mirror of
https://github.com/brl/mutter.git
synced 2024-11-30 12:00:44 -05:00
184 lines
5.3 KiB
C
184 lines
5.3 KiB
C
|
/*
|
||
|
* Cogl
|
||
|
*
|
||
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
||
|
*
|
||
|
* Copyright (C) 2010 Intel Corporation.
|
||
|
*
|
||
|
* This library is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU Lesser General Public
|
||
|
* License as published by the Free Software Foundation; either
|
||
|
* version 2 of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This library is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
* Lesser General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU Lesser General Public
|
||
|
* License along with this library; if not, write to the
|
||
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||
|
* Boston, MA 02111-1307, USA.
|
||
|
*
|
||
|
* Authors:
|
||
|
* Robert Bragg <robert@linux.intel.com>
|
||
|
*/
|
||
|
|
||
|
#include <cogl.h>
|
||
|
#include <cogl-euler.h>
|
||
|
|
||
|
#include <math.h>
|
||
|
#include <string.h>
|
||
|
|
||
|
void
|
||
|
cogl_euler_init (CoglEuler *euler,
|
||
|
float heading,
|
||
|
float pitch,
|
||
|
float roll)
|
||
|
{
|
||
|
euler->heading = heading;
|
||
|
euler->pitch = pitch;
|
||
|
euler->roll = roll;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cogl_euler_init_from_matrix (CoglEuler *euler,
|
||
|
const CoglMatrix *matrix)
|
||
|
{
|
||
|
/*
|
||
|
* Extracting a canonical Euler angle from a matrix:
|
||
|
* (where it is assumed the matrix contains no scaling, mirroring or
|
||
|
* skewing)
|
||
|
*
|
||
|
* A Euler angle is a combination of three rotations around mutually
|
||
|
* perpendicular axis. For this algorithm they are:
|
||
|
*
|
||
|
* Heading: A rotation about the Y axis by an angle H:
|
||
|
* | cosH 0 sinH|
|
||
|
* | 0 1 0|
|
||
|
* |-sinH 0 cosH|
|
||
|
*
|
||
|
* Pitch: A rotation around the X axis by an angle P:
|
||
|
* |1 0 0|
|
||
|
* |0 cosP -sinP|
|
||
|
* |0 sinP cosP|
|
||
|
*
|
||
|
* Roll: A rotation about the Z axis by an angle R:
|
||
|
* |cosR -sinR 0|
|
||
|
* |sinR cosR 0|
|
||
|
* | 0 0 1|
|
||
|
*
|
||
|
* When multiplied as matrices this gives:
|
||
|
* | cosHcosR+sinHsinPsinR sinRcosP -sinHcosR+cosHsinPsinR|
|
||
|
* M = |-cosHsinR+sinHsinPcosR cosRcosP sinRsinH+cosHsinPcosB|
|
||
|
* | sinHcosP -sinP cosHcosP |
|
||
|
*
|
||
|
* Given that there are an infinite number of ways to represent
|
||
|
* a given orientation, the "canonical" Euler angle is any such that:
|
||
|
* -180 < H < 180,
|
||
|
* -180 < R < 180 and
|
||
|
* -90 < P < 90
|
||
|
*
|
||
|
* M[3][2] = -sinP lets us immediately solve for P = asin(-M[3][2])
|
||
|
* (Note: asin has a range of +-90)
|
||
|
* This gives cosP
|
||
|
* This means we can use M[3][1] to calculate sinH:
|
||
|
* sinH = M[3][1]/cosP
|
||
|
* And use M[3][3] to calculate cosH:
|
||
|
* cosH = M[3][3]/cosP
|
||
|
* This lets us calculate H = atan2(sinH,cosH), but we optimise this:
|
||
|
* 1st note: atan2(x, y) does: atan(x/y) and uses the sign of x and y to
|
||
|
* determine the quadrant of the final angle.
|
||
|
* 2nd note: we know cosP is > 0 (ignoring cosP == 0)
|
||
|
* Therefore H = atan2((M[3][1]/cosP) / (M[3][3]/cosP)) can be simplified
|
||
|
* by skipping the division by cosP since it won't change the x/y ratio
|
||
|
* nor will it change their sign. This gives:
|
||
|
* H = atan2(M[3][1], M[3][3])
|
||
|
* R is computed in the same way as H from M[1][2] and M[2][2] so:
|
||
|
* R = atan2(M[1][2], M[2][2])
|
||
|
* Note: If cosP were == 0 then H and R could not be calculated as above
|
||
|
* because all the necessary matrix values would == 0. In other words we are
|
||
|
* pitched vertically and so H and R would now effectively rotate around the
|
||
|
* same axis - known as "Gimbal lock". In this situation we will set all the
|
||
|
* rotation on H and set R = 0.
|
||
|
* So with P = R = 0 we have cosP = 0, sinR = 0 and cosR = 1
|
||
|
* We can substitute those into the above equation for M giving:
|
||
|
* | cosH 0 -sinH|
|
||
|
* |sinHsinP 0 cosHsinP|
|
||
|
* | 0 -sinP 0|
|
||
|
* And calculate H as atan2 (-M[3][2], M[1][1])
|
||
|
*/
|
||
|
|
||
|
float sinP;
|
||
|
float H; /* heading */
|
||
|
float P; /* pitch */
|
||
|
float R; /* roll */
|
||
|
|
||
|
/* NB: CoglMatrix provides struct members named according to the
|
||
|
* [row][column] indexed. So matrix->zx is row 3 column 1. */
|
||
|
sinP = -matrix->zy;
|
||
|
|
||
|
/* Determine the Pitch, avoiding domain errors with asin () which
|
||
|
* might occur due to previous imprecision in manipulating the
|
||
|
* matrix. */
|
||
|
if (sinP <= -1.0f)
|
||
|
P = -G_PI_2;
|
||
|
else if (sinP >= 1.0f)
|
||
|
P = G_PI_2;
|
||
|
else
|
||
|
P = asinf (sinP);
|
||
|
|
||
|
/* If P is too close to 0 then we have hit Gimbal lock */
|
||
|
if (sinP > 0.999f)
|
||
|
{
|
||
|
H = atan2f (-matrix->zy, matrix->xx);
|
||
|
R = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
H = atan2f (matrix->zx, matrix->zz);
|
||
|
R = atan2f (matrix->xy, matrix->yy);
|
||
|
}
|
||
|
|
||
|
euler->heading = H;
|
||
|
euler->pitch = P;
|
||
|
euler->roll = R;
|
||
|
}
|
||
|
|
||
|
gboolean
|
||
|
cogl_euler_equal (gconstpointer v1, gconstpointer v2)
|
||
|
{
|
||
|
const CoglEuler *a = v1;
|
||
|
const CoglEuler *b = v2;
|
||
|
|
||
|
g_return_val_if_fail (v1 != NULL, FALSE);
|
||
|
g_return_val_if_fail (v2 != NULL, FALSE);
|
||
|
|
||
|
if (v1 == v2)
|
||
|
return TRUE;
|
||
|
|
||
|
return (a->heading == b->heading &&
|
||
|
a->pitch == b->pitch &&
|
||
|
a->roll == b->roll);
|
||
|
}
|
||
|
|
||
|
CoglEuler *
|
||
|
cogl_euler_copy (const CoglEuler *src)
|
||
|
{
|
||
|
if (G_LIKELY (src))
|
||
|
{
|
||
|
CoglEuler *new = g_slice_new (CoglEuler);
|
||
|
memcpy (new, src, sizeof (float) * 3);
|
||
|
return new;
|
||
|
}
|
||
|
else
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
cogl_euler_free (CoglEuler *euler)
|
||
|
{
|
||
|
g_slice_free (CoglEuler, euler);
|
||
|
}
|
||
|
|