mutter/clutter/cltr-scratch.c

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#include "cltr-scratch.h"
#include "cltr-private.h"
struct CltrScratch
{
CltrWidget widget;
Pixbuf *pixb;
CltrTexture *tex;
};
static void
cltr_scratch_show(CltrWidget *widget);
static gboolean
cltr_scratch_handle_xevent (CltrWidget *widget, XEvent *xev);
static void
cltr_scratch_paint(CltrWidget *widget);
CltrWidget*
cltr_scratch_new(int width, int height)
{
CltrScratch *scratch;
ClutterFont *font;
PixbufPixel pixel = { 255, 255, 255, 100 };
scratch = g_malloc0(sizeof(CltrScratch));
scratch->widget.width = width;
scratch->widget.height = height;
scratch->widget.show = cltr_scratch_show;
scratch->widget.paint = cltr_scratch_paint;
scratch->widget.xevent_handler = cltr_scratch_handle_xevent;
scratch->pixb = pixbuf_new(width, height);
pixel_set_vals(&pixel, 0, 0, 0, 255);
pixbuf_fill_rect(scratch->pixb, 0, 0, width, height, &pixel);
font = font_new ("Sans Bold 72");
pixel_set_vals(&pixel, 255, 255, 255, 255);
font_draw(font, scratch->pixb, "Hello", 0, 0, &pixel);
scratch->tex = cltr_texture_new(scratch->pixb);
return CLTR_WIDGET(scratch);
}
static void
cltr_scratch_show(CltrWidget *widget)
{
cltr_widget_queue_paint(widget);
}
static gboolean
cltr_scratch_handle_xevent (CltrWidget *widget, XEvent *xev)
{
return TRUE;
}
static void
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cltr_scratch_paint_old(CltrWidget *widget)
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{
CltrScratch *scratch = CLTR_SCRATCH(widget);
int times = 100, num = 0;
int spost = 0;
float alphainc = 0.9f / times;
float alpha = 0.1f;
glPushMatrix();
glEnable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
glEnable(GL_BLEND);
/*
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
*/
for (num = 0;num < times;num++)
{
glColor4f(1.0f, 1.0f, 1.0f, alpha);
cltr_texture_render_to_gl_quad(scratch->tex,
widget->x - spost,
widget->y - spost,
widget->x + widget->width + spost,
widget->y + widget->height + spost);
spost += 2;
alpha = alpha - alphainc;
}
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
cltr_texture_render_to_gl_quad(scratch->tex,
widget->x,
widget->y,
widget->x + widget->width ,
widget->y + widget->height);
glDisable(GL_BLEND);
glPopMatrix();
}
static void
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cltr_scratch_paint(CltrWidget *widget)
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{
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CltrScratch *scratch = CLTR_SCRATCH(widget);
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glPushMatrix();
CLTR_MARK();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(100, 200, 50, 100);
glRecti(widget->x, widget->y,
widget->x + widget->width,
widget->y + widget->height);
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glEnable(GL_TEXTURE_2D);
cltr_texture_render_to_gl_quad(scratch->tex,
widget->x,
widget->y,
widget->x + widget->width ,
widget->y + widget->height);
glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
glPopMatrix();
}