2007-11-13 14:06:19 +00:00
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#ifndef _CLUTTER_DEPRECATED_H
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#define _CLUTTER_DEPRECATED_H
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/* This header contains defines that makes the compiler provide useful
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* direction for resolving compile problems when code is using old APIs
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* When using a function name that no longer applies the compiler will
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* tell the developer the name of the new function call.
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*
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* Functions that are simply renamed should give errors containing
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* _REPLACED_BY_ whilst functions that are deprecated by new functions with
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2007-11-18 15:36:04 +00:00
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* new functionality should giver errors containing _DEPRECATED_BY_.
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2007-11-13 14:06:19 +00:00
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*/
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2008-02-01 15:29:00 +00:00
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#define clutter_group_find_child_by_id clutter_group_find_child_by_id_REPLACED_BY_clutter_container_find_child_by_name
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2007-11-14 11:00:01 +00:00
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#define clutter_behaviour_ellipse_set_angle_begin clutter_behaviour_ellipse_set_angle_begin_REPLACED_BY_clutter_behaviour_set_angle_start
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#define clutter_behaviour_ellipse_set_angle_beginx clutter_behaviour_ellipse_set_angle_beginx_REPLACED_BY_clutter_behaviour_set_angle_startx
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#define clutter_behaviour_ellipse_get_angle_begin clutter_behaviour_ellipse_get_angle_begin_REPLACED_BY_clutter_behaviour_get_angle_start
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#define clutter_behaviour_ellipse_get_angle_beginx clutter_behaviour_ellipse_get_angle_beginx_REPLACED_BY_clutter_behaviour_get_angle_startx
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2007-11-13 14:12:51 +00:00
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#define clutter_behaviour_bspline_append clutter_behaviour_bspline_append_REPLACED_BY_clutter_behaviour_bspline_append_knots
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2007-11-18 15:36:04 +00:00
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2007-11-14 11:43:18 +00:00
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#define clutter_actor_get_id clutter_actor_get_id_REPLACED_BY_clutter_actor_get_gid
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2007-11-13 14:06:19 +00:00
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2007-11-18 15:36:04 +00:00
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#define clutter_actor_rotate_x clutter_actor_rotate_x_DEPRECATED_BY_clutter_actor_set_rotation
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#define clutter_actor_rotate_y clutter_actor_rotate_y_DEPRECATED_BY_clutter_actor_set_rotation
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#define clutter_actor_rotate_z clutter_actor_rotate_z_DEPRECATED_BY_clutter_actor_set_rotation
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#define clutter_actor_rotate_xx clutter_actor_rotate_xx_DEPRECATED_BY_clutter_actor_set_rotationx
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#define clutter_actor_rotate_yx clutter_actor_rotate_yx_DEPRECATED_BY_clutter_actor_set_rotationx
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#define clutter_actor_rotate_zx clutter_actor_rotate_zx_DEPRECATED_BY_clutter_actor_set_rotationx
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#define clutter_actor_get_rxang clutter_actor_get_rxang_DEPRECATED_BY_clutter_actor_get_rotation
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#define clutter_actor_get_ryang clutter_actor_get_ryang_DEPRECATED_BY_clutter_actor_get_rotation
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#define clutter_actor_get_rzang clutter_actor_get_rzang_DEPRECATED_BY_clutter_actor_get_rotation
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#define clutter_actor_get_rxangx clutter_actor_get_rxangx_DEPRECATED_BY_clutter_actor_get_rotationx
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#define clutter_actor_get_ryangx clutter_actor_get_ryangx_DEPRECATED_BY_clutter_actor_get_rotationx
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#define clutter_actor_get_rzangx clutter_actor_get_rzangx_DEPRECATED_BY_clutter_actor_get_rotationx
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2009-01-28 16:24:02 +00:00
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#define clutter_actor_set_scale_with_gravityx clutter_actor_set_scale_with_gravityx_DEPRECATED_BY_clutter_actor_set_scale_with_gravity
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2007-11-18 15:36:04 +00:00
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2008-04-25 13:37:36 +00:00
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#define clutter_entry_set_position clutter_entry_set_position_REPLACED_BY_clutter_entry_set_cursor_position
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#define clutter_entry_get_position clutter_entry_get_position_REPLACED_BY_clutter_entry_get_cursor_position
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2008-01-31 14:24:04 +00:00
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2008-04-25 13:37:36 +00:00
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#define clutter_shader_bind clutter_shader_bind_REPLACED_BY_clutter_shader_compile
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#define clutter_shader_is_bound clutter_shader_is_bound_REPLACED_BY_clutter_shader_is_compiled
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#define clutter_texture_new_from_pixbuf clutter_texture_new_from_pixbuf_DEPRECATED_BY_clutter_texture_new_from_file_OR_clutter_texture_new_AND_clutter_texture_set_from_rgb_data
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2009-03-12 16:20:42 +00:00
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#define clutter_texture_set_pixbuf clutter_texture_set_pixbuf_DEPRECATED_BY_clutter_texture_set_from_rgb_data
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2008-04-11 12:00:50 +00:00
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2008-07-23 12:20:35 +00:00
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#define clutter_actor_query_coords clutter_actor_query_coords_REPLACED_BY_clutter_actor_get_preferred_size_OR_clutter_actor_get_allocation_box
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2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
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#define clutter_actor_request_coords clutter_actor_request_coords_REPLACED_BY_clutter_actor_allocate
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#define clutter_actor_get_abs_position clutter_actor_get_abs_position_REPLACED_BY_clutter_actor_get_transformed_position
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#define clutter_actor_get_abs_size clutter_actor_get_abs_size_REPLACED_BY_clutter_actor_get_transformed_size
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#define clutter_actor_get_abs_opacity clutter_actor_get_abs_opacity_REPLACED_BY_clutter_actor_get_paint_opacity
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2009-01-23 15:16:21 +00:00
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#define clutter_stage_get_resolution clutter_backend_get_resolution
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#define clutter_stage_get_resolutionx clutter_backend_get_resolution
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2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1014 - Clutter Animation API Improvements
* clutter/Makefile.am:
* clutter/clutter.h: Update the build
* clutter/clutter-types.h: Add AnimationMode, an enumeration
for easing functions.
* clutter/clutter-alpha.[ch]: Add the :mode property to
control the function bound to an Alpha instance using an
enumeration value. Also add six new alpha functions:
- ease-in, ease-out, ease-in-out
- sine-in, sine-out, sine-in-out
* clutter/clutter-deprecated.h: Deprecate the #defines for
the alpha functions. They will be replaced by entries in the
ClutterAnimationMode.
* clutter/clutter-interval.[ch]: Add ClutterInterval, an
object for defining, validating and computing an interval
between two values.
* clutter/clutter-animation.[ch]: Add ClutterAnimation, an
object responsible for animation the properties of a single
actor along an interval of values. ClutterAnimation memory
management is automatic. A simple wrapper method for
ClutterActor is provided:
clutter_actor_animate()
which will create, or update, an animation for the passed
actor.
* clutter/clutter-debug.h:
* clutter/clutter-main.c: Add a new 'animation' debug note.
* clutter/clutter-script.c: Clean up the alpha functions
whitelist, and add the new functions.
* doc/reference/clutter/Makefile.am:
* doc/reference/clutter/clutter-sections.txt: Update the
API reference.
* doc/reference/clutter/clutter-animation.xml: Renamed to
doc/reference/clutter/clutter-animation-tutorial.xml to
avoid clashes with the ClutterAnimation section.
* doc/reference/clutter/clutter-docs.sgml: Renamed to
doc/reference/clutter/clutter-docs.xml, as it was an XML
file and not a SGML file.
* tests/Makefile.am:
* tests/interactive/Makefile.am:
* tests/interactive/test-animation.c:
* tests/interactive/test-easing.c: Add two tests for the
new simple animation API and the easing functions.
* tests/interactive/test-actors.c:
* tests/interactive/test-behave.c:
* tests/interactive/test-depth.c:
* tests/interactive/test-effects.c:
* tests/interactive/test-layout.c:
* tests/interactive/test-multistage.c:
* tests/interactive/test-paint-wrapper.c:
* tests/interactive/test-rotate.c:
* tests/interactive/test-scale.c:
* tests/interactive/test-texture-quality.c:
* tests/interactive/test-threads.c:
* tests/interactive/test-viewport.c: Update interactive tests
to the deprecations and new alpha API.
2008-11-18 09:50:03 +00:00
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2009-01-27 14:25:50 +00:00
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#define clutter_set_use_mipmapped_text clutter_actor_set_use_mipmapped_text_REPLACED_BY_clutter_set_font_flags
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#define clutter_get_use_mipmapped_text clutter_actor_get_use_mipmapped_text_REPLACED_BY_clutter_get_font_flags
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2009-02-28 16:16:09 +00:00
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#define clutter_color_parse clutter_color_parse_REPLACED_BY_clutter_color_from_string
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2009-03-12 16:20:42 +00:00
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#define clutter_color_from_hlsx clutter_color_from_hlsx_DEPRECATED_BY_clutter_color_from_hls
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#define clutter_color_to_hlsx clutter_color_to_hlsx_DEPRECATED_BY_clutter_color_to_hls
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#define clutter_color_shadex clutter_color_shadex_DEPRECATED_BY_clutter_color_shade
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#define clutter_stage_set_perspectivex clutter_stage_set_perspectivex_DEPRECATED_BY_clutter_stage_set_perspective
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#define clutter_stage_set_fogx clutter_stage_set_fogx_DEPRECATED_BY_clutter_stage_set_fogx
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#define clutter_actor_set_rotationx clutter_actor_set_rotationx_DEPRECATED_BY_clutter_actor_set_rotation
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#define clutter_actor_get_rotationx clutter_actor_get_rotationx_DEPRECATED_BY_clutter_actor_get_rotation
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#define clutter_actor_set_scalex clutter_actor_set_scalex_DEPRECATED_BY_clutter_actor_set_scalex
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#define clutter_actor_get_scalex clutter_actor_get_scalex_DEPRECATED_BY_clutter_actor_get_scalex
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#define CLUTTER_ALPHA_RAMP_INC clutter_ramp_inc_func
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#define CLUTTER_ALPHA_RAMP_DEC clutter_ramp_dec_func
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#define CLUTTER_ALPHA_RAMP clutter_ramp_func
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#define CLUTTER_ALPHA_SINE clutter_sine_func
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#define CLUTTER_ALPHA_SINE_INC clutter_sine_inc_func
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#define CLUTTER_ALPHA_SINE_DEC clutter_sine_dec_func
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#define CLUTTER_ALPHA_SINE_HALF clutter_sine_half_func
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#define CLUTTER_ALPHA_SQUARE clutter_square_func
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#define CLUTTER_ALPHA_SMOOTHSTEP_INC clutter_smoothstep_inc_func
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#define CLUTTER_ALPHA_SMOOTHSTEP_DEC clutter_smoothstep_dec_func
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#define CLUTTER_ALPHA_EXP_INC clutter_exp_inc_func
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#define CLUTTER_ALPHA_EXP_DEC clutter_exp_dec_func
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#define clutter_ramp_inc_func clutter_ramp_inc_func_DEPRECATED_BY_CLUTTER_LINEAR
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#define clutter_ramp_dec_func clutter_ramp_dec_func_DEPRECATED_BY_CLUTTER_LINEAR
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#define clutter_ramp_func clutter_ramp_func_DEPRECATED_BY_CLUTTER_LINEAR
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#define clutter_sine_inc_func clutter_sine_inc_func_DEPRECATED_BY_CLUTTER_EASE_OUT_SINE
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#define clutter_sine_dec_func clutter_sine_dec_func_DEPRECATED_BY_CLUTTER_EASE_IN_SINE
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#define clutter_sine_half_func clutter_sine_half_func_DEPRECATED_BY_CLUTTER_EASE_IN_OUT_SINE
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#define clutter_sine_func clutter_sine_func_DEPRECATED_BY_CLUTTER_EASE_IN_OUT_SINE
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#define clutter_square_func clutter_square_func_REMOVED
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#define clutter_smoothstep_inc_func clutter_smoothstep_inc_func_DEPRECATED_BY_CLUTTER_EASE_IN_CUBIC
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#define clutter_smoothstep_dec_func clutter_smoothstep_dec_func_DEPRECATED_BY_CLUTTER_EASE_OUT_CUBIC
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#define clutter_exp_inc_func clutter_exp_inc_func_DEPRECATED_BY_CLUTTER_EASE_IN_EXPO
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#define clutter_exp_dec_func clutter_exp_dec_func_DEPRECATED_BY_CLUTTER_EASE_OUT_EXPO
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#define clutter_behaviour_path_get_knots clutter_behaviour_path_get_knots_REPLACED_BY_clutter_path_get_nodes
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#define clutter_behaviour_path_append_knots clutter_behaviour_path_append_knots_REPLACED_BY_clutter_path_add_string
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#define clutter_behaviour_path_append_knot clutter_behaviour_path_append_knot_REPLACED_BY_clutter_path_add_string
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#define clutter_behaviour_path_insert_knot clutter_behaviour_path_insert_knot_REPLACED_BY_clutter_path_insert_node
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#define clutter_behaviour_path_remove_knot clutter_behaviour_path_remove_knot_REPLACED_BY_clutter_path_remove_node
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#define clutter_behaviour_path_clear clutter_behaviour_path_clear_REPLACED_BY_clutter_path_clear
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#define ClutterFixed ClutterFixed_REPLACED_BY_CoglFixed
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#define ClutterAngle ClutterAngle_REPLACED_BY_CoglAngle
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#define CFX_ONE CFX_ONE_REPLACED_BY_COGL_FIXED_1
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#define CFX_HALF CFX_HALF_REPLACED_BY_COGL_FIXED_0_5
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#define CFX_PI CFX_PI_REPLACED_BY_COGL_FIXED_PI
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#define CFX_2PI CFX_2PI_REPLACED_BY_COGL_FIXED_2_PI
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#define CLUTTER_INT_TO_FIXED CLUTTER_INT_TO_FIXED_REPLACED_BY_COGL_FIXED_FROM_INT
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#define CLUTTER_FIXED_TO_INT CLUTTER_FIXED_TO_INT_REPLACED_BY_COGL_FIXED_TO_INT
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#define CLUTTER_FLOAT_TO_FIXED CLUTTER_FLOAT_TO_FIXED_REPLACED_BY_COGL_FIXED_FROM_FLOAT
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#define CLUTTER_FIXED_TO_FLOAT CLUTTER_FIXED_TO_FLOAT_REPLACED_BY_COGL_FIXED_TO_FLOAT
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#define CLUTTER_FIXED_MUL CLUTTER_FIXED_MUL_REPLACED_BY_COGL_FIXED_FAST_MUL
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#define CLUTTER_FIXED_DIV CLUTTER_FIXED_DIV_REPLACED_BY_COGL_FIXED_FAST_DIV
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#define clutter_qmulx clutter_qmulx_REPLACED_BY_COGL_FIXED_MUL
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#define clutter_qdivx clutter_qdivx_REPLACED_BY_COGL_FIXED_DIV
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#define clutter_sinx clutter_sinx_REPLACED_BY_cogl_fixed_sin
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#define clutter_cosx clutter_cosx_REPLACED_BY_cogl_fixed_cos
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#define clutter_media_set_position clutter_media_set_position_DEPRECATED_BY_clutter_media_set_progress
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#define clutter_media_get_position clutter_media_get_position_DEPRECATED_BY_clutter_media_get_progress
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#define clutter_media_set_volume clutter_media_set_volume_DEPRECATED_BY_clutter_media_set_audio_volume
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#define clutter_media_get_volume clutter_media_get_volume_DEPRECATED_BY_clutter_media_get_audio_volume
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#define clutter_media_get_buffer_percent clutter_media_get_buffer_percent_DEPRECATED_BY_clutter_media_get_buffer_fill
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#define CLUTTER_TYPE_LABEL CLUTTER_TYPE_LABEL_DEPRECATED_BY_CLUTTER_TYPE_TEXT
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#define CLUTTER_TYPE_ENTRY CLUTTER_TYPE_ENTRY_DEPRECATED_BY_CLUTTER_TYPE_TEXT
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#define clutter_label_new clutter_label_new_DEPRECATED_BY_clutter_text_new
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#define clutter_entry_new clutter_entry_new_DEPRECATED_BY_clutter_text_new
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#define CLUTTER_TYPE_TEXTURE_HANDLE CLUTTER_TYPE_TEXTURE_HANDLE_REPLACED_BY_COGL_TYPE_HANDLE
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2009-02-28 16:16:09 +00:00
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2009-03-12 21:11:50 +00:00
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#define ClutterEffectTemplate ClutterEffectTemplate_DEPRECATED_BY_ClutterAnimation
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#define clutter_effect_template_new clutter_effect_template_new_DEPRECATED_BY_clutter_animation_new
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#define clutter_effect_template_new_for_duration clutter_effect_template_new_for_duration_DEPRECATED_BY_clutter_animation_new
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#define clutter_effect_move clutter_effect_move_DEPRECATED_BY_clutter_actor_animate
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#define clutter_effect_path clutter_effect_path_DEPRECATED_BY_clutter_actor_animate
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#define clutter_effect_depth clutter_effect_depth_DEPRECATED_BY_clutter_actor_animate
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#define clutter_effect_scale clutter_effect_scale_DEPRECATED_BY_clutter_actor_animate
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#define clutter_effect_rotate clutter_effect_rotate_DEPRECATED_BY_clutter_actor_animate
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2009-04-01 10:08:28 +00:00
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#define clutter_shader_set_uniform_1f clutter_shader_set_uniform_1f_REPLACED_BY_clutter_shader_set_uniform
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Remove Units from the public API
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.
ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.
So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:
- we have to maintain twice the amount of entry points in ClutterActor
- we still do an integer-to-float implicit conversion
- we introduce a weird impedance between pixels and "pixels with
fractionary bits"
- language bindings will have to choose what to bind, and resort
to manually overriding the API
+ *except* for language bindings based on GObject-Introspection, as
they cannot do manual overrides, thus will replicate the entire
set of entry points
For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:
void clutter_actor_set_x (ClutterActor *self,
gfloat x);
void clutter_actor_get_size (ClutterActor *self,
gfloat *width,
gfloat *height);
gfloat clutter_actor_get_height (ClutterActor *self);
etc.
The issues I have identified are:
- we'll have a two cases of compiler warnings:
- printf() format of the return values from %d to %f
- clutter_actor_get_size() taking floats instead of unsigned ints
- we'll have a problem with varargs when passing an integer instead
of a floating point value, except on 64bit platforms where the
size of a float is the same as the size of an int
To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:
- we remove ambiguity in the API with regard to pixels and units
- we remove entry points we get to maintain for the whole 1.0
version of the API
- we make things simpler to bind for both manual language bindings
and automatic (gobject-introspection based) ones
- we have the simplest API possible while still exposing the
capabilities of the underlying GL implementation
2009-05-06 15:44:47 +00:00
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#define clutter_actor_set_xu clutter_actor_set_xu_DEPRECATED_BY_clutter_actor_set_x
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#define clutter_actor_set_yu clutter_actor_set_yu_DEPRECATED_BY_clutter_actor_set_y
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#define clutter_actor_set_widthu clutter_actor_set_widthu_DEPRECATED_BY_clutter_actor_set_width
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#define clutter_actor_set_heightu clutter_actor_set_heightu_DEPRECATED_BY_clutter_actor_set_height
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#define clutter_actor_set_depthu clutter_actor_set_depthu_DEPRECATED_BY_clutter_actor_set_depth
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#define clutter_actor_set_positionu clutter_actor_set_positionu_DEPRECATED_BY_clutter_actor_set_position
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#define clutter_actor_set_sizeu clutter_actor_set_sizeu_DEPRECATED_BY_clutter_actor_set_size
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#define clutter_actor_set_anchor_pointu clutter_actor_set_anchor_pointu_DEPRECATED_BY_clutter_actor_set_anchor_point
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#define clutter_actor_get_anchor_pointu clutter_actor_get_anchor_pointu_DEPRECATED_BY_clutter_actor_get_anchor_point
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#define clutter_actor_move_byu clutter_actor_move_byu_DEPRECATED_BY_clutter_actor_move_by
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#define clutter_actor_get_xu clutter_actor_get_xu_DEPRECATED_BY_clutter_actor_get_x
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#define clutter_actor_get_yu clutter_actor_get_yu_DEPRECATED_BY_clutter_actor_get_y
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#define clutter_actor_get_widthu clutter_actor_get_widthu_DEPRECATED_BY_clutter_actor_get_width
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#define clutter_actor_get_heightu clutter_actor_get_heightu_DEPRECATED_BY_clutter_actor_get_height
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#define clutter_actor_get_depthu clutter_actor_get_depthu_DEPRECATED_BY_clutter_actor_get_depth
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#define clutter_actor_get_positionu clutter_actor_get_positionu_DEPRECATED_BY_clutter_actor_get_position
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#define clutter_actor_get_sizeu clutter_actor_get_sizeu_DEPRECATED_BY_clutter_actor_get_size
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2009-06-06 14:27:37 +00:00
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#define clutter_key_event_symbol clutter_key_event_symbol_REPLACED_BY_clutter_event_get_key_symbol
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#define clutter_key_event_code clutter_key_event_code_REPLACED_BY_clutter_event_get_key_code
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#define clutter_key_event_unicode clutter_key_event_unicode_REPLACED_BY_clutter_event_get_key_unicode
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#define clutter_button_event_button clutter_button_event_button_REPLACED_BY_clutter_event_get_button
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2009-06-09 13:05:03 +00:00
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#define clutter_stage_fullscreen clutter_stage_fullscreen_REPLACED_BY_clutter_stage_set_fullscreen
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#define clutter_stage_unfullscreen clutter_stage_unfullscreen_REPLACED_BY_clutter_stage_set_fullscreen
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2009-06-16 11:47:19 +00:00
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#define clutter_actor_get_box_from_vertices clutter_actor_get_box_from_vertices_REPLACED_BY_clutter_actor_box_from_vertices
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2007-11-13 14:06:19 +00:00
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#endif /* CLUTTER_DEPRECATED_H */
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