2011-05-12 05:06:32 -04:00
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Note that all this is rather experimental.
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A more detailed description on using Visual C++ to compile COGL with
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its dependencies can be found on the following GNOME Live! page:
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https://live.gnome.org/GTK%2B/Win32/MSVCCompilationOfGTKStack
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2014-04-06 22:27:58 -04:00
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Please do not attempt to compile Cogl in a path that contains spaces
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2011-05-12 05:06:32 -04:00
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to avoid potential problems during compilation, linking or usage.
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This VS10 solution and the projects it includes are intented to be used
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in a Cogl source tree unpacked from a tarball. In a git checkout you
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first need to use some Unix-like environment or manual work to expand
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the files needed, like config.h.win32.in into config.h.win32 and the
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.vcprojin files here into corresponding actual .vcproj files.
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You will need the parts from GNOME: GDK-Pixbuf, Pango* and GLib.
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External dependencies are at least zlib, libpng,
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gettext-runtime* and Cairo*, and glext.h from
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http://www.opengl.org/registry/api/glext.h (which need to be in the GL folder
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2014-04-06 22:27:58 -04:00
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in your include directories or in <root>\vs10\<PlatformName>\include\GL). Please
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note that although the Cogl source package does allow one to build Cogl without
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a previously built and installed GLib, the Visual Studio projects only support
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builds that does depend on GLib.
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2011-05-12 05:06:32 -04:00
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Please see the README file in the root directory of this Cogl source package
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for the versions of the dependencies required. See also
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build/win32/vs10/README.txt in the GLib source package for details
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where to unpack them. It is recommended that at least the dependencies
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from GNOME are also built with VS10 to avoid crashes caused by mixing different
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CRTs-please see also the build/win32/vs10/README.txt in those respective packages.
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2014-04-06 22:27:58 -04:00
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If building the SDL2 winsys is desired (the *_SDL configs), you will also need the
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SDL2 libraries from www.libsdl.org-building the SDL source package with Visual C++ 2010
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is recommended via CMake, but one may want to use the Visual C++ binary packages
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from that website. Since Cogl-1.18.x, the Visual Studio Projects have been updated
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to support the build of the SDL2 winsys in place of the original SDL-1.3 winsys
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as SDL-2.x has been released for some time. Please note, as builds with the SDL2
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winsys includes the SDL2 headers, main() will be defined to SDL2's special main()
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implementation on Windows, which will require linking to SDL2.lib and SDL2main.lib
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for all apps that link to Cogl, which means that the SDL2 DLL needs to be shipped with
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your application as well, even though SDL2 functionality is not used directly in the
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application.
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2011-12-20 09:41:36 -05:00
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2011-05-12 05:06:32 -04:00
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The recommended build sequence of the dependencies are as follows (the non-GNOME
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packages that are not downloaded as binaries from ftp://ftp.gnome.org have
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makefiles and/or VS project files that can be used to compile with VS directly,
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except the optional PCRE, which is built on VS using CMake; GLib has
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VS10 project files in the latest stable versions, GDK-Pixbuf have VS10 project files
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in the latest unstable version, and Pango should have VS10 project files
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in the next unstable release):
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-Unzip the binary packages for gettext-runtime, freetype, expat and fontconfig
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downloaded from ftp://ftp.gnome.org*
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-zlib
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-libpng
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-(optional for GLib) PCRE (8.12 or later, building PCRE using CMake is
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recommended-please see build/win32/vs10/README.txt in the GLib source package)
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2014-04-06 22:27:58 -04:00
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-(for gdk-pixbuf, if GDI+ is not to be used) IJG JPEG or libjpeg-turbo
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2011-05-12 05:06:32 -04:00
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-(for gdk-pixbuf, if GDI+ is not to be used) jasper [JPEG-2000 library]
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2014-04-06 22:27:58 -04:00
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-(for gdk-pixbuf, if GDI+ is not to be used, requires zlib and IJG JPEG/libjpeg-turbo)
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libtiff
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2011-05-12 05:06:32 -04:00
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-GLib
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-Cairo
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-Pango
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-GDK-Pixbuf
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The "install" project will copy build results and headers into their
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appropriate location under <root>\vs10\<PlatformName>. For instance,
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built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into
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<root>\vs10\<PlatformName>\lib and Cogl headers into
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<root>\vs10\<PlatformName>\include\Cogl-2.0.
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*There is no known official VS10 build support for fontconfig
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(required for Pango and Pango at the moment-I will see whether this
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requirement can be made optional for VS builds)
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(along with freetype and expat) and gettext-runtime, so
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please use the binaries from:
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ftp://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32 bit)
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ftp://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64 bit)
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2012-07-20 03:51:21 -04:00
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Note: If you see C4819 warnings and you are compiling Cogl on a DBCS
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(Chinese/Korean/Japanese) version of Windows, you may need to switch
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to an English locale in Control Panel->Region and Languages->System->
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Change System Locale, reboot and rebuild to ensure Cogl and its
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dependencies are built correctly. This is due to a bug in Visual C++
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running on DBCS locales.
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2011-05-12 05:06:32 -04:00
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--Chun-wei Fan <fanc999@yahoo.com.tw>
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(Adopted from the GTK+ Win32 VS README.txt file originally by Tor Lillqvist)
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