mutter/clutter/win32/clutter-backend-win32.c

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/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <windows.h>
#include "clutter-backend-win32.h"
#include "clutter-stage-win32.h"
#include "clutter-win32.h"
#include "clutter-device-manager-win32.h"
#include "../clutter-event.h"
#include "../clutter-main.h"
#include "../clutter-input-device.h"
#include "../clutter-debug.h"
#include "../clutter-private.h"
#include "../clutter-version.h"
#include "cogl/cogl.h"
G_DEFINE_TYPE (ClutterBackendWin32, clutter_backend_win32,
CLUTTER_TYPE_BACKEND);
typedef int (WINAPI * SwapIntervalProc) (int interval);
/* singleton object */
static ClutterBackendWin32 *backend_singleton = NULL;
static gchar *clutter_vblank_name = NULL;
static HINSTANCE clutter_hinst = NULL;
gboolean
clutter_backend_win32_pre_parse (ClutterBackend *backend,
GError **error)
{
const gchar *env_string;
if ((env_string = g_getenv ("CLUTTER_VBLANK")))
clutter_vblank_name = g_strdup (env_string);
return TRUE;
}
static void
clutter_backend_win32_init_events (ClutterBackend *backend)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
CLUTTER_NOTE (EVENT, "initialising the event loop");
backend_win32->device_manager =
g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_WIN32,
"backend", backend_win32,
NULL);
_clutter_backend_win32_events_init (backend);
}
HCURSOR
_clutter_backend_win32_get_invisible_cursor (ClutterBackend *backend)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
if (backend_win32->invisible_cursor == NULL)
backend_win32->invisible_cursor =
LoadCursor (clutter_hinst, MAKEINTRESOURCE (42));
return backend_win32->invisible_cursor;
}
static const GOptionEntry entries[] =
{
{
"vblank", 0,
0,
G_OPTION_ARG_STRING, &clutter_vblank_name,
"VBlank method to be used (none, default or wgl)", "METHOD"
},
{ NULL }
};
void
clutter_backend_win32_add_options (ClutterBackend *backend,
GOptionGroup *group)
{
g_option_group_add_entries (group, entries);
}
static void
clutter_backend_win32_finalize (GObject *gobject)
{
backend_singleton = NULL;
timeEndPeriod (1);
G_OBJECT_CLASS (clutter_backend_win32_parent_class)->finalize (gobject);
}
static void
clutter_backend_win32_dispose (GObject *gobject)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (gobject);
ClutterStageManager *stage_manager;
CLUTTER_NOTE (BACKEND, "Disposing the of stages");
stage_manager = clutter_stage_manager_get_default ();
/* Destroy all of the stages. g_slist_foreach is used because the
finalizer for the stages will remove the stage from the
stage_manager's list and g_slist_foreach has some basic
protection against this */
g_slist_foreach (stage_manager->stages, (GFunc) clutter_actor_destroy, NULL);
CLUTTER_NOTE (BACKEND, "Removing the event source");
_clutter_backend_win32_events_uninit (CLUTTER_BACKEND (backend_win32));
/* Unrealize all shaders, since the GL context is going away */
_clutter_shader_release_all ();
if (backend_win32->gl_context)
{
wglMakeCurrent (NULL, NULL);
wglDeleteContext (backend_win32->gl_context);
backend_win32->gl_context = NULL;
}
if (backend_win32->dummy_dc)
{
ReleaseDC (backend_win32->dummy_hwnd, backend_win32->dummy_dc);
backend_win32->dummy_dc = NULL;
}
if (backend_win32->dummy_hwnd)
{
DestroyWindow (backend_win32->dummy_hwnd);
backend_win32->dummy_hwnd = NULL;
}
G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject);
}
static GObject *
clutter_backend_win32_constructor (GType gtype,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *retval;
if (!backend_singleton)
{
parent_class = G_OBJECT_CLASS (clutter_backend_win32_parent_class);
retval = parent_class->constructor (gtype, n_params, params);
backend_singleton = CLUTTER_BACKEND_WIN32 (retval);
return retval;
}
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
static gboolean
check_vblank_env (const char *name)
{
return clutter_vblank_name && !g_ascii_strcasecmp (clutter_vblank_name, name);
}
ClutterFeatureFlags
clutter_backend_win32_get_features (ClutterBackend *backend)
{
ClutterFeatureFlags flags;
const gchar *extensions;
SwapIntervalProc swap_interval;
ClutterBackendWin32 *backend_win32;
/* this will make sure that the GL context exists and is bound to a
drawable */
backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
g_return_val_if_fail (backend_win32->gl_context != NULL, 0);
g_return_val_if_fail (wglGetCurrentDC () != NULL, 0);
extensions = (const gchar *) glGetString (GL_EXTENSIONS);
CLUTTER_NOTE (BACKEND,
"Checking features\n"
" GL_VENDOR: %s\n"
" GL_RENDERER: %s\n"
" GL_VERSION: %s\n"
" GL_EXTENSIONS: %s\n",
glGetString (GL_VENDOR),
glGetString (GL_RENDERER),
glGetString (GL_VERSION),
extensions);
flags = CLUTTER_FEATURE_STAGE_USER_RESIZE
| CLUTTER_FEATURE_STAGE_CURSOR
| CLUTTER_FEATURE_STAGE_MULTIPLE;
/* If the VBlank should be left at the default or it has been
disabled elsewhere (eg NVIDIA) then don't bother trying to check
for the swap control extension */
if (getenv ("__GL_SYNC_TO_VBLANK") || check_vblank_env ("default"))
CLUTTER_NOTE (BACKEND, "vblank sync: left at default at user request");
else if (_cogl_check_extension ("WGL_EXT_swap_control", extensions)
&& (swap_interval = (SwapIntervalProc)
cogl_get_proc_address ("wglSwapIntervalEXT")))
{
/* According to the specification for the WGL_EXT_swap_control
extension the default swap interval is 1 anyway, so if no
vblank is requested then we should explicitly set it to
zero */
if (check_vblank_env ("none"))
{
if (swap_interval (0))
CLUTTER_NOTE (BACKEND, "vblank sync: successfully disabled");
else
CLUTTER_NOTE (BACKEND, "vblank sync: disabling failed");
}
else
{
if (swap_interval (1))
{
flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
CLUTTER_NOTE (BACKEND, "vblank sync: wglSwapIntervalEXT "
"vblank setup success");
}
else
CLUTTER_NOTE (BACKEND, "vblank sync: wglSwapIntervalEXT "
"vblank setup failed");
}
}
else
CLUTTER_NOTE (BACKEND, "no use-able vblank mechanism found");
CLUTTER_NOTE (BACKEND, "backend features checked");
return flags;
}
static ATOM
clutter_backend_win32_get_dummy_window_class ()
{
static ATOM klass = 0;
if (klass == 0)
{
WNDCLASSW wndclass;
memset (&wndclass, 0, sizeof (wndclass));
wndclass.lpfnWndProc = DefWindowProc;
wndclass.hInstance = GetModuleHandleW (NULL);
wndclass.lpszClassName = L"ClutterBackendWin32DummyWindow";
klass = RegisterClassW (&wndclass);
}
return klass;
}
static gboolean
clutter_backend_win32_pixel_format_is_better (const PIXELFORMATDESCRIPTOR *pfa,
const PIXELFORMATDESCRIPTOR *pfb)
{
/* Always prefer a format with a stencil buffer */
if (pfa->cStencilBits == 0)
{
if (pfb->cStencilBits > 0)
return TRUE;
}
else if (pfb->cStencilBits == 0)
return FALSE;
/* Prefer a bigger color buffer */
if (pfb->cColorBits > pfa->cColorBits)
return TRUE;
else if (pfb->cColorBits < pfa->cColorBits)
return FALSE;
/* Prefer a bigger depth buffer */
return pfb->cDepthBits > pfa->cDepthBits;
}
static int
clutter_backend_win32_choose_pixel_format (HDC dc, PIXELFORMATDESCRIPTOR *pfd)
{
int i, num_formats, best_pf = 0;
PIXELFORMATDESCRIPTOR best_pfd;
num_formats = DescribePixelFormat (dc, 0, sizeof (best_pfd), NULL);
for (i = 1; i <= num_formats; i++)
{
memset (pfd, 0, sizeof (*pfd));
if (DescribePixelFormat (dc, i, sizeof (best_pfd), pfd)
/* Check whether this format is useable by Clutter */
&& ((pfd->dwFlags & (PFD_SUPPORT_OPENGL
| PFD_DRAW_TO_WINDOW
| PFD_DOUBLEBUFFER
| PFD_GENERIC_FORMAT))
== (PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW))
&& pfd->iPixelType == PFD_TYPE_RGBA
&& pfd->cColorBits >= 16 && pfd->cColorBits <= 32
&& pfd->cDepthBits >= 16 && pfd->cDepthBits <= 32
/* Check whether this is a better format than one we've
already found */
&& (best_pf == 0
|| clutter_backend_win32_pixel_format_is_better (&best_pfd, pfd)))
{
best_pf = i;
best_pfd = *pfd;
}
}
*pfd = best_pfd;
return best_pf;
}
static gboolean
clutter_backend_win32_create_context (ClutterBackend *backend,
GError **error)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
/* COGL assumes that there is always a GL context selected; in order
* to make sure that a WGL context exists and is made current, we
* use a small dummy window that never gets shown to which we can
* always fall back if no stage is available
*/
if (backend_win32->dummy_hwnd == NULL)
{
ATOM window_class = clutter_backend_win32_get_dummy_window_class ();
if (window_class == 0)
{
g_critical ("Unable to register window class");
return FALSE;
}
backend_win32->dummy_hwnd =
CreateWindowW ((LPWSTR) MAKEINTATOM (window_class),
L".",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
1, 1,
NULL, NULL,
GetModuleHandle (NULL),
NULL);
if (backend_win32->dummy_hwnd == NULL)
{
g_critical ("Unable to create dummy window");
return FALSE;
}
}
if (backend_win32->dummy_dc == NULL)
{
PIXELFORMATDESCRIPTOR pfd;
int pf;
backend_win32->dummy_dc = GetDC (backend_win32->dummy_hwnd);
pf = clutter_backend_win32_choose_pixel_format (backend_win32->dummy_dc,
&pfd);
if (pf == 0 || !SetPixelFormat (backend_win32->dummy_dc, pf, &pfd))
{
g_critical ("Unable to find suitable GL pixel format");
ReleaseDC (backend_win32->dummy_hwnd, backend_win32->dummy_dc);
backend_win32->dummy_dc = NULL;
return FALSE;
}
}
if (backend_win32->gl_context == NULL)
{
backend_win32->gl_context = wglCreateContext (backend_win32->dummy_dc);
if (backend_win32->gl_context == NULL)
{
g_critical ("Unable to create suitable GL context");
return FALSE;
}
}
CLUTTER_NOTE (BACKEND, "Selecting dummy 0x%x for the WGL context",
(unsigned int) backend_win32->dummy_hwnd);
wglMakeCurrent (backend_win32->dummy_dc, backend_win32->gl_context);
return TRUE;
}
static void
clutter_backend_win32_ensure_context (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterStageWindow *impl;
if (stage == NULL ||
!CLUTTER_ACTOR_IN_DESTRUCTION (stage) ||
((impl = _clutter_stage_get_window (stage)) == NULL))
{
CLUTTER_NOTE (MULTISTAGE, "Clearing all context");
wglMakeCurrent (NULL, NULL);
}
else
{
ClutterBackendWin32 *backend_win32;
ClutterStageWin32 *stage_win32;
g_return_if_fail (impl != NULL);
CLUTTER_NOTE (MULTISTAGE, "Setting context for stage of type %s [%p]",
g_type_name (G_OBJECT_TYPE (impl)),
impl);
backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
stage_win32 = CLUTTER_STAGE_WIN32 (impl);
/* no GL context to set */
if (backend_win32->gl_context == NULL)
return;
/* we might get here inside the final dispose cycle, so we
* need to handle this gracefully
*/
if (stage_win32->client_dc == NULL)
{
CLUTTER_NOTE (MULTISTAGE,
"Received a stale stage, clearing all context");
if (backend_win32->dummy_dc != NULL)
wglMakeCurrent (backend_win32->dummy_dc,
backend_win32->gl_context);
else
wglMakeCurrent (NULL, NULL);
}
else
{
CLUTTER_NOTE (BACKEND,
"MakeCurrent window %p (%s), context %p",
stage_win32->hwnd,
stage_win32->is_foreign_win ? "foreign" : "native",
backend_win32->gl_context);
wglMakeCurrent (stage_win32->client_dc,
backend_win32->gl_context);
}
}
}
static void
clutter_backend_win32_redraw (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterStageWin32 *stage_win32;
ClutterStageWindow *impl;
impl = _clutter_stage_get_window (stage);
if (impl == NULL)
return;
g_return_if_fail (CLUTTER_IS_STAGE_WIN32 (impl));
stage_win32 = CLUTTER_STAGE_WIN32 (impl);
/* this will cause the stage implementation to be painted */
clutter_actor_paint (CLUTTER_ACTOR (stage));
cogl_flush ();
if (stage_win32->client_dc)
SwapBuffers (stage_win32->client_dc);
}
static ClutterStageWindow *
clutter_backend_win32_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
ClutterStageWin32 *stage_win32;
ClutterStageWindow *stage;
CLUTTER_NOTE (BACKEND, "Creating stage of type '%s'",
g_type_name (CLUTTER_STAGE_TYPE));
stage = g_object_new (CLUTTER_TYPE_STAGE_WIN32, NULL);
/* copy backend data into the stage */
stage_win32 = CLUTTER_STAGE_WIN32 (stage);
stage_win32->backend = backend_win32;
stage_win32->wrapper = wrapper;
return stage;
}
static ClutterDeviceManager *
clutter_backend_win32_get_device_manager (ClutterBackend *backend)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
if (G_UNLIKELY (backend_win32->device_manager == NULL))
{
backend_win32->device_manager =
g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_WIN32,
"backend", backend_win32,
NULL);
}
return backend_win32->device_manager;
}
static void
clutter_backend_win32_class_init (ClutterBackendWin32Class *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->constructor = clutter_backend_win32_constructor;
gobject_class->dispose = clutter_backend_win32_dispose;
gobject_class->finalize = clutter_backend_win32_finalize;
backend_class->pre_parse = clutter_backend_win32_pre_parse;
backend_class->init_events = clutter_backend_win32_init_events;
backend_class->create_stage = clutter_backend_win32_create_stage;
backend_class->add_options = clutter_backend_win32_add_options;
backend_class->get_features = clutter_backend_win32_get_features;
backend_class->redraw = clutter_backend_win32_redraw;
backend_class->create_context = clutter_backend_win32_create_context;
backend_class->ensure_context = clutter_backend_win32_ensure_context;
backend_class->get_device_manager = clutter_backend_win32_get_device_manager;
}
static void
clutter_backend_win32_init (ClutterBackendWin32 *backend_win32)
{
ClutterBackend *backend = CLUTTER_BACKEND (backend_win32);
backend_win32->gl_context = NULL;
backend_win32->no_event_retrieval = FALSE;
backend_win32->invisible_cursor = NULL;
/* FIXME: get from GetSystemMetric?
clutter_backend_set_double_click_time (backend, 250);
clutter_backend_set_double_click_distance (backend, 5);
clutter_backend_set_resolution (backend, 96.0);
*/
/* Set the maximum precision for Windows time functions. Without
this glib will not be able to sleep accurately enough to give a
reasonable frame rate */
timeBeginPeriod (1);
}
GType
_clutter_backend_impl_get_type (void)
{
return clutter_backend_win32_get_type ();
}
BOOL WINAPI
DllMain (HINSTANCE hinst, DWORD reason, LPVOID reserved)
{
if (reason == DLL_PROCESS_ATTACH)
/* Store the module handle so that we can use it to load resources */
clutter_hinst = hinst;
return TRUE;
}