mutter/tests/conform/test-sparse-pipeline.c

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#include <cogl/cogl2-experimental.h>
#include <string.h>
#include "test-utils.h"
typedef struct _TestState
{
CoglContext *context;
int fb_width;
int fb_height;
CoglFramebuffer *fb;
} TestState;
static CoglTexture *
create_color_texture (CoglContext *context,
guint32 color)
{
CoglTexture2D *tex_2d;
color = GUINT32_TO_BE (color);
tex_2d = cogl_texture_2d_new_from_data (context,
1, 1, /* width/height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
4, /* rowstride */
(guint8 *) &color,
NULL);
return COGL_TEXTURE (tex_2d);
}
static void
test_sparse_layer_combine (TestState *state)
{
CoglPipeline *pipeline;
CoglTexture *tex1, *tex2;
cogl_framebuffer_clear4f (state->fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
/* This tests that the TEXTURE_* numbers used in the layer combine
string refer to the layer number rather than the unit numbers by
creating a pipeline with very large layer numbers. This should
end up being mapped to much smaller unit numbers */
tex1 = create_color_texture (state->context, 0xff0000ff);
tex2 = create_color_texture (state->context, 0x00ff00ff);
pipeline = cogl_pipeline_new ();
cogl_pipeline_set_layer_texture (pipeline, 50, tex1);
cogl_pipeline_set_layer_texture (pipeline, 100, tex2);
cogl_pipeline_set_layer_combine (pipeline, 200,
"RGBA = ADD(TEXTURE_50, TEXTURE_100)",
NULL);
cogl_push_source (pipeline);
cogl_rectangle (-1, -1, 1, 1);
cogl_pop_source ();
test_utils_check_pixel (2, 2, 0xffff00ff);
cogl_object_unref (pipeline);
cogl_object_unref (tex1);
cogl_object_unref (tex2);
}
void
test_cogl_sparse_pipeline (TestUtilsGTestFixture *fixture,
void *data)
{
TestUtilsSharedState *shared_state = data;
TestState state;
state.context = shared_state->ctx;
state.fb_width = cogl_framebuffer_get_width (shared_state->fb);
state.fb_height = cogl_framebuffer_get_height (shared_state->fb);
state.fb = shared_state->fb;
test_sparse_layer_combine (&state);
/* FIXME: This should have a lot more tests, for example testing
whether using an attribute with sparse texture coordinates will
work */
if (g_test_verbose ())
g_print ("OK\n");
}