mutter/build/win32/vs10/cogl-gen-srcs.props

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets">
<Import Project="cogl-build-defines.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros">
<CopyDefinesSDLH>
if exist ..\..\..\cogl\SDL_DEFINES goto DONE_COGL_DEFINES_H
if not exist ..\..\..\cogl\WGL_DEFINES goto DO_COGL_DEFINES_H
del ..\..\..\cogl\cogl-defines.h
del ..\..\..\cogl\WGL_DEFINES
:DO_COGL_DEFINES_H
copy ..\..\..\cogl\cogl-defines.h.win32_sdl ..\..\..\cogl\SDL_DEFINES
copy ..\..\..\cogl\SDL_DEFINES ..\..\..\cogl\cogl-defines.h
:DONE_COGL_DEFINES_H
</CopyDefinesSDLH>
<CopyDefinesH>
if exist ..\..\..\cogl\WGL_DEFINES goto DONE_COGL_DEFINES_H
if not exist ..\..\..\cogl\SDL_DEFINES goto DO_COGL_DEFINES_H
del ..\..\..\cogl\cogl-defines.h
del ..\..\..\cogl\SDL_DEFINES
:DO_COGL_DEFINES_H
copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\WGL_DEFINES
copy ..\..\..\cogl\WGL_DEFINES ..\..\..\cogl\cogl-defines.h
:DONE_COGL_DEFINES_H
</CopyDefinesH>
<CopyConfigH>copy ..\..\..\config.h.win32 ..\..\..\config.h</CopyConfigH>
<CopyGLHeaderH>copy ..\..\..\cogl\cogl-gl-header.h.win32 ..\..\..\cogl\cogl-gl-header.h</CopyGLHeaderH>
<GenCoglPathEnumsH>
cd ..\..\..\cogl-path
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.h.in cogl-path-types.h cogl1-path-functions.h &gt; cogl-path-enum-types.h
cd $(SolutionDir)
</GenCoglPathEnumsH>
<GenCoglPathEnumsC>
cd ..\..\..\cogl-path
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.c.in cogl-path-types.h cogl1-path-functions.h &gt; cogl-path-enum-types.c
cd $(SolutionDir)
</GenCoglPathEnumsC>
<GenCoglEnumsH>
cd ..\..\..\cogl
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in deprecated\cogl-clip-state.h deprecated\cogl-fixed.h deprecated\cogl-material-compat.h deprecated\cogl-vertex-buffer.h deprecated\cogl-shader.h deprecated\cogl-clutter.h deprecated\cogl-type-casts.h deprecated\cogl-framebuffer-deprecated.h deprecated\cogl-texture-deprecated.h deprecated\cogl-auto-texture.h cogl1-context.h cogl-bitmap.h cogl-color.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-texture.h cogl-types.h cogl.h cogl-win32-renderer.h &gt; cogl-enum-types.h
cd $(SolutionDir)
</GenCoglEnumsH>
<GenCoglEnumsC>
cd ..\..\..\cogl
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in deprecated\cogl-clip-state.h deprecated\cogl-fixed.h deprecated\cogl-material-compat.h deprecated\cogl-vertex-buffer.h deprecated\cogl-shader.h deprecated\cogl-clutter.h deprecated\cogl-type-casts.h deprecated\cogl-framebuffer-deprecated.h deprecated\cogl-texture-deprecated.h deprecated\cogl-auto-texture.h cogl1-context.h cogl-bitmap.h cogl-color.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-texture.h cogl-types.h cogl.h cogl-win32-renderer.h &gt; cogl-enum-types.c
cd $(SolutionDir)
</GenCoglEnumsC>
<GenerateCoglDef>
echo EXPORTS &gt; $(DefDir)\cogl.def
cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols &gt;&gt; $(DefDir)\cogl.def
</GenerateCoglDef>
<GenerateCoglSDLDef>
echo EXPORTS &gt; $(DefDir)\cogl.def
cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols &gt;&gt; $(DefDir)\cogl.def
</GenerateCoglSDLDef>
<GenerateCoglPathDef>
echo EXPORTS &gt; $(DefDir)\cogl-path.def
cl -EP ..\..\..\cogl-path\cogl-path.symbols &gt;&gt; $(DefDir)\cogl-path.def
</GenerateCoglPathDef>
<GenerateCoglPangoDef>
echo EXPORTS &gt; $(DefDir)\cogl-pango.def
cl -EP ..\..\..\cogl-pango\cogl-pango.symbols &gt;&gt; $(DefDir)\cogl-pango.def
</GenerateCoglPangoDef>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>coglprops</_PropertySheetDisplayName>
</PropertyGroup>
<ItemGroup>
<BuildMacro Include="CopyConfigH">
<Value>$(CopyConfigH)</Value>
</BuildMacro>
<BuildMacro Include="CopyGLHeaderH">
<Value>$(CopyGLHeaderH)</Value>
</BuildMacro>
<BuildMacro Include="CopyDefinesSDLH">
<Value>$(CopyDefinesSDLH)</Value>
</BuildMacro>
<BuildMacro Include="CopyDefinesH">
<Value>$(CopyDefinesH)</Value>
</BuildMacro>
<BuildMacro Include="GenCoglPathEnumsH">
<Value>$(GenCoglPathEnumsH)</Value>
</BuildMacro>
<BuildMacro Include="GenCoglPathEnumsC">
<Value>$(GenCoglPathEnumsC)</Value>
</BuildMacro>
<BuildMacro Include="GenCoglEnumsH">
<Value>$(GenCoglEnumsH)</Value>
</BuildMacro>
<BuildMacro Include="GenCoglEnumsC">
<Value>$(GenCoglEnumsC)</Value>
</BuildMacro>
<BuildMacro Include="GenerateCoglDef">
<Value>$(GenerateCoglDef)</Value>
</BuildMacro>
<BuildMacro Include="GenerateCoglSDLDef">
<Value>$(GenerateCoglDef)</Value>
</BuildMacro>
<BuildMacro Include="GenerateCoglPathDef">
<Value>$(GenerateCoglPathDef)</Value>
</BuildMacro>
<BuildMacro Include="GenerateCoglPangoDef">
<Value>$(GenerateCoglPangoDef)</Value>
</BuildMacro>
</ItemGroup>
</Project>