mirror of
https://github.com/brl/mutter.git
synced 2024-12-11 22:10:16 +00:00
284 lines
14 KiB
Plaintext
284 lines
14 KiB
Plaintext
|
File contents:
|
||
|
Basic Ideas
|
||
|
Important points to remember
|
||
|
Explanation of fields in the ConstraintInfo struct
|
||
|
Gory details of resize_gravity vs. fixed_directions
|
||
|
|
||
|
IMPORTANT NOTE: There's a big comment at the top of constraints.c
|
||
|
explaining how to add extra constraints or tweak others. Read it. I put
|
||
|
that information there because it may be enough information by itself for
|
||
|
people to hack on constraints.c. I won't duplicate that information in
|
||
|
this file; this file is for deeper details.
|
||
|
|
||
|
|
||
|
---------------------------------------------------------------------------
|
||
|
Basic Ideas
|
||
|
---------------------------------------------------------------------------
|
||
|
There are a couple basic ideas behind how this constraints.c code works and
|
||
|
why it works that way:
|
||
|
|
||
|
1) Split the low-level error-prone operations into a special file
|
||
|
2) Add robustness by prioritizing constraints
|
||
|
3) Make use of a minimal spanning set of rectangles for the
|
||
|
"onscreen region" (screen minus struts).
|
||
|
4) Constraints can be user-action vs app-action oriented
|
||
|
5) Avoid over-complification ;-)
|
||
|
|
||
|
Some more details explaining these basic ideas:
|
||
|
|
||
|
1) Split tedious operations out
|
||
|
|
||
|
boxes.[ch] have been added which contain many common, tedious, and
|
||
|
error-prone operations. I find that this separation helps a lot for
|
||
|
managing the complexity and ensuring that things work correctly.
|
||
|
Also, note that testboxes.c thoroughly tests all functionality in
|
||
|
boxes.[ch] and a testboxes program is automatically compiled.
|
||
|
|
||
|
Note that functions have also been added to this file to handle some
|
||
|
of the tedium necessary for edge resistance as well.
|
||
|
|
||
|
2) Prioritize constraints
|
||
|
|
||
|
In the old code, if each and every constraint could not be
|
||
|
simultaneously satisfied, then it would result in some
|
||
|
difficult-to-predict set of constraints being violated. This was
|
||
|
because constraints were applied in order, with the possibility for
|
||
|
each making changes that violated previous constraints, with no
|
||
|
checking done at the end.
|
||
|
|
||
|
Now, all constraints have an associated priority, defined in the
|
||
|
ConstraintPriority enum near the top of constraints.c. The
|
||
|
constraints are all applied, and then are all checked; if not all are
|
||
|
satisfied then the least important constraints are dropped and the
|
||
|
process is repeated. This ensures that the most important constraints
|
||
|
are satisfied.
|
||
|
|
||
|
A special note to make here is that if any one given constraint is
|
||
|
impossible to satisfy even individually (e.g. if minimum size hints
|
||
|
specify a larger window than the screen size, making the
|
||
|
fully-onscreen constraint impossible to satisfy) then we treat the
|
||
|
constraint as being satisfied. This sounds counter-intuitive, but the
|
||
|
idea is that we want to satisfy as many constraints as possible and if
|
||
|
we treat it as a violation then all constraints with a lesser priority
|
||
|
also get dropped along with the impossible to satisfy one.
|
||
|
|
||
|
3) Using maximal/spanning rectangles
|
||
|
|
||
|
The constraints rely heavily on something I call spanning rectangles
|
||
|
(which Soeren referred to as maximal rectangles, a name which I think
|
||
|
I like better but I don't want to go change all the code now). These
|
||
|
spanning rectangles have the property that a window will fit on the
|
||
|
screen if and only if it fits within at least one of the rectangles.
|
||
|
Soeren had an alternative way of describing these rectangles, namely
|
||
|
that they were rectangles with the property that if you made any of
|
||
|
them larger in any direction, they would overlap with struts or be
|
||
|
offscreen (with the implicit assumption that there are enough of these
|
||
|
rectangles that combined they cover all relevant parts of the screen).
|
||
|
Note that, by necessity, these spanning/maximal rectangles will often
|
||
|
overlap each other.
|
||
|
|
||
|
Such a list makes it relatively easy to define operations like
|
||
|
window-is-onscreen or clamp-window-to-region or
|
||
|
shove-window-into-region. Since we have a on-single-xinerama
|
||
|
constraint in addition to the onscreen constraint(s), we cache
|
||
|
number_xineramas + 1 of these lists in the workspace. These lists
|
||
|
then only need to be updated whenever the workarea is (e.g. when strut
|
||
|
list change or screen or xinerama size changes).
|
||
|
|
||
|
4) Constraints can be user-action vs app-action oriented
|
||
|
|
||
|
Such differentiation requires special care for the constraints to be
|
||
|
consistent; e.g. if the user does something and one constraint
|
||
|
applies, then the app does something you have to be careful that the
|
||
|
constraint on the app action doesn't result in some jarring motion.
|
||
|
|
||
|
In particular, the constraints currently allow offscreen movement or
|
||
|
resizing for user actions only. The way consistency is handled is
|
||
|
that at the end of the constraints, update_onscreen_requirements()
|
||
|
checks to see if the window is offscreen or split across xineramas and
|
||
|
updates window->require_fully_onscreen and
|
||
|
window->require_on_single_xinerama appropriately.
|
||
|
|
||
|
5) Avoid over-complification
|
||
|
|
||
|
The previous code tried to reform the constraints into terms of a
|
||
|
single variable. This made the code rather difficult to
|
||
|
understand. ("This is a rather complicated fix for an obscure bug
|
||
|
that happened when resizing a window and encountering a constraint
|
||
|
such as the top edge of the screen.") It also failed, even on the
|
||
|
very example for which it used as justification for the complexity
|
||
|
(bug 312104 -- when keyboard resizing the top of the window,
|
||
|
Metacity extends the bottom once the titlebar hits the top panel),
|
||
|
though the reason why it failed is somewhat mysterious as it should
|
||
|
have worked. Further, it didn't really reform the constraints in
|
||
|
terms of a single variable -- there was both an x_move_delta and an
|
||
|
x_resize_delta, and the existence of both caused bug 109553
|
||
|
(gravity with simultaneous move and resize doesn't work)
|
||
|
|
||
|
|
||
|
---------------------------------------------------------------------------
|
||
|
Important points to remember
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
- Inner vs Outer window
|
||
|
|
||
|
Note that because of how configure requests work and
|
||
|
meta_window_move_resize_internal() and friends are set up, that the
|
||
|
rectangles passed to meta_window_constrain() are with respect to inner
|
||
|
window positions instead of outer window positions (meaning that window
|
||
|
manager decorations are not included in the position/size). For the
|
||
|
constraints that need to be enforced with respect to outer window
|
||
|
positions, you'll need to make use of the extend_by_frame() and
|
||
|
unextend_by_frame() functions.
|
||
|
|
||
|
- meta_window_move_resize_internal() accepts a really hairy set of
|
||
|
inputs. See the huge comment at the beginning of that function.
|
||
|
constraints gets screwed up if that function can't sanitize the input,
|
||
|
so be very careful about that. It used to be pretty busted.
|
||
|
|
||
|
|
||
|
---------------------------------------------------------------------------
|
||
|
Explanation of fields in the ConstraintInfo strut
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
As of the time of this writing, ConstraintInfo had the following fields:
|
||
|
orig
|
||
|
current
|
||
|
fgeom
|
||
|
action_type
|
||
|
is_user_action
|
||
|
resize_gravity
|
||
|
fixed_directions
|
||
|
work_area_xinerama
|
||
|
entire_xinerama
|
||
|
usable_screen_region
|
||
|
usable_xinerama_region
|
||
|
|
||
|
A brief description of each and/or pointers to more information are found
|
||
|
below:
|
||
|
orig
|
||
|
The previous position and size of the window, ignoring any window
|
||
|
decorations
|
||
|
current
|
||
|
The requested position and size of the window, ignoring any window
|
||
|
decorations. This rectangle gets modified by the various constraints
|
||
|
to specify the allowed position closest to the requested position.
|
||
|
fgeom
|
||
|
The geometry of the window frame (i.e. "decorations"), if it exists.
|
||
|
Otherwise, it's a dummy 0-size frame for convenience (i.e. this pointer
|
||
|
is guaranteed to be non-NULL so you don't have to do the stupid check).
|
||
|
action_type
|
||
|
Whether the action being constrained is a move, resize, or a combined
|
||
|
move and resize. Some constraints can run faster with this information
|
||
|
(e.g. constraining size increment hints or min size hints don't need to
|
||
|
do anything for pure move operations). This may also be used for
|
||
|
providing slightly different behavior (e.g. clip-to-region instead of
|
||
|
shove-into-region for resize vs. moving operations), but doesn't
|
||
|
currently have a lot of use for this.
|
||
|
is_user_action
|
||
|
Used to determine whether the action being constrained is a user
|
||
|
action. If so, certain parts of the constraint may be relaxed. Note
|
||
|
that this requires care to get right; see item 4 of the basic ideas
|
||
|
section for more details.
|
||
|
resize_gravity
|
||
|
The gravity used in the resize operation, used in order to make sure
|
||
|
windows are resized correctly if constraints specify that their size
|
||
|
must be modified. Explained further in the resize_gravity
|
||
|
vs. fixed_directions section.
|
||
|
fixed_directions
|
||
|
There may be multiple solutions to shoving a window back onscreen.
|
||
|
Typically, the shortest distance used is the solution picked, but if
|
||
|
e.g. an application only moved its window in a single direction, it's
|
||
|
more desirable that the window is shoved back in that direction than in
|
||
|
a different one. fixed_directions facilitates that. Explained further
|
||
|
in the resize_gravity vs. fixed_directions section.
|
||
|
work_area_xinerama
|
||
|
This region is defined in the workspace and just cached here for
|
||
|
convenience. It is basically the area obtained by taking the current
|
||
|
xinerama, treating all partial struts as full struts, and then
|
||
|
subtracting all struts from the current xinerama region. Useful
|
||
|
e.g. for enforcing maximization constraints.
|
||
|
entire_xinerama
|
||
|
Just a cache of the rectangle corresponding to the entire current
|
||
|
xinerama, including struts. Useful e.g. for enforcing fullscreen
|
||
|
constraints.
|
||
|
usable_screen_region
|
||
|
The set of maximal/spanning rectangles for the entire screen; this
|
||
|
region doesn't overlap with any struts and helps to enforce
|
||
|
e.g. onscreen constraints.
|
||
|
usable_xinerama_region
|
||
|
The set of maximal/spanning rectangles for the current xinerama; this
|
||
|
region doesn't overlap with any struts on the xinerama and helps to
|
||
|
enforce e.g. the on-single-xinerama constraint.
|
||
|
|
||
|
|
||
|
---------------------------------------------------------------------------
|
||
|
Gory details of resize_gravity vs. fixed_directions
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Note that although resize_gravity and fixed_directions look similar, they
|
||
|
are used for different purposes:
|
||
|
|
||
|
- resize_gravity is only for resize operations and is used for
|
||
|
constraints unrelated to keeping a window within a certain region
|
||
|
- fixed_directions is for both move and resize operations and is
|
||
|
specifically for keeping a window within a specified region.
|
||
|
|
||
|
Examples of where each are used:
|
||
|
|
||
|
- If a window is simultaneously moved and resized to the southeast corner
|
||
|
with SouthEastGravity, but it turns out that the window was sized to
|
||
|
something smaller than the minimum size hint, then the size_hints
|
||
|
constraint should resize the window using the resize_gravity to ensure
|
||
|
that the southeast corner doesn't move.
|
||
|
- If an application resizes itself so that it grows downward only (which
|
||
|
I note could be using any of three different gravities, most likely
|
||
|
NorthWest), and happens to put the southeast part of the window under a
|
||
|
partial strut, then the window needs to be forced back on screen.
|
||
|
(Yes, shoved onscreen and not clipped; see bug 136307). It may be the
|
||
|
case that moving the window to the left results in less movement of the
|
||
|
window than moving the window up, which, in the absence of fixed
|
||
|
directions would cause us to chose moving to the left. But since the
|
||
|
user knows that only the height of the window is changing, they would
|
||
|
find moving to the left weird (especially if this were a dialog that
|
||
|
had been centered on its parent). It'd be better to shove the window
|
||
|
upwards so we make sure to keep the left and right sides fixed in this
|
||
|
case. Note that moving the window upwards (or leftwards) is probably
|
||
|
totally against the gravity in this case; but that's okay because
|
||
|
gravity typically assumes there's more than enough onscreen space for
|
||
|
the resize and we only override the gravity when that assumption is
|
||
|
wrong.
|
||
|
|
||
|
For the paranoid, a fixed directions might give an impossible to fulfill
|
||
|
constraint (I don't think that's true currently in the code, but I haven't
|
||
|
thought it through in a while). If this ever becomes a problem, it should
|
||
|
be relatively simple to throw out the fixed directions when this happens
|
||
|
and rerun the constraint. Of course, it might be better to rethink things
|
||
|
to just avoid such a problem.
|
||
|
|
||
|
The nitty gritty of what gets fixed:
|
||
|
User move:
|
||
|
in x direction - y direction fixed
|
||
|
in y direction - x direction fixed
|
||
|
in both dirs. - neither direction fixed
|
||
|
User resize: (note that for clipping, only 1 side ever changed)
|
||
|
in x direction - y direction fixed (technically opposite x side fixed too)
|
||
|
in y direction - x direction fixed (technically opposite y side fixed too)
|
||
|
in both dirs. - neither direction fixed
|
||
|
App move:
|
||
|
in x direction - y direction fixed
|
||
|
in y direction - x direction fixed
|
||
|
in both dirs. - neither direction fixed
|
||
|
App resize
|
||
|
in x direction - y direction fixed
|
||
|
in y direction - x direction fixed
|
||
|
in 2 parallel directions (center side gravity) - other dir. fixed
|
||
|
in 2 orthogonal directions (corner gravity) - neither dir. fixed
|
||
|
in 3 or 4 directions (a center-like gravity) - neither dir. fixed
|
||
|
Move & resize
|
||
|
Treat like resize case though this will usually mean all four sides
|
||
|
change and result in neither direction being fixed
|
||
|
Note that in all cases, if neither direction moves it is likely do to a
|
||
|
change in struts and thus neither direction should be fixed despite the
|
||
|
lack of movement.
|