mutter/tests/interactive/test-cairo-clock.c

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#include <stdlib.h>
#include <math.h>
#include <cairo.h>
#include <clutter/clutter.h>
static gboolean
draw_clock (ClutterCairoTexture *canvas,
cairo_t *cr)
{
guint width, height;
GDateTime *now;
float hours, minutes, seconds;
/* get the current time and compute the angles */
now = g_date_time_new_now_local ();
seconds = g_date_time_get_second (now) * G_PI / 30;
minutes = g_date_time_get_minute (now) * G_PI / 30;
hours = g_date_time_get_hour (now) * G_PI / 6;
/* clear the contents of the canvas, to avoid painting
* over the previous frame
*/
clutter_cairo_texture_clear (canvas);
/* scale the modelview to the size of the surface */
clutter_cairo_texture_get_surface_size (canvas, &width, &height);
cairo_scale (cr, width, height);
cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
cairo_set_line_width (cr, 0.1);
/* the black rail that holds the seconds indicator */
clutter_cairo_set_source_color (cr, CLUTTER_COLOR_Black);
cairo_translate (cr, 0.5, 0.5);
cairo_arc (cr, 0, 0, 0.4, 0, G_PI * 2);
cairo_stroke (cr);
/* the seconds indicator */
clutter_cairo_set_source_color (cr, CLUTTER_COLOR_White);
cairo_move_to (cr, 0, 0);
cairo_arc (cr, sinf (seconds) * 0.4, - cosf (seconds) * 0.4, 0.05, 0, G_PI * 2);
cairo_fill (cr);
/* the minutes hand */
clutter_cairo_set_source_color (cr, CLUTTER_COLOR_DarkChameleon);
cairo_set_source_rgba (cr, 0.2, 0.2, 1, 0.6);
cairo_move_to (cr, 0, 0);
cairo_line_to (cr, sinf (minutes) * 0.4, -cosf (minutes) * 0.4);
cairo_stroke (cr);
/* the hours hand */
cairo_move_to (cr, 0, 0);
cairo_line_to (cr, sinf (hours) * 0.2, -cosf (hours) * 0.2);
cairo_stroke (cr);
g_date_time_unref (now);
/* we're done drawing */
return TRUE;
}
static gboolean
invalidate_clock (gpointer data_)
{
/* invalidate the contents of the canvas */
clutter_cairo_texture_invalidate (data_);
/* keep the timeout source */
return TRUE;
}
G_MODULE_EXPORT int
test_cairo_clock_main (int argc, char *argv[])
{
ClutterActor *stage, *canvas;
/* initialize Clutter */
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return EXIT_FAILURE;
/* create a fixed size stage */
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "2D Clock");
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_LightSkyBlue);
clutter_actor_set_size (stage, 300, 300);
clutter_actor_show (stage);
/* our 2D canvas, courtesy of Cairo */
canvas = clutter_cairo_texture_new (300, 300);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), canvas);
/* quit on destroy */
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
/* connect our drawing code */
g_signal_connect (canvas, "draw", G_CALLBACK (draw_clock), NULL);
/* invalidate the canvas, so that we can draw before the main loop starts */
clutter_cairo_texture_invalidate (CLUTTER_CAIRO_TEXTURE (canvas));
/* set up a timer that invalidates the canvas every second */
clutter_threads_add_timeout (1000, invalidate_clock, canvas);
clutter_main ();
return EXIT_SUCCESS;
}