUTTER_HAS_DEBUG_MESSGES)
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#define CLUTTER_DBG(x, a...) \
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if (clutter_want_debug()) \
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{ g_printerr ( __FILE__ ":%d,%s() " x "\n", __LINE__, __func__, ##a); }
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#define CLUTTER_GLERR() \
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if (clutter_want_debug()) \
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{ \
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GLenum err = glGetError (); /* Roundtrip */ \
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if (err != GL_NO_ERROR) \
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{ \
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g_printerr (__FILE__ ": GL Error: %x [at %s:%d]\n", \
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err, __func__, __LINE__); \
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} \
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}
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#else
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#define CLUTTER_DBG(x, a...) do {} while (0)
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#define CLUTTER_GLERR() do {} while (0)
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#endif /* CLUTTER_HAS_DEBUG */
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#define CLUTTER_MARK() CLUTTER_DBG("mark")
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2006-09-15 08:30:15 -04:00
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typedef enum {
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CLUTTER_INIT_SUCCESS = 1,
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CLUTTER_INIT_ERROR_UNKOWN = 0,
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CLUTTER_INIT_ERROR_THREADS = -1,
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CLUTTER_INIT_ERROR_DISPLAY = -2,
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CLUTTER_INIT_ERROR_INTERNAL = -3,
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CLUTTER_INIT_ERROR_OPENGL = -4
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} ClutterInitError;
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ClutterInitError
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2006-05-29 04:59:36 -04:00
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clutter_init (int *argc, char ***argv);
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void
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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clutter_main (void);
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2006-05-29 04:59:36 -04:00
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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void
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clutter_main_quit (void);
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gint
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clutter_main_level (void);
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2006-05-29 04:59:36 -04:00
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void
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clutter_redraw ();
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Display*
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clutter_xdisplay (void);
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int
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clutter_xscreen (void);
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Window
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clutter_root_xwindow (void);
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gboolean
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clutter_want_debug (void);
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void
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clutter_threads_enter (void);
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void
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clutter_threads_leave (void);
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2006-07-24 17:15:19 -04:00
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G_END_DECLS
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2006-05-29 04:59:36 -04:00
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#endif
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