mutter/clutter/gdk/clutter-event-gdk.c

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/* Clutter.
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
* Copyright (C) 2009, 2010 Intel Corp.
* 2011 Giovanni Campagna <scampa.giovanni@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authored by:
* Matthew Allum <mallum@openedhand.com>
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#include "config.h"
#include "clutter-gdk.h"
#include "clutter-backend-gdk.h"
#include "clutter-device-manager-gdk.h"
#include "clutter-actor-private.h"
#include "clutter-backend-private.h"
#include "clutter-debug.h"
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#include "clutter-device-manager-private.h"
#include "clutter-event-private.h"
#include "clutter-main.h"
#include "clutter-paint-volume-private.h"
#include "clutter-stage-private.h"
#include <string.h>
#include <glib.h>
/**
* clutter_gdk_handle_event:
* @event: a #GdkEvent
*
* This function processes a single GDK event; it can be used to hook
* into external event processing
*
* Return value: #GdkFilterReturn. %GDK_FILTER_REMOVE indicates that
* Clutter has internally handled the event and the caller should do
* no further processing. %GDK_FILTER_CONTINUE indicates that Clutter
* is either not interested in the event, or has used the event to
* update internal state without taking any exclusive action.
* %GDK_FILTER_TRANSLATE will not occur.
*
*/
GdkFilterReturn
clutter_gdk_handle_event (GdkEvent *gdk_event)
{
ClutterDeviceManager *device_manager;
ClutterBackendGdk *backend_gdk;
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ClutterBackend *backend;
ClutterStage *stage = NULL;
ClutterEvent *event = NULL;
gint spin = 0;
GdkFilterReturn result = GDK_FILTER_CONTINUE;
ClutterInputDevice *device, *source_device;
GdkDevice *gdk_device;
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backend = clutter_get_default_backend ();
if (!CLUTTER_IS_BACKEND_GDK (backend))
return GDK_FILTER_CONTINUE;
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if (gdk_event->any.window == NULL)
return GDK_FILTER_CONTINUE;
device_manager = clutter_device_manager_get_default ();
if (G_UNLIKELY (device_manager == NULL))
return GDK_FILTER_CONTINUE;
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backend_gdk = CLUTTER_BACKEND_GDK (backend);
stage = clutter_gdk_get_stage_from_window (gdk_event->any.window);
gdk_device = gdk_event_get_device (gdk_event);
if (gdk_device != NULL)
device = _clutter_device_manager_gdk_lookup_device (device_manager,
gdk_device);
else
device = NULL;
gdk_device = gdk_event_get_source_device (gdk_event);
if (gdk_device != NULL)
source_device = _clutter_device_manager_gdk_lookup_device (device_manager,
gdk_device);
else
source_device = NULL;
if (stage == NULL)
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return GDK_FILTER_CONTINUE;
_clutter_threads_acquire_lock ();
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switch (gdk_event->type)
{
case GDK_DELETE:
event = clutter_event_new (CLUTTER_DELETE);
break;
case GDK_DESTROY:
event = clutter_event_new (CLUTTER_DESTROY_NOTIFY);
break;
case GDK_EXPOSE:
{
ClutterPaintVolume clip;
ClutterVertex origin;
CLUTTER_NOTE (EVENT, "Expose for stage '%s' [%p] { %d, %d - %d x %d }",
_clutter_actor_get_debug_name (CLUTTER_ACTOR (stage)),
stage,
gdk_event->expose.area.x,
gdk_event->expose.area.y,
gdk_event->expose.area.width,
gdk_event->expose.area.height);
origin.x = gdk_event->expose.area.x;
origin.y = gdk_event->expose.area.y;
origin.z = 0;
_clutter_paint_volume_init_static (&clip, CLUTTER_ACTOR (stage));
clutter_paint_volume_set_origin (&clip, &origin);
clutter_paint_volume_set_width (&clip, gdk_event->expose.area.width);
clutter_paint_volume_set_height (&clip, gdk_event->expose.area.height);
_clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), 0, &clip);
clutter_paint_volume_free (&clip);
}
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break;
case GDK_DAMAGE:
/* This is handled by cogl */
break;
case GDK_MOTION_NOTIFY:
event = clutter_event_new (CLUTTER_MOTION);
event->motion.time = gdk_event->motion.time;
event->motion.x = gdk_event->motion.x;
event->motion.y = gdk_event->motion.y;
event->motion.axes = NULL;
/* It's all X in the end, right? */
event->motion.modifier_state = gdk_event->motion.state;
clutter_event_set_device (event, device);
clutter_event_set_source_device (event, source_device);
CLUTTER_NOTE (EVENT, "Motion notifiy [%.2f, %.2f]",
event->motion.x,
event->motion.y);
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break;
case GDK_BUTTON_PRESS:
case GDK_BUTTON_RELEASE:
event = clutter_event_new (gdk_event->type == GDK_BUTTON_PRESS ?
CLUTTER_BUTTON_PRESS :
CLUTTER_BUTTON_RELEASE);
event->button.time = gdk_event->button.time;
event->button.x = gdk_event->button.x;
event->button.y = gdk_event->button.y;
event->button.axes = NULL;
event->button.modifier_state = gdk_event->button.state;
event->button.button = gdk_event->button.button;
event->button.click_count = 1;
clutter_event_set_device (event, device);
clutter_event_set_source_device (event, source_device);
CLUTTER_NOTE (EVENT, "Button %d %s [%.2f, %.2f]",
event->button.button,
event->type == CLUTTER_BUTTON_PRESS ? "press" : "release",
event->button.x,
event->button.y);
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break;
case GDK_TOUCH_BEGIN:
case GDK_TOUCH_END:
case GDK_TOUCH_CANCEL:
case GDK_TOUCH_UPDATE:
event = clutter_event_new (gdk_event->type == GDK_TOUCH_BEGIN ?
CLUTTER_TOUCH_BEGIN :
((gdk_event->type == GDK_TOUCH_END) ?
CLUTTER_TOUCH_END :
(gdk_event->type == GDK_TOUCH_UPDATE ?
CLUTTER_TOUCH_UPDATE :
CLUTTER_TOUCH_CANCEL)));
event->touch.time = gdk_event->touch.time;
event->touch.x = gdk_event->touch.x;
event->touch.y = gdk_event->touch.y;
event->touch.sequence = (ClutterEventSequence *) gdk_event->touch.sequence;
event->touch.modifier_state = gdk_event->touch.state;
clutter_event_set_device (event, device);
clutter_event_set_source_device (event, source_device);
CLUTTER_NOTE (EVENT, "Touch %p %s [%",
event->touch.sequence,
event->type == CLUTTER_TOUCH_BEGIN ? "begin" :
(event->type == CLUTTER_TOUCH_END ? "end" :
(event->type == CLUTTER_TOUCH_UPDATE ? "update"
: "cancel")),
event->touch.x, event->touch.y);
break;
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case GDK_2BUTTON_PRESS:
case GDK_3BUTTON_PRESS:
/* these are handled by clutter-main.c updating click_count */
break;
case GDK_KEY_PRESS:
case GDK_KEY_RELEASE:
event = clutter_event_new (gdk_event->type == GDK_KEY_PRESS ?
CLUTTER_KEY_PRESS :
CLUTTER_KEY_RELEASE);
event->key.time = gdk_event->key.time;
event->key.modifier_state = gdk_event->key.state;
event->key.keyval = gdk_event->key.keyval;
event->key.hardware_keycode = gdk_event->key.hardware_keycode;
event->key.unicode_value = g_utf8_get_char (gdk_event->key.string);
clutter_event_set_device (event, device);
clutter_event_set_source_device (event, source_device);
CLUTTER_NOTE (EVENT, "Key %d %s",
event->key.keyval,
event->type == CLUTTER_KEY_PRESS ? "press" : "release");
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break;
case GDK_ENTER_NOTIFY:
case GDK_LEAVE_NOTIFY:
event = clutter_event_new (gdk_event->type == GDK_ENTER_NOTIFY ?
CLUTTER_ENTER :
CLUTTER_LEAVE);
event->crossing.source = CLUTTER_ACTOR (stage);
event->crossing.time = gdk_event_get_time (gdk_event);
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event->crossing.x = gdk_event->crossing.x;
event->crossing.y = gdk_event->crossing.y;
/* XXX: no better fallback here? */
clutter_event_set_device (event, device);
clutter_event_set_source_device (event, source_device);
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if (gdk_event->type == GDK_ENTER_NOTIFY)
_clutter_input_device_set_stage (clutter_event_get_device (event), stage);
else if (gdk_event->type == GDK_LEAVE_NOTIFY &&
gdk_event->crossing.mode != GDK_CROSSING_TOUCH_BEGIN &&
gdk_event->crossing.mode != GDK_CROSSING_TOUCH_END &&
gdk_event->crossing.mode != GDK_CROSSING_DEVICE_SWITCH)
_clutter_input_device_set_stage (clutter_event_get_device (event), NULL);
CLUTTER_NOTE (EVENT, "Crossing %s [%.2f, %.2f]",
event->type == CLUTTER_ENTER ? "enter" : "leave",
event->crossing.x,
event->crossing.y);
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break;
case GDK_FOCUS_CHANGE:
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if (gdk_event->focus_change.in)
_clutter_stage_update_state (stage, 0, CLUTTER_STAGE_STATE_ACTIVATED);
else
_clutter_stage_update_state (stage, CLUTTER_STAGE_STATE_ACTIVATED, 0);
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break;
case GDK_CONFIGURE:
{
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gfloat w, h;
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clutter_actor_get_size (CLUTTER_ACTOR (stage), &w, &h);
if ((int) w != gdk_event->configure.width ||
(int) h != gdk_event->configure.height)
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{
clutter_actor_set_size (CLUTTER_ACTOR (stage),
gdk_event->configure.width,
gdk_event->configure.height);
}
}
break;
case GDK_SCROLL:
event = clutter_event_new (CLUTTER_SCROLL);
event->scroll.time = gdk_event->scroll.time;
event->scroll.x = gdk_event->scroll.x;
event->scroll.y = gdk_event->scroll.y;
event->scroll.modifier_state = gdk_event->scroll.state;
event->scroll.axes = NULL;
/* XXX: must keep ClutterScrollDirection compatible with GdkScrollDirection */
event->scroll.direction = (ClutterScrollDirection) gdk_event->scroll.direction;
clutter_event_set_device (event, device);
clutter_event_set_source_device (event, source_device);
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clutter_event_set_scroll_delta (event,
gdk_event->scroll.delta_x,
gdk_event->scroll.delta_y);
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break;
case GDK_WINDOW_STATE:
if (gdk_event->window_state.changed_mask & GDK_WINDOW_STATE_FULLSCREEN)
{
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gboolean is_fullscreen;
is_fullscreen = (gdk_event->window_state.new_window_state & GDK_WINDOW_STATE_FULLSCREEN) != 0;
if (is_fullscreen)
_clutter_stage_update_state (stage, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
else
_clutter_stage_update_state (stage, CLUTTER_STAGE_STATE_FULLSCREEN, 0);
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}
break;
case GDK_SETTING:
_clutter_backend_gdk_update_setting (backend_gdk, gdk_event->setting.name);
break;
default:
break;
}
if (event != NULL)
{
event->any.stage = stage;
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if (gdk_event->any.send_event)
event->any.flags = CLUTTER_EVENT_FLAG_SYNTHETIC;
_clutter_event_push (event, FALSE);
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spin = 1;
CLUTTER_NOTE (EVENT, "Translated one event from Gdk");
/* handle also synthetic enter/leave events */
if (event->type == CLUTTER_MOTION)
spin += 2;
while (spin > 0 && (event = clutter_event_get ()))
{
/* forward the event into clutter for emission etc. */
_clutter_stage_queue_event (event->any.stage, event, FALSE);
--spin;
}
result = GDK_FILTER_REMOVE;
}
_clutter_threads_release_lock ();
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return result;
}